No Man's Sky

Pyre

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Servers are being wiped on Sunday
https://twitter.com/HarryDenholm/status/761669788380921856

Just received this statement from Sony regarding No Man's Sky. All progress made now will be wiped at launch.
tZgMtbf.png

https://twitter.com/JoeyDavidson/status/761755291037884416

PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can
https://twitter.com/NoMansSky/status/761694858562207744
 

Pyre

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http://www.no-mans-sky.com/2016/08/update-1-03/ [WARNING] patch notes may contains spoilers.

Update 1.03
When we went gold five or six week ago, we posted on twitter, and literally every reply was like “hope you are going on a nice holiday!”. Some of us have, but I didn’t want to, not yet. I pictured myself somewhere staring out the window thinking about this game I’ve been working on for five years.
We’re under a pretty intense spotlight right now, and hopefully it’s easy to imagine how hard it would be to switch off from that, or how deeply we care about people’s first impression of the game.
In fact most of us were back here the day after we went gold, working on this update. We’re already proud of what we put on a disk, but if we had time, why not continue to update it?

Hello Games will continually update No Man’s Sky this way. This is the first of many.

It will be available on Monday for press for review once it exits submission, and on launch for public on PC and PS4. We expect future updates like these to continue to be free.

For 99.9% of people, all you have to do is install the update before you begin to play.
If you had an early copy somehow, your save game will technically work post update, but you will miss out on new content and experiences if you don’t delete your save before updating (should be obvious why from notes below). We highly recommend deleting your save if you have played before updating your game (we won’t do this in future, but it’s a day zero update).

Servers will be wiped on Sunday and again Monday in the lead up to launch.
 

Pyre

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Basically if you claim the preorder ship, there is a bug that may happen such that you cannot progress further into the game. currently for PS4 version. not sure if it will happen on PC version. if in doubt just do not claim the preorder ship in-game or wait for Hello Games to address this.
http://www.polygon.com/2016/8/10/12422932/...ship-bug-glitch

Read from bottom to top.
ewbz3uhy8iex.png



anyhow, treat the game like it doesn't have MP and you should be fine. SP gamers should enjoy it. plenty of them around.
 

porkknuckle

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eh, how come Steam is selling NMS for $59Sing while Gog is selling for $59USD? is that correct?
 

Pyre

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timing i wrong maybe wrong. should be 1am instead of 2am.
 

TaoEhh

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Song ah! Just visited all 3 planets of my star system... Sentinels damn irritating
 

Pyre

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We have been working to get back to people on our three most common crashes on start up:
• Running the game with an Intel card. This is not supported
• No Man's Sky is an OpenGL 4.5 game, and requires latest drivers on most cards, please update
• VC++ Redist 2010 was not included by default. We have updated in a patch, please restart

We are going to create an experimental branch with hot fixes for these most common known issues:
• Shader Cache issue – means that framerate is initially stuttering on some cards. Whilst it resolves itself over time (~1 hour of play), we will fix this issue in a patch.
• SSE 4 – for CPUs that do not support SSE 4, it is causing the game to crash on boot (some of these area technically below min spec, but we don’t want it to crash!)
• Mouse controls jitter on foot – this caused by a combination of certain resolution and GFX card. A fix is in progress.
http://steamcommunity.com/app/275850/discussions/7/360672137536640057/
 

Pyre

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http://www.express.co.uk/entertainm...EALED-No-Man-s-Sky-Patch-notes-for-PS4-and-PC

Improved AMD Phenom Support:
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2; Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.

Mouse Smoothing:
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in "Mouse Smoothing." It now defaults to off. If you feel the framerate is "slow" or "lumpy," please make sure that this is turned off (it helps players with sub-30 frames per second).

Improved Performance:
On CPUs with 4 threads or fewer, performance has been improved. On CPUs with 8 threads, performance has also been significantly improved.

Radeon 6xxx:
Added support for this GPU, which doesn't support OpenGL 4.5 fully.

Player Saves:
Help to recover some player saves which had been lost or corrupt.

Alt-Tab has improved:
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Shader Caching:
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards.

Max FPS Cap:
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.

Intel GPUs:
The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high-end GPU has not been selected. We are working on Intel GPU support.

G-sync:
G-sync has been disabled by default, which was causing an issue for some users.
 
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