- Nier graphics not so good. Did I actually play it on ps4?
graphics not 'amazingly fantastic' but for me, the 60fps, action, art style, story can make up for it. and also it's not that "bad" till those sarcastic comment.
- It doesn't have fully free movement. Often it becomes side scrolling (i know it's a design but it's not very appealing). And there's a lot more invisible walls.
its a "NIER" thing. like how there's chocobo or cid in every FF. of course if u hate its fine too.
- It has many rooms where you go in, room will get locked, enemies drop in, you have to kill them all (no where to escape) then another door opens to get out. Wah lau what year already still got such design (typically all Platinum games are like that). It basically tells me that they just load that small area, you clear it, it goes load another small area... technically it is miles behind compared to how FF15 can seamlessly load a big open area and offering you free movement.
not all platinum games are like that. and nier:automata IS going to be open world and there is fishing. perhaps its the level design of this demo? for all i know, majority of the game weren't going to be like u said "room > clear > load" megaman. theres even "town" for weapon/item trade/sell, upgrades, subquest ETC.
- Again typical for a Platinum game, controls is complicated. Here you have to control a gun (no target lock if you play hard or higher so you have to manually move the reticle) and 2 melee weapons simultaneously (mapped to light and heavy attack buttons). Personally i cant find a suitable button mapping - I would rather use L2 for dodge roll, which is not available; where got people use R1 to fire gun, R2 to roll, or any combination of that. It feels like this game is meant to be played with the gun trigger button rubber banded down.
controls ain't complicated. 1 speed attack 1 power attack 1 dodge 1 jump. R2 dodge is bayonetta setting, no problem for me. gun wise... is like lock on la, just hold down 1 button... the easy auto mode is there for a purpose.
- Bullet hell. Nuff said.
again, its a "NIER" thing. fans like it. u don't like its ok.
- The platforming here feels better than FF15. FF15 the jumping mechanics is not very good (you will feel that especially when doing the secret dungeon that you can only fly to).
- Both share one issue. In Nier, you go up to a chest, you have to stand at a very precise spot to get the prompt to open it, one step off and can't open. Same as FF15's pick up issue.
yes agree. this is stupid. theres a particular chest in the demo where the camera angle will change if we didn't position properly. BUT, it really just a non existence issue
- Based on past games (Nier and Drakengard series), the story is only going to get very dark, making FF15's looks like a happy ending.
yoko taro did mentioned its going to be a good ending. but seriously i have doubt with his brain's idea.
opinion's are very subjective. i love dmc/bayonetta style of hack and slash, not koei's 'musou' crap.
i didn't buy FF15. it's not a bad game, it's just super overrated for me. i don't hate it, but if i'm looking for "ACTION RPG", i'm looking at something like nier:automata. (not to mention noctis got a move, "throwing his sword and teleports to his enemy" yet nier's more fluid more speedy control is being termed as complicated)
for me, as of what i "know" about nier:automata till now, yes Nier > FF15. infact i've alrdy bought digital pre-order.
then again, my opinion is VERY subjective. bayonetta gameplay, RPG element, Nier's world concept, 60FPS this is like a dream game combo for me.