Doom

Pyre

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DOOM releases on Friday, May 13th on Xbox One, PlayStation 4, and PC, and can be pre-ordered by heading to DOOM.com
 

Pyre

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Doom running on GTX 1080 with Vulkan API
Frame rates hitting up to 200 fps at 1080p ultra.

 

Pyre

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preload has begun 43+GB. Prepare to: Fight. Like. Hell.
 

123kidy

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this game seems very lowkey

not much shown on single gameplay until the launch is coming
 

Pyre

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doom-cover-art.jpg
 

holybell84

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Hectic fun sia, long time nvr play fps where you must run like heck and kite enemies while shooting at them. Was at a stage where I tot only 1 Hell Baron, killed him liao suddenly spawn 2
 

GoDSLaYeR

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Bought both Doom and Season Pass. Was expecting low frame rates since SLI isn't working yet. Quite surprised to see it working well with 20ish FPS. After overclocking my 980, it feels almost like 60 FPS with 40ish FPS. Really optimized coding and one of the best so far

Sent from Huawei NEXUS 6P using GAGT
 

Pyre

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the later levels are very fun and enjoyable. and i actually felt the 'leveling' of armor, weapons and even the mini-runes game is pretty neat.

gives a player choice rather than just simple run-and-gun.
 

Pyre

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alot of activity in TDM, but little in the other game mode.

is anyone interested in playing other MP game modes?

can have a friendly skirmish if anyone is interested.
 

holybell84

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Still in the single player campaign; been doing a lot of back-tracking to get all the missed upgrades
 

Pyre

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Hey folks,

We hope you’ve been enjoying your time playing DOOM! It’s been less than a month since launch, but the team at id Software has been hard at work preparing to deploy DOOM’s next game update, which will arrive later this month.

In the meantime, today we are releasing a multiplayer improvement update for DOOM. This includes rebalancing of some multiplayer weapons based on your feedback: the Chaingun, Rocket Launcher, and Combat Shotgun. This update will also reduce the wait time between matches to 60 seconds. Last but not least, Clan Arena and Freeze Tag will now require the winning team to complete 5 rounds in order to win the match. The multiplayer improvement update will begin today at 10:30 ET —this is a server-side update, and will not require a download, though it will require a server outage, which we anticipate will be about an hour. As always, we appreciate your feedback and we hope you’ll continue to let us know your thoughts.


For DOOM’s next game update, we will be releasing the patch notes later this month, which will include several improvements and features. We thought it was important to share some of those improvements with you now:

Added Photo Mode for taking in-game screenshots
Added Classic DOOM weapon placement/view model option (1st person view option)
Added new Snapmap features (including skybox windows) and AI pathing and logic fixes.
Fixed various bugs including players accidentally triggering Dev Mode and Trophy/Achievement bugs (IDKFA, Every Nook and Cranny).


These are just a few of the improvements and fixes coming later this month, but we wanted to provide an update as soon as we could. Thank you all for your continued support. We greatly appreciate you taking the time to provide your feedback. We hope you’re enjoying your time in-game and we can’t wait to share more with you soon.

https://community.bethesda.net/thread/23941
 
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