PlayerUnknown's Battlegrounds

Pyre

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Speaking to Game Informer, Battlegrounds mastermind Brendan Greene—aka Playerunknown himself—discussed the game's staggering popularity up to now, and the direction in which he and his team are driving PUBG into the future.

The conversation covers the game's in-development maps, the idea of implementing lore, colour-coding ammo, the possibility of a single-player campaign and, most interestingly, the apparently incoming 2D and 3D replay systems. On the two dimensional front, Greene says to expect something similar to Arma, whereby players can track their movements up and down the map. The 3D variation will however include slow motion, cinematic camera angles and will provide scope for Machinima-style player videos.

"We have 2D and 3D replays planned for the game," Greene tells GI. "We have a team that just joined that are working on a 3D replay system at the moment, which is great because while they're doing that, we don't need to spend resources on it. It's something I feel is really essential to the game—having this ability to watch your own round back in the game and have a spectator camera where you can just watch yourself, and watch any round, basically.

"I think this will help the game in the long-term where it'll provide content creators and players with ways to create interesting videos... Also, going forward, we plan to add modding in. We feel that can help our game survive that one year flash in the pan, so to speak. We want to provide a platform for game modes—you already see it with our custom games. We don't want to restrict people to just the battle royale game mode or just the game modes we make. We want to see what everyone can create."
 

BlueBulb

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we have a number of active players on the discord :D

we had quite afew chicken dinner since the start of release..

lag is always there..
reason being ? "Early Access"
:s13:

worth every single cent I can say.
 

Pyre

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http://steamcommunity.com/games/578080/announcements/detail/1334602669381985571
Server Side
As we said, this update aims to improve both the Client and Server issues. On the server side, there will be improved physics engine performance and fix of an issue with the movement of a character being stuck, when a large amount of data is sent.

Client Side
The client performance in the lobby and care package airplane rendering performance are both improved.

Bug Fixes
Fixed a bug that caused weapon icons at the bottom of the screen to not be shown when switching weapons after opening the inventory.
Fixed a bug that caused a client crash when changing the character’s looks.
Fixed a bug that caused Freelook (Alt) not to work while the character is jumping.
 

Pyre

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we have more than 80 local PUBG players in our Discord community, - see link in signature.
 

Pyre

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and welcome to the new folks who joined the Discord. looking forward to the new content.
 

Pyre

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Patch should be complete by now.

http://store.steampowered.com/news/?appids=578080

This patch will be deployed to the main servers on Thursday, June 22nd, 5 PM KST / 8 AM UTC / 1 AM PDT and is expected to take approx. 1 hour to complete.

Server Performance
Resolved an issue with server performance dropping drastically in certain circumstances.

Client Performance
Improved rendering performance of other characters.
Improved client performance during ranged combat.
Improved rendering performance of vehicles, motorbikes, and boats at a distance.
Improved the rendering performance of weapon effects at a distance.

Bug Fix
Fixed a client crash that occurred when changing character appearance.
Prevented users from removing shadows by changing Steam launch options.
Fixed a bug that caused players to fire more ammo than the amount loaded.
Fixed a bug that caused lung icon to be displayed as full while taking damage due to lack of oxygen underwater.
Fixed an issue with indoor walls and objects overlapping each other.
Fixed a bug that caused the wooden doors inside houses to have a metallic gloss.
Fixed a bug that caused some parts of the clothing to be shown when firing a weapon while aiming down sights, using 4x or higher scopes.
Fixed a bug that caused players to enter the DBNO state after drowning. You will now die immediately after taking fatal damage from lack of oxygen.
Fixed a bug that prevented the use of healing items after firing full auto mode.
Fixed a bug that caused flower beds to be shown incorrectly at a distance
Partially fixed a bug that caused a character to be stuck in terrain.
Partially fixed a bug that caused the camera to pass through some objects.
 

Pyre

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http://www.pcgamer.com/playerunknow...nts-to-add-cross-play-between-pc-and-xbox-one

"Cross network play between the PC and the console is definitely something we want to do down the road, and we don’t anticipate we’ll have any technical issues with that," Kim said.

"But… when you consider the competitive side of the game, I do feel that there’s a balance issue between controllers and keyboard and mouse. That’s what’s making it difficult for us to do right away. If we’re going to allow players to use controllers we need to have the aim assist added in and things like that. We’re not going to be supporting it right away, but it’s something we’d like to look into later."
 

q w e r t ii

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Finally SEA server! Looking forward for the patch to be implemented on live servers!
 

ragegoh

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Got issues aimming properly in this game. Should consider 3rd person disabled matches.
 
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