PlayerUnknown's Battlegrounds

Pyre

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a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilities.

PLAYERUNKNOWN aka Brendan Greene, is a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1 : King of the Kill, Greene is co-developing the game with veteran team at Bluehole to create the most diverse and robust Battle Royale experience to date

Not Just a Game. This is BATTLE ROYALE

http://store.steampowered.com/app/578080/

SYSTEM REQUIREMENTS
MINIMUM:
OS: 64-bit Windows 7, Windows 8.1, Windows 10
Processor: Intel Core i3-4340 / AMD FX-6300
Memory: 6 GB RAM
Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
DirectX: Version 11
Network: Broadband Internet connection
Storage: 30 GB available space
 
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Pyre

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I experienced server lag.. shot ppl while waiting to start and it seems like 1.x sec later then the bullet register..

And mouse movement feels funny.. not the same as csgo..

the starting area is always laggy because there's over 100 players together all with different network connections. once the game starts is fine.

i assume you are on wired connection. if wireless, sorry i cannot help.
 

Pyre

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Others in our community have won before, but my first team win with them.
Last 4 mins of the match.
 

Pyre

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more of our friends won over the weekend.

ngAboax.jpg


TWqQwBY.jpg
 

Pyre

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https://www.playbattlegrounds.com/news/68.pu
Early Access - Month 1 - Patch Notes

Known issues
The motorbike leans slightly to the right when being driven straight.
The tires of the motorbike cannot be shot out at the moment
Non-English Players] There are some mistranslated in-game texts and they will be shown in English
Client Performance Improvements
Made some improvements to address the issue of FPS drops when opening the inventory UI
Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
Rendering performance on PCs with minimum system requirements has been improved
Graphic performance and quality on PCs with minimum system requirements has been improved
Server Performance Improvements
Performance improvements have been made with relation to the items spawned in the world
Content Updates
Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world
Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update
Added a 2X Aimpoint scope
Added a Ballistic Mask
Added 3 new color variations for the Dacia
Added the crossbow back into the game
World
Adjusted the density of environmental elements to be identical across all graphic options
Adjusted object placement to address issues of characters getting stuck
Adjusted placement of trees that were spawning inside houses or above the terrain
Adjusted the frequency of thunder sound effects
UI
Revised certain system messages and item descriptions.
Added descriptions for attachments
The dead team-mate icon will now disappear after a certain time and distance when in team modes
Map markers are now visible to all teammates
Names of teammates now appear on the world map
Gameplay
Made improvements to the REVIVE state
- You are now able to move sideways and backwards
- The REVIVE timer will no longer decrease when a team mate is attempting to revive you
- When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
- Adjusted the character position slightly when in the REVIVE state
Made improvements to the Spectate system
- Made improvements to address the issue of characters shaking
- You are now able to open the world map when spectating
- You can now view the casting bar when the teammate you are spectating uses heal and/or boost items
You can no longer use heal and/or boost items when in water

Action/Gunplay
Combat Balance Adjustments
- Adjusted the overall balance on all attachments
- Adjusted the overall balance on Assault Rifles
- We will continue to balance all weapons and attachments throughout Early Access
Fixed the issue that caused cars to temporarily stop when their tires get shot out
You can now sprint when in the crouch stance
Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network
The blood hit effect size now varies according to the weapon caliber
You can now move when in aiming and/or scoping in the prone state
Fixed an issue with the sitting position of the character in the back-right seat of the UAZ
Fixed an issue with the position of the left hand when reloading the AWM
Fixed an issue where aiming from vehicles was not accurate
The positions of bullet hits are now the same for both yourself and the others
Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
Adjusted the ragdoll physics for dead characters to be more natural
Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
Improved the quality of zoomed-in scope views
Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete
Added swimming animations to go upwards and downwards
Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
Your character now uses a different animation when in crouch stance while holding a melee weapon
Made improvements to the reload animations for the M249
Made improvements to the reload animations for the P1911
The muzzle flash is now brighter than before and is now visible from a longer distance
Sound
There are now sound effect differences for supersonic and non-supersonic bullet speeds
Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character
You can now figure out what floor the opponents are at just by listening to their footsteps
Adjusted the firing sound of the SKS in mid to long range combat
Adjusted the volume of the footsteps
Miscellaneous
We have opened a test server to better manage our content and secure stability for our live environment updates
Additional in-game texts have been localized
Bug fixes
Fixed a bug that caused some buildings to not be visible at long distance
Fixed a bug that caused weapons to clip through walls
Fixed a bug that caused the icons for certain “pants” items to not appear correctly
Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly
Fixed a bug that caused the hit effects to play at random
Fixed a bug that caused bald characters to have hair
Fixed a bug that caused disconnects after 5 minutes into a match
Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
 

Evil_Boss

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refunded it, uses like 9gb ram to run. wait until optimized
 
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