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Old 07-04-2006, 10:49 AM   #1
jq75
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Gamers upset about StarHub's sluggish broadband speeds

April 7, 2006
Gamers upset about StarHub's sluggish broadband speeds

Firm denies this and suggests they switch to more costly plan


By Chua Hian Hou
GAMERS are complaining that sluggish StarHub broadband speeds are turning fleet-footed virtual commandos into zombie-like cannon fodder.

In online shooting games like CounterStrike and Battlefield2, players win by shooting other players while avoiding their return fire. All this action is tracked by a central game server, which receives and sends data from a gamer's computer. Delays in the transmission of this data - or 'lag' in Internet parlance - curbs a player's ability to win.

Complaints about Singapore's largest broadband Internet service provider (ISP), which serves 51 per cent of residential broadband subscribers, have surfaced at popular online hangouts like GameAxis and sgForums, and in interviews with gamers.

The Straits Times found significantly fewer complaints about SingNet, and none about Pacific Internet on these sites.

At GameAxis, a thread sarcastically titled 'StarHub is good for your gaming experience' has ballooned to 20 pages, filled with complaints about 'LagOnline' - a play on the name of StarHub's broadband service, MaxOnline.

Rival SingNet had previously highlighted this thread on its website
.

One unhappy gamer is polytechnic student Eugene Sng, 20, who is upset that 'the hobby I love has become so frustrating.'

The MaxOnline 6500 subscriber who pays 'about $70' a month said he did not have lag problems when he used SingNet's broadband service previously.

'I've made 15 complaints to StarHub in the past four months, and each time they said they will do something about it. But there has been no improvement, and I can't do anything except 'tong' (Hokkien slang for suffer stoically) until my contract is up in five months.'

StarHub senior vice-president for IP services Thomas Ee dismissed complaints like Mr Sng's as 'few and far between', adding that 'speed can be subjective and we do not agree our connection is slower'.

The problem, he said, is likely to be the game server's inability to cope with the game's demands. Most game servers are run by individuals or gaming industry organisations, not by ISPs like StarHub.

No way, said commercial pilot and gamer Kenneth Tan, 34, who also heard this reply when he complained. 'How can this be true when SingNet or PacNet users don't face problems with the game server?' countered the MaxOnline 6500 user, who declined to take up StarHub's suggested solution to his woes: switching to a more expensive plan.

An expert familiar with Internet networking technology, Juniper Networks chief technology officer for Asia Pacific Andrew Coward, said StarHub's problem is network congestion, a common occurrence when there is insufficient bandwidth or hardware to cope with demand.

When too many users try to send data simultaneously in a congested network, some data will be delayed or even dropped, much like the problem gamers face.

'Congestion won't affect activities like surfing the Internet or movie downloads, but it is a problem for lag-sensitive activities like gaming,' he said.

This is borne out by the many subscribers drawn by StarHub's fast download speeds. Even as the gamers grouse, some admit they will stick with StarHub for its fantastic movie, music and software download capabilities.

What Mr Coward describes is the situation gamers face with StarHub, said Mr Reuben Conceicao, manager of World Cyber Games (WCG) Singapore CounterStrike champion Team Titans.

'The gaming community's issue with StarHub is that its connection speeds lack reliability and consistency, not the amount of data a StarHub user can download.'

The Titans are sponsored by SingNet, which also sponsors about 20 other WCG winners.

Mr Coward believes a solution is for StarHub to buy more hardware and provide more bandwidth, rather than for gamers to upgrade to one of its faster, more expensive plans.

Since upgrades cost money, this will happen only when the ISP feels compelled to do so - for example, if it starts losing large numbers of subscribers.
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Old 07-04-2006, 10:54 AM   #2
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Ya Laghub..continue to be stubborn..n u see ur complaints everytime in straits times.
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Old 07-04-2006, 10:59 AM   #3
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lol even "Coward" also claims that starhub is congested.
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Old 07-04-2006, 11:07 AM   #4
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LoL.
Bag of lame excess to avoid taking action. OR maybe they are ill educated.
Most of the gaming server, popular ones especally popular ones are hosted in datacenters. by their respective network. ie Pagn, Internode, gamearena.
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Old 07-04-2006, 11:11 AM   #5
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Quote:
Originally Posted by richneo
lol even "Coward" also claims that starhub is congested.
It is a known fact among the "networking" segment across the industry...

Given the current infrastructure design, the bottlenecks "here and there", it's no doubt that latency-sensitive or lag-sensitive applications such as gaming, video conferencing, VoIP will suffer.

However, it's not as if SingNet is any better in current context. There are new bottlenecks emerging in the whole infrastructure design. Just that the impacted "area" is smaller.

Correct me if I am wrong, most games use a mix of TCP and UDP protocols or even UDP as mainstream?

Sometimes, traceroutes performed are being "fooled" or "tricked" to believe that there is no problem wif the network. But traceroute has two types (correct me if I am wrong), one is the traditional which base on ICMP packets, the other is base on UDP (aka UDP Traceroute).

So, when the normal icmp traceroutes dun show anything abnormal, perform an udp traceroute and u may find some interesting results.
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Old 07-04-2006, 11:16 AM   #6
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two words.... HUB SUCKS.. lol
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Old 07-04-2006, 11:30 AM   #7
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SuckHub? As in both our bandwidth and money...sigh
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Old 07-04-2006, 11:32 AM   #8
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Quote:
Originally Posted by jq75
The Straits Times found significantly fewer complaints about SingNet, and none about Pacific Internet on these sites.
Maybe because no one uses PI?
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Old 07-04-2006, 11:39 AM   #9
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since it is in the straits times, starhub is going to be hurt by this report.
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Old 07-04-2006, 12:34 PM   #10
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I think one of the causes of Starhub's slowness is that their routing is done at each of the estate using not as superior routers as the routers used at the data center like what Singnet is doing. These access routers are located in a hot and small telco room at the ground floor of the hdb.
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Old 07-04-2006, 12:36 PM   #11
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gogo LagHub
i thought there's a government agency that monitors the ISPs? why dun lay a fine on LagHub? like Microsoft like that, everyday kanna fine until they solve the problem?
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Old 07-04-2006, 12:41 PM   #12
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Quote:
Originally Posted by jq75
StarHub senior vice-president for IP services Thomas Ee dismissed complaints like Mr Sng's as 'few and far between', adding that 'speed can be subjective and we do not agree our connection is slower'.
Few and far between indeed. This indeed shows how DETECHED the management of Suckhub is from reality.

Some people complains that PAP has no idea what the real ordinary citizens are thinking.. sh!t I think Suckhub is 100000x worst!

These people have no pride in their work. They just want to do his job and then fk off back home on the dot when the time to knock off comes everyday.
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Old 07-04-2006, 12:45 PM   #13
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Quote:
Originally Posted by kd2000
I think one of the causes of Starhub's slowness is that their routing is done at each of the estate using not as superior routers as the routers used at the data center like what Singnet is doing. These access routers are located in a hot and small telco room at the ground floor of the hdb.
u mean the routers together wif the CMTSes?

CMTSes are located at other places too... not necessary hdb void decks.
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Old 07-04-2006, 12:56 PM   #14
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Quote:
Originally Posted by solidghost
since it is in the straits times, starhub is going to be hurt by this report.
You expect bunch of "ostrich" in SH hiding their heads to react when in trouble? Their standard reply: Everythings fine on our side.
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Old 07-04-2006, 01:06 PM   #15
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i think this is complete bs.
anybody wanna try out MY connection? i have wifi and you can bring your laptop and test my connection if you wanna... i can allow you to test even stuff like BT and webhosting services even... i've been playing games on mol without problems at all... and yes i play BF2 quite alot too... can check up my rank if you will... i've unlocked ALL the guns already

the problem with people is that they don't know how to find the right servers... usually servers based in thailand, japan and korea are ok, with japanese servers giving the best connections... should you connect to a server based in europe, australia or america, you'll surely experience lag... so simply avoid connecting to such servers

i was playing cs when i switched from singnet to mol, with singnet i used to have 100+ pings... with MOL my average pings were 40 - 100.. haven't tested CS since the awp changed... and if you wanna you can go check up my CS history too... i'm no lightweight at the game
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