Halo: The Master Chief Collection

Pyre

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https://www.halowaypoint.com/en-us/news/halo-insider-mcc-flighting-update
In the spirit of openness and sharing more information, we want to take some time and discuss MCC flighting and why the Halo: Reach PC “FireFlight”, which was originally planned for July, did not happen yet.

The short answer is that we chose to hold back FireFlight due to severe blocking bugs. While we continue working to address and solve those bugs, the challenges proved insurmountable to release the flight in July. Our goal when preparing for flights is to ensure that the experience hits the necessary quality bar to deliver an effective and successful flight for both Halo Insiders as well as 343 Industries. While we strive to ensure we run our flights on a timely basis, ensuring the effectiveness of the flight must take priority.

However, we want to provide everyone with the long answer, too. Today, we’ll share some insights into how flighting is handled, where development stands with respect to flighting, what work we have left to do, and why (while unfortunate) the decision to delay a flight is made in the best interest of our players and the game. Before we dive into development details, let’s look at what the process of bringing a flight to Halo Insiders looks like.
 

BlurKillerEX

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Lololololol "crossplay" between windows store version and steam version. Might as well don't say, lame..
 

Morugana

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this game still got people playing online?

if not play single player campaign sian
 

Pyre

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Price has increased to SGD49.99
Launch price was SGD34.
 

LiLAsN

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Any of you guys managed to get HDR for the Steam version of Halo Reach?

Even the audio is broken. Gun fire sounds and other sound effects are so low and so far away.
 
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Pyre

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https://support.halowaypoint.com/hc...-Master-Chief-Collection-Patch-Notes-3-6-2020
Improved game stability resolving several crashes.
Player became invisible in a Ghost by boarding the vehicle while entering a teleporter.
HUD positioning better reflects legacy.
Respawn beep sound effects have a lower pitch than in legacy Halo: CE.
Multiple remastered sound effects playing in H:CE multiplayer when set to “Classic.”
Added ability to set primary and secondary weapon in custom games.
Sometimes controller vibration continues when pausing the title.
Player name appearing during camouflaged states better reflects legacy.
Plasma projectiles from Type-25 Spirit are now aligned with the turrets.
 
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