PierceLee
Master Member
- Joined
- Dec 8, 2005
- Messages
- 4,429
- Reaction score
- 26
Personally I don't see how being able to go everywhere and access the end boss is a good thing. First of all, there is no way you can go everywhere in any game, there are only so much of the world that is created in the game, there will be oceans or mountains that invisible walled the reachable areas.
I like to be able to roam freely, including going to regions that are obviously too dangerous for my current level, but for proper story telling, it makes more sense to gate off some regions based on story progression. This is done in great open-world exploration rpg games like Dragon's Dogma and Kingdoms of Amalur, even FF XV recently. Horzon does that too, with a few places. No benefit for going straight to the final boss, except maybe to pull off alternate ending meant just to catch publicity, like Far Cry 4.
One does not simply walk into Mordor.
I like to be able to roam freely, including going to regions that are obviously too dangerous for my current level, but for proper story telling, it makes more sense to gate off some regions based on story progression. This is done in great open-world exploration rpg games like Dragon's Dogma and Kingdoms of Amalur, even FF XV recently. Horzon does that too, with a few places. No benefit for going straight to the final boss, except maybe to pull off alternate ending meant just to catch publicity, like Far Cry 4.
One does not simply walk into Mordor.