PierceLee
Master Member
- Joined
- Dec 8, 2005
- Messages
- 4,429
- Reaction score
- 26
Platinum this too. My only criticisms are UI:
- manual way point not shown on compass bar, instead have to connect the dots step-by-step often through a long (and dangerous) route; (there's a patch yesterday that includes something about waypoint, but I already completed so didn't go check)
- have to drill down layers of menu, without option for flipping laterally
- switching weapons is tedious, should have a second weapon wheel (like Ratchet & Clank)
- cannot switch shoulder when aiming
- when aiming, often view is completely blocked by long grass or other environment elements
- cannot adjust camera sensitivity, focus mode really needs an accelerated camera movement
- when replenishing ammo/potions/traps at merchants, should have a 1-button buy all function; should allow selling ridge-wood at 0 shard, dropping them to get rid of them means dropping 100 at a time
- should automatically take ammo/potions/traps from treasure boxes
- some campfires do not remain activated (for fast travel), esp at the hunting grounds
There are a few other minor things, like some dialog spoken by NPCs don't make sense probably becos I didn't select certain dialog for Aloy earlier.
A few things I like that's done right here when other games failed:
- sometimes Aloy gets physically stuck, like between big rocks and cannot jump out, or crushed under big machine corpses after killing them, somehow the game seems to detect and after a few jump attempts it will bring you out
- if you fast travel to a location very near you, the loading is fast; the game doesn't attempt to reload everything on the nearby map when they are already in memory (unlike FFXV)
- side quests have story (kinda like witcher), not just fetch/kill only
I spent a lot of time taking pictures . Very good photo mode, especially like that you can change the time of day.
Now my PS4 wallpaper looks like this:
- manual way point not shown on compass bar, instead have to connect the dots step-by-step often through a long (and dangerous) route; (there's a patch yesterday that includes something about waypoint, but I already completed so didn't go check)
- have to drill down layers of menu, without option for flipping laterally
- switching weapons is tedious, should have a second weapon wheel (like Ratchet & Clank)
- cannot switch shoulder when aiming
- when aiming, often view is completely blocked by long grass or other environment elements
- cannot adjust camera sensitivity, focus mode really needs an accelerated camera movement
- when replenishing ammo/potions/traps at merchants, should have a 1-button buy all function; should allow selling ridge-wood at 0 shard, dropping them to get rid of them means dropping 100 at a time
- should automatically take ammo/potions/traps from treasure boxes
- some campfires do not remain activated (for fast travel), esp at the hunting grounds
There are a few other minor things, like some dialog spoken by NPCs don't make sense probably becos I didn't select certain dialog for Aloy earlier.
A few things I like that's done right here when other games failed:
- sometimes Aloy gets physically stuck, like between big rocks and cannot jump out, or crushed under big machine corpses after killing them, somehow the game seems to detect and after a few jump attempts it will bring you out
- if you fast travel to a location very near you, the loading is fast; the game doesn't attempt to reload everything on the nearby map when they are already in memory (unlike FFXV)
- side quests have story (kinda like witcher), not just fetch/kill only
I spent a lot of time taking pictures . Very good photo mode, especially like that you can change the time of day.
Now my PS4 wallpaper looks like this:
Last edited: