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Old 13-05-2017, 11:28 PM   #31
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No. When its released those who want get have to pay higher
You migrated from csgo to here?
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Old 14-05-2017, 11:36 AM   #32
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You migrated from csgo to here?
Not really. I am not playing both..
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Old 15-05-2017, 10:53 PM   #33
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Really meh? Hmm didn't know EA work that way because I read the EA thing they always said the full game will be the same pricing or more expensive

No. When its released those who want get have to pay higher
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Old 16-05-2017, 01:12 AM   #34
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Really meh? Hmm didn't know EA work that way because I read the EA thing they always said the full game will be the same pricing or more expensive
Isn't this what karmastrikesback is saying?

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Old 16-05-2017, 04:54 PM   #35
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https://steamcommunity.com/games/578...33236768614347
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Old 24-05-2017, 12:27 AM   #36
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http://steamcommunity.com/games/5780...50628459839077

This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Month 2 - Patch Notes

Client Performance
Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Added Motorbike
Gameplay
Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
Winchester/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Added new scope rendering method (parallax free) allowing for greater aiming precision
https://twitter.com/PUBATTLEGROUNDS/...21003350265857
Improved ADS view
Modified recoil for following weapons: AKM, SCAR, M16, M416
Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
Decreased the time to ADS when using the 2X scope
Vehicle
Added punctured wheel effect and sound
Added burnt markings to vehicles after being destroyed
Added the motorbike number plate image
When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
Added new vegetation to the lobby
UI
Players can press ‘delete’ to remove their marker placed on the world map
Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
Added a dotted line towards the next play zone on the mini-map
Modified the icon design of the First Aid Kit
Added Thai language in language options
Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
Improved the sound of Motorbike
Added sound for door destruction effect
Bugfixes
Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
Fixed an issue that disabled bullet tracing for SKS
Fixed a bug that caused the game client to crash when a flashbang goes off
Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
Partially fixed a bug that caused items to be unlootable
Fixed a bug that caused carepackages to shake when falling
Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
Fixed a bug that caused a player icon to be doubled up on the minimap.
Fixed a bug that caused the same color for two teammate icons
Fixed a bug that caused the final play zone to be created over water
Fixed a bug that sporadically muted the rain sound
Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
Fixed a bug that caused a character experience the damage effect at random
Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
Fixed a bug that caused the sound volume of UMP with silencer to be too low
Fixed a bug that caused throwable items not to drop when switching to other weapons
Fixed a bug that caused the trace effect to not disappear after using throwable weapons
Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
Added a character animation for when dragging an item into the inventory
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Old 28-05-2017, 11:25 AM   #37
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Anyone still playing?
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Old 29-05-2017, 02:46 PM   #38
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What's this game about? Worth buying? I hate early access though.
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Old 29-05-2017, 07:52 PM   #39
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I perform fairly well in NA server, the players over there not so hard, AS is very difficult, the players are agressive. I kind of get the feel like got aimbot players in the midst, many times got killed in unlikely scenarios (while moving). Gonna try OC server tonight.
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Old 29-05-2017, 08:22 PM   #40
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AS servers ping is around 5-20ms, pubg has servers in singapore (using starhub 1gpbs, wired)
But sometimes lag still occurs, probably something wrong with the game engine. For example while driving, move forward 20m, 2s later go back to the original point, or unable to open door etc. Quite frustrating but the game itself is quite fun coz u never know where are the others
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Old 29-05-2017, 08:24 PM   #41
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How do u guys check the game ping?
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Old 30-05-2017, 11:03 AM   #42
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Still hvnt get the chance to try vss...

I see twitch streamers use til sibei song
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Old 30-05-2017, 02:43 PM   #43
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Still hvnt get the chance to try vss...

I see twitch streamers use til sibei song
VSS no good, silent but the range damn short, u can literally see the bullet drop down if u shoot far enough
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Old 31-05-2017, 12:32 AM   #44
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Speaking to Game Informer, Battlegrounds mastermind Brendan Greene—aka Playerunknown himself—discussed the game's staggering popularity up to now, and the direction in which he and his team are driving PUBG into the future.

The conversation covers the game's in-development maps, the idea of implementing lore, colour-coding ammo, the possibility of a single-player campaign and, most interestingly, the apparently incoming 2D and 3D replay systems. On the two dimensional front, Greene says to expect something similar to Arma, whereby players can track their movements up and down the map. The 3D variation will however include slow motion, cinematic camera angles and will provide scope for Machinima-style player videos.

"We have 2D and 3D replays planned for the game," Greene tells GI. "We have a team that just joined that are working on a 3D replay system at the moment, which is great because while they're doing that, we don't need to spend resources on it. It's something I feel is really essential to the game—having this ability to watch your own round back in the game and have a spectator camera where you can just watch yourself, and watch any round, basically.

"I think this will help the game in the long-term where it'll provide content creators and players with ways to create interesting videos... Also, going forward, we plan to add modding in. We feel that can help our game survive that one year flash in the pan, so to speak. We want to provide a platform for game modes—you already see it with our custom games. We don't want to restrict people to just the battle royale game mode or just the game modes we make. We want to see what everyone can create."
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Old 05-06-2017, 03:49 PM   #45
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we have a number of active players on the discord

we had quite afew chicken dinner since the start of release..

lag is always there..
reason being ? "Early Access"


worth every single cent I can say.
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