I played this on PS4 (Table Top Racing was a PS+ free game). While there's some fun to be had, it can be quite a frustrating experience due to some issues:
In most modern racing games, when you hit a wall (say at 45 degrees angle), you car will bounce off a little bit, it may stop momentarily, but you just steer away from the wall, drive forward, the bumper may rub against the wall a bit, but you generally will just continue forward from there. This even applies when you hit at almost 90 degrees. In this game, when you hit a wall, unless at a very small angle, you are basically stuck there as if glued to the wall, only way out is to waste lots of time to reverse.
In most modern racing games, the track design will avoid dead spots. Here in this game, the tracks have a lot of spots like when you turn a corner, if you over/understeer, you will hit a wall or some obstacles that sticks out a bit, and you are trapped (the above issue makes it worse). Again, have to waste tons of time to reverse out. There is one track where you have to jump off a ramp, then turn right. Since you can't steer in mid-air, you will run into a wall instead. You have to slow down and start turning before the jump. But the AI seems to always make the turn perfectly without slowing down at all.
There is also one mode where you have to chase after a car that's way way ahead, so far away you won't see it but you have to catch up and take it down. The rubber band AI makes this almost impossible, even with the fastest cars. Not to mention that there are lots of dead trap areas on the track, and the AI never makes mistakes while you can run into walls and obstacles and get stuck.
I highly doubt they will fix such design issues. There are probably better choices than this.