Part 2
Also for armor skills, you will need to addup a certain number to activate the skill. Lets take our favourite skill the Critical Chance which is named
Expert ingame, you would need
10pts for 10% crit chance
15pts for 20% crit chance
20pts for 30% crit chance
Skills with positive effects also comes with negative effects if you decides to wear the full set of the armor. Some make you take more damage, drains stamina faster and take more damage to a certain element.
This really test the players during that era to mix and match and abit of RNG to create the perfect armor set.
Now back to Monster Hunter World!
You will only need to create one set of armor for both the
gunner and
blademaster. No more negative armor skills, this version of monster hunter only carries helpful armor skills.
You also don’t necessary need to equip the full set to meet the requirements to activate your armor skill,
(until late game you might have to equip a certain number of the the same armor set to activate a more unique skill made for that particular piece of armor).
But rest assured it’s alot more user friendly now so don’t be confuse and leave me a message if you need help with the game mechanics, we will replay asap!
TLDR version is
- No 3 types of armor, only one type now for both range and melee.
(Or go naked and fight)
- you mix and match skillset to match your playstyle
(if you like to drink potion fast, you can choose armor with skills that boost your eating speed)
- We try our best to be your google
A noob question. I just started playing over the weekend and I read online that there are 3 types of armour - light/medium/heavy. However in the game, there isn't any description that says if a certain armour belongs to which type. How do I tell?