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Old 10-01-2017, 08:32 AM   #2266
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is this game already open to public? Do i need to buy a package to play beta? Or still at alpha now?
you mean open alpha / beta? there has been some free weekend or free flight weeks last year, but those are not regular nor can we predict when CIG announces them. have to wait for them to announce.

if you purchase a package the alpha and all test servers are immediately available to you. note it is still buggy, laggy, broken, crashes alot, etc. and not hardware optimized. we also have limited legacy packages. if u are really interested and want to join a group of like minded folks, can PM me.

but we still have fun in it.




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Old 11-01-2017, 11:11 PM   #2267
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you mean open alpha / beta? there has been some free weekend or free flight weeks last year, but those are not regular nor can we predict when CIG announces them. have to wait for them to announce.

if you purchase a package the alpha and all test servers are immediately available to you. note it is still buggy, laggy, broken, crashes alot, etc. and not hardware optimized. we also have limited legacy packages. if u are really interested and want to join a group of like minded folks, can PM me.

but we still have fun in it.
Thanks!

I was looking at the constellation andromeda ship package.. That was such a sexy ship.. I read some details and was wondering.. should i wait for 3.0? Will the ship price goes up if hit 3.0? Man.. so hesitating..


Also if i buy and play now.. will i be able to explore the space with this ship on current 2.6?

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Old 12-01-2017, 06:57 AM   #2268
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Thanks!

I was looking at the constellation andromeda ship package.. That was such a sexy ship.. I read some details and was wondering.. should i wait for 3.0? Will the ship price goes up if hit 3.0? Man.. so hesitating..


Also if i buy and play now.. will i be able to explore the space with this ship on current 2.6?


'good looking' I fully agree. was the first pledge i made many years ago even before the concept images were available.

as to whether you should pledge now or later - after so many years it really depends on your level of patience and tolerance to early access / games in open-development. like i said, it is still very alpha, and probably will continue to be in the same state for 2017. personally i think the MMO portion will be stable in 2018 or even later. but the first episode of the single player should be out sooner (hopefully)

edit: alternatively wait for a free fly week and give the game a test run. then decide if you want to commit. do note we do not know when the next free fly week will happen. these events are not frequent.

prices have actually gone up early last year for basic packages (as well as currency exchange rates). and if you want to commit for something like the constellation, we recommend you discuss more with us in our discord (see link in my signature) since it is a significant amount of your hard earned money. And remember, larger or more expensive does not mean better or uber. there is no 'best' ship.
edit2: and everything (other than your basic package) can be earned in-game.

and yes we can explore our ships in-game and do some limited missions now, but the PU is very laggy and CTD do occur. 3.0 will have the netcode improvements but that is a long way off.
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Old 13-01-2017, 06:38 AM   #2269
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Aurora being reworked


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Old 20-01-2017, 07:04 AM   #2270
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Old 21-01-2017, 08:23 AM   #2271
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Regional servers soon(tm)
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Old 23-01-2017, 04:53 PM   #2272
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Wonder if this will improve the netcode problem.
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Old 04-02-2017, 06:01 AM   #2273
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Aurora being reworked




Called it last time, no asia server. oh well
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Old 11-02-2017, 07:51 AM   #2274
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PTU 2.6.1 should now be available to all backers. note the incremental patch system is still not available, so will have to do full patch downloads.

AC and hangar loads are now super fast. Takes time getting used to the speed











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Old 15-02-2017, 08:24 AM   #2275
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Roberts Space Industries is proud to offer you a free flight trial of Star Citizen!

Try Star Citizen for free? It must be love! This Free Fly will give everyone access to a dedicated multi-crew ship through Sunday, February 19, 2017. Enjoy exploring the Star Citizen alpha with friends… and happy Valentine’s Day!
https://robertsspaceindustries.com/p...-Free-Fly-2017


use the code SHARETHELOVE and you’ll receive access to a multi-crew Constellation Andromeda to test fly through
https://robertsspaceindustries.com/c...-Air-and-Space

And during registration, if you want 5K in-game credits, we have codes for those as well (optional). Feel free to send PMs.

Ships on sale:
Limited starter packages are also available, but Org members get better deals. PM for details.









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Old 18-02-2017, 10:37 AM   #2276
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Highly recommended reading:
The Star Citizen Exclusive Interview: Erin Roberts by WccfTech
http://wccftech.com/star-citizen-exc...-erin-roberts/

2.6.1 is now LIVE!
https://robertsspaceindustries.com/c...ha-261-Is-LIVE
Multi-Region Servers
Mega Map
Changes to Arena Commander
Updates to Star Marine
New Super Hornet
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Old 23-02-2017, 06:53 PM   #2277
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Spoiler!
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Old 05-03-2017, 04:36 PM   #2278
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Community Manager Tyler Witkin saying hi to local orgs
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Old 11-03-2017, 07:56 AM   #2279
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https://robertsspaceindustries.com/p...-East-Free-Fly
FREE Fly weekend is back!!! If you want the 5K UEC credits, feel free to ask before creating an account.
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Last edited by Pyre; 11-03-2017 at 08:07 AM..
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Old 19-03-2017, 04:09 PM   #2280
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https://forums.robertsspaceindustrie...omment_7581676
Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.
tl;dr
Star Citizen to support Vulkan in the future. Drops DX11 and may even not support DX12.
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