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Old 07-05-2016, 05:38 AM   #1
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Talking [Official] Battlefield 1

https://discord.gg/tdnRwTF
Discord for BF1 and others.
once u enter feel free to go to the respective game-publisher channel. you will know when you see it.


Enlist today to become a Battlefield Insider by subscribing to EA’s newsletter. Get early access to the Battlefield™ 1 public beta, in-game rewards, exclusive content, and a sneak peek at news about Battlefield (plus news about other EA games, services, and events).
http://www.battlefield.com/community/insider
----

Deluxe edition players start 18th Oct 2016, Other players 21st Oct 2016.



Discover classic Battlefield gameplay with epic multiplayer and an adventure-filled campaign. Experience the Dawn of All-Out War, Only in Battlefield 1.

Battlefield 1 will be available from Oct 21st, 2016 on Xbox One, PS4 and PC
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Old 07-05-2016, 07:04 AM   #2
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Other news:
http://www.theverge.com/2016/5/6/116...1-release-date

http://www.polygon.com/2016/5/6/1161...orld-war-i-bf5

http://www.polygon.com/2016/5/6/1160...-manufacturers
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Old 08-05-2016, 05:47 AM   #3
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Enlist today to become a Battlefield Insider by subscribing to EAís newsletter. Get early access to the Battlefieldô 1 public beta, in-game rewards, exclusive content, and a sneak peek at news about Battlefield (plus news about other EA games, services, and events).
http://www.battlefield.com/community/insider
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Old 10-05-2016, 03:47 PM   #4
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This year no premium edition ??

and which region cheapest to get from ah ?
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Old 10-05-2016, 09:12 PM   #5
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Old 12-05-2016, 07:19 AM   #6
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http://venturebeat.com/2016/05/06/ea...battlefield-1/
amesBeat: Iím curious how the World War One idea originally came about. Did you have a lot of discussion back and forth?

Berlin: When we set out to create a new Battlefield game, we look at gameplay first. We need to support the main Battlefield pillars in terms of gameplay. There were a lot of people at DICE whoíd wanted to go to this era for a long time. Itís a passion project for us this time around. DICE chose the setting. This is what we want to do.

Diving into the research around the era, itís so rich. There are so many gameplay opportunities, so many different vehicles, so many weapons to make use of. Itís a common misconception that they were still just using single-shot rifles, and thatís not true. Everything you saw in the trailer, those were real weapons used by soldiers in this time period. Shotguns, pistols, automatic rifles, everything. Itís such a rich world, too, with so many locations. Itís not just Europe. Itís all over the place Ė the Dolomites, the Italian Alps, the deserts.

GamesBeat: When things started leaking a bit, people were positioning this as an alternate history of World War One. Is there any alternate history to this, or is it purely historical?

Berlin: Itís definitely rooted in history. Thereís no alternate mix of anything else. All the stuff you see is equipment that was available. All the vehicles you see were available at this time.

GamesBeat: No time travel?

Berlin: No time travel. This is our depiction through a modern lens, looking at World War One, the Great War.

GamesBeat: How many concessions do you have to make for the sake of gameplay? Back then tanks were extremely slow, and they didnít come in until 1917. Reloading took a while. Lots of things would bog down the pace of the battle.

Berlin: Like I say, for us gameplay is king. We need to make sure the vehicles and weapons are fun to use. With the variety of stuff thatís available, we can push and keep the pace you see in previous Battlefield games. We can also deliver the kind of rock-paper-scissor gameplay youíre familiar with. Itís a good fit. I know thatís surprising to a lot of people, but itís been so fun to be on this journey and learn so much.

GamesBeat: Will, for instance, tanks feel more like they would in a modern Battlefield game, like a Battlefield 4?

Berlin: Iíd put it like this. The soldiers who saw these tanks for the first timeóthese were the newest and mostóthe pinnacle of innovation, for a soldier in the trenches seeing a tank. They didnít believe the stories at first, these metal monsters coming at you on wheels. Thatís what weíre trying to express, the power and weight of these vehicles as they roll in. Thatís been the goal as we design the vehicles.

GamesBeat: The single-player campaign story might have a challenge taking a single soldier around the world, right?

Berlin: Our single-player will focus on different stories and different personalities across the world.

GamesBeat: The character you have on the front of the promotional stuff you were showing, the guy in the cape with the club and stuff, why that particular character?

Berlin: We thought it was a cool image for the cover. When we set out on this game, we wanted to depict not just the common view of what the war was like. We wanted to challenge some preconceptions. We want to delve into some of the unknowns of World War One. Maybe people donít know that this person fought or that person fought, that this army was involved. Weíre stretching out and bringing all those stories into the game. But I canít go into any specific details as far as which armies or characters weíre depicting at this point.

GamesBeat: Youíre talking about revealing sides of the war that people donít necessarily know about. A lot of people have made note of the fact that your cover character is black, even though obviously black people fought in World War One. For you guys, was that a conscious decision, an opportunity to show that there was more breadth to this war than people know about?

Berlin: Thatís the thing. People donít know that this was the case. We want to show diversity in the game. Thatís been a key goal. You can see in the trailer that thereís a Bedouin woman warrior on a horse. Sheís a playable character in the single-player campaign.

GamesBeat: In a multiplayer game, can there be more than one Red Baron?

Berlin: Oh, I think that was just a reference, talking about the feeling of being the Red Baron. But you can have multiple biplanes fighting in the level.
GamesBeat: Is it going to be like Battlefront, where you have particularly special units like that, people from history?

Berlin: We canít touch on anything like that right now.

GamesBeat: Is there going to be a World War One megalodon?

Berlin: Again, I canít say anything about that. But itís the most important question.

GamesBeat: The trailer showed a battleship. Do you plan to have multiple kinds of sea vehicles?

Berlin: There are lots of vehicles weíre going to unveil in the future, a lot more to come. The battleship is just one of them.

GamesBeat: It seemed like the four roles are similar for multiplayer ó assault, sniper, medic, support.

Berlin: We have classes like in previous Battlefield. To be honest, though, weíre still tweaking that end of things. Weíre still throwing weapons and gadgets around. That rock-paper-scissors quality is important. The classes need to be perfect for this setup. So weíre still working on it.

GamesBeat: One thing that got mentioned was vehicle classes. Could you be one of the main classes plus a vehicle class, or is the vehicle class a completely separate thing?

Berlin: What was mentioned in the videoóthere will be a tanker class and a pilot class.

GamesBeat: With support, that implies you can call in artillery.
Berlin: Did you spot something like that in the trailer? [Laughs] Weíll definitely have a lot of different weapon types, but I canít go into any specifics in terms of gadgets.

GamesBeat: What can you talk about in regards melee combat, how that slots into all of this? That seems like it would be a focus with trench warfare.

Berlin: That was definitely a focus for us. It was a big part of the era, that mix between powder-based weapons and hand-to-hand combat. It was important for us to lift the importance of hand-to-hand combat, and also the depth and meaning of what weapon you choose or what types of gameplay you want to focus on. I canít go into detail on how the new system works, but we did mention the bayonet charge. Thatís a very powerful melee skill.

GamesBeat: Would you say the playerís survivability is about the same as in other Battlefield games?

Berlin: With the available machinery and available weapons at hand, we can keep the same type of pacing that players are used to. Itís not slowed down in any way. We can push the pacing up or down. Itís a scale that weíre always working along.

GamesBeat: Battlefield 4 had a very rocky launch. What are you doing to ensure thatís not going to happen again?

Berlin: Itís a focus for us. We know it was a difficult launch. Weíve been working on this for a long time. We released Battlefront, which did really well. Weíre pushing an open beta to ensure stability. Weíve taken a lot of learnings from that experience, and we feel like we succeeded with Battlefront. Weíll take everything we learned there and apply it to Battlefield One as well.

GamesBeat: Were science fiction or a return to World War Two temptations for you at all?

Berlin: Everything is a temptation. We look at the gameplay. We wanted to do this and create this, and then we look for a setting that enables those gameplay ideas. But then there was such a strong desire from the studio to take on this era, and it turned out to fit perfectly. The puzzle came together and this was it. This was what we wanted to do.
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Old 12-05-2016, 12:34 PM   #7
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Prepare for camels as DLC.
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Old 13-06-2016, 06:09 AM   #8
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Old 14-06-2016, 06:40 AM   #9
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https://twitter.com/Battlefield/stat...75469140824064
DICE confirms: No french army, no Russian empire in Battlefield 1
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Old 26-06-2016, 03:59 PM   #10
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Sorry no female soldiers in BF1
http://www.digitalspy.com/gaming/bat...battlefield-1/
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Old 27-06-2016, 02:13 PM   #11
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gameplays are already out in youtubes
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Old 05-07-2016, 09:11 AM   #12
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For those interested in the Great War.... there's a youtube channel that releases different episodes weekly that covers the war.

https://www.youtube.com/channel/UCUc...PEDf69RRVhRh4A
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Old 09-07-2016, 08:57 AM   #13
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Old 12-07-2016, 07:56 PM   #14
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Old 28-07-2016, 04:31 AM   #15
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