Star Trek: Bridge Crew, VR co-op aboard the USS Aegis

Pyre

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Developed specifically for VR, Star Trek: Bridge Crew puts you and your friends in the heart of a starship, where- as officers of the Federation- every action and decision you make together will determine the fate of your ship and crew.

Star Trek: Bridge Crew puts you and your friends in the heart of a starship, where- as officers of the Federation- every action and decision you make together will determine the fate of your ship and crew. Developed specifically for VR, Star Trek: Bridge Crew is the only game to offer a true-to-life level of immersion in the Star Trek universe.

In Star Trek: Bridge Crew, the Federation dispatches you and your crew to command the new vessel U.S.S. Aegis as part of a critical initiative. Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Trench contains stunning beauty and undiscovered wonders, but also strange anomalies and dangers yet unknown. The Klingon Empire is also active in the region, and their purpose is undoubtedly a threat to the Federation’s plans. It’s up to you and your crew to chart the sector to determine the Klingons’ aims, and to secure a peaceful Federation presence.

DESIGNED FROM THE GROUND UP FOR VR Star Trek: Bridge Crew was developed specifically for virtual reality and capitalizes on the powerful sense of social presence possible only through VR. Our hand tracking with full body avatars and real time lip sync allow players to genuinely experience what it’s like to serve as an officer on the bridge of a Federation starship.

OPERATE AS A CREW Make strategic decisions and coordinate actions with your crew to complete the mission. In co-op, players can form a crew of four to serve in the roles of Captain, Helm, Tactical and Engineer. Each is crucial to the success of the varied missions you face and the safety of your crew and ship.

A UNIQUE SHIP FOR A UNIQUE MISSION Take command of the U.S.S. Aegis, the first ship of her kind. Whether plotting courses and analyzing scan data or hacking enemy shields and targeting vulnerable ship subsystems, you’ll have Starfleet’s cutting-edge technology at your fingertips. The Aegis’ unique design makes her ideal for the dangerous mission in The Trench, but you’ll have to master her systems, both familiar and experimental, to save the day.

A SHARED GALACTIC ADVENTURE Star Trek: Bridge Crew offers a compelling and engaging co-op experience, with an unmatched sense of reality. You’ll need more than just individual skill to overcome the challenges you’ll face with one another; communication, trust, and close crew coordination are the keys to victory.

MISSION GENERATOR In addition to a dynamic storyline, Star Trek: Bridge Crew features an “Ongoing Missions” mode, procedurally generating missions for countless hours of Solo and Co-op adventure.

https://www.ubisoft.com/en-GB/game/star-trek-bridge-crew/

Platforms: VR Systems
Developer: Red Storm Entertainment
Publisher: Ubisoft
Genre: VR Sim
Release date: Fall '16

"Bridge Crew" utilizes a VR headset and hand-held controllers to boldly mimic seated players' heads and hands on the virtual bridge, providing 360-degree views and the ability to complete such tasks as activating the warp drive, scanning foreign objects in space and broadcasting relevant imagery to the ship's viewscreen. Urban, whose character rarely mashes buttons on the bridge, came away with an appreciation for his cast mates.

The game is set in Abrams' rendition of the "Trek" universe, where the Aegis is tasked with exploring an uncharted sector of space called The Trench in hopes of finding a suitable new home world for the population of Vulcan, which was obliterated in the 2009 film. The developers replicated the film's sleek visual style for their starship, but they crafted their own precise method of how operating a bridge on a Federation vessel would actually work.

http://abcnews.go.com/Entertainment/wireStory/star-trek-actors-series-vr-game-spin-39780072
 
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Pyre

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http://blog.ubi.com/star-trek-bridge-crew-going-boldly-vr/
Obviously, this isn’t the Enterprise or its crew. That probably wouldn’t make much sense. Can you give us details on the universe this takes place in and its ship?

DV: This is the reboot universe – mainly the reboot universe the 2009 film created. That’s about as tied as we are to any specific Star Trek film or property. We’re using the look of the bridge, the ships, uniforms and all of that. I always felt those movies did a great job of re-energizing Star Trek and bringing new fans into it, making it a good start for this game. But we’re not tied to any specific storyline or setting. We want it to be about players, about you being an officer in Starfleet, so it’s got to be your own story. You can’t really be on the Enterprise, playing as Kirk, but your voice doesn’t sound like Kirk’s. It’d be odd. And if you’re on the Enterprise with the rest of the main characters, it just gets complicated. We wanted to allow players to tell their own stories and be their own officers.

That’s one of the reasons we created a new ship: the USS Aegis. We’ve tweaked the design a little bit on the exterior, but it’s still a variance on the Enterprise’s Constitution class.

In terms of setup, what determines your position on the bridge?

DV: The players are going to decide which stations they want to play. We’ll give them an interface to do that. Also, one thing that’s not currently in the game, but we’ll be adding very soon is a briefing room, or ready room, as it’s sometimes called. Before the mission starts, players will be seated around a table together. They’ll be facing each other in this close, social environment. At that point, that’s when we’re thinking they’re going to decide on the roles, the mission, or discuss strategy. Once they’ve made that decision, they go onto the bridge.

Over the course of individual missions, are you able to switch between these positions?

DV: Yeah, that’s the idea. You play a mission as your chosen role for that mission, but then next time you can switch around.

Is there going to be a full campaign?

DV: We want to do two modes, essentially. We want to do story missions and take people on a Star Trek adventure– kind of like episodes of the show, with a loose narrative arc of beginning, middle, and end. But really, it’s about each individual episode. Secondly, we’re working on a mission generator, so players can generate random elements of missions to give some replay value to the game.

Do your decisions on the bridge affect your interactions with other ships? If I go to red alert and raise my shields, will that put another ship on their guard?

DV: Enemy ships will have NPC behavior, but we’re still defining what exactly will trigger those behaviors. When you watch the shows or the movies, raising shields or arming torpedoes will trigger behaviors when they detect that. We’re working on designs of how much we want to put into gameplay and how much we want to leave up to the players, but we want to give the captain and the crew decisions to make – even moral and ethical decisions. We don’t want to say this is the binary yes-or-no way to solve this mission. Rather, it’s about how you go about it. Your actions will have different consequences and varying degrees of success, [for example] if you have to choose between saving two groups of different people in two different areas of space. How do you want to go about that? How do you prioritize? How do you deal with enemies? We definitely want a relationship between the crew and NPCs.

Any chance of a Kobayashi Maru-style mission?

DV: Maybe. Stay tuned.
 

Pyre

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http://blog.ubi.com/star-trek-bridge-crew-adds-enterprise-bridge-set-launch-may-30/

When Star Trek: Bridge Crew arrives on VR platforms, it’ll present players with the opportunity to explore the Star Trek universe from the simulated bridge of a Federation starship, in virtual reality. Better still, you’ll now get to choose which starship you inhabit: In addition to the previously revealed U.S.S. Aegis, a ship created just for the game, you also have the option to serve on Star Trek: The Original Series’ version of the U.S.S. Enterprise, either as a solo captain or as an officer in a crew of up to four players.

stbc_tos_enterprise_bridge.jpg


Developed in close cooperation with CBS Consumer Products, the Enterprise will be available in the game’s Ongoing Voyages mode, which features procedurally generated solo and co-op missions.

“The original U.S.S. Enterprise is such an iconic part of the franchise,” says David Votypka, senior creative director at Red Storm Entertainment. “The adventures and relationships that took place on the ship are a special part of Star Trek history, so we were determined to give players the opportunity to create their own adventures and stories on this classic ship.”

stbc_enterprise_hr.jpg


You’ll be able to experience social-VR adventures from the ship – and platform – of your choice when Star Trek: Bridge Crew launches on PlayStation VR, HTC Vive, and Oculus Rift on May 30.
 
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