Diablo IV

Rogue

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Don't keep your hopes up. The development cycle for D4 is closer to the failure of Anthem... Dragged over the years.

It will only happen after 2021 and there's no indications on the amount of monetizations, macro styled, that will be added to bloat up the grind.
 

onimenokyo

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So far from history every time Blizzard release news of new game it always takes a very very long time for the game to be available. D3 took such a long time 4 years? ,starcraft 2 also around that duration. From the articles circulating, it clearly shows that its definitely not 2020 the earliest would be end of 2021.
 
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Swordsman

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So far from history every time Blizzard release news of new game it always takes a very very long time for the game to be available. D3 took such a long time 4 years? ,starcraft 2 also around that duration. From the articles circulating, it clearly shows that its definitely not 2020 the earliest would be end of 2021.

then they should make in on the next gen console as well like PS5.

maybe at much later date.

cos Ps4 and xboxone is coming to an end soon
 

Trueblue82

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Diablo IV Feature Overview

https://us.diablo3.com/en/blog/23189677/diablo-iv-feature-overview-11-2-2019?linkId=100000008839081&fbclid=IwAR2UWmge9MD_ut-ImgFDSpPUsbG4Tcw3coG8nKc9uNuXeL2GzLSkJGvR4CE

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Itemization

It’s not a Diablo game without tons of new loot to find, and we want to share a broad, top-down approach to our itemization. First, you’ll see the familiar return of most item categories:

Normal -> Magic -> Rare -> Legendary/Set -> Ancient -> Mythic

In Diablo IV, we want Legendaries to be just as, if not more, powerful than Set items. We don’t want you to feel beholden to one particular class set to play your chosen style. Ancient items are a system we’ll be leveraging for Seasons, but we’ll dig into that at a later date. As for Mythic items, these will be so powerful you’ll only be able to equip one of them at a time, so choose wisely!

When it comes to combat statistics, we’ve simplified the math problem. Players should spend more time thinking about stats that change how they play rather than solving arithmetic. Attack and Defense will be your bread and butter; one stat for increasing your damage, and one stat for decreasing damage taken.

More complex stats like Attack Speed or Melee Damage Reduced will still exist; however, these are stats that can change your approach to combat in more than a numerical way. While they might still increase your damage output or reduction, they do so in ways that make you think about the battlefield or which skills work best in different situations.

Some items will also boost individual Talents, effectively acting as bonus points spent in them. If you want to go all-in on Pulverize, you can do so with Skills, Talents, and items!
 

Pyre

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https://us.diablo3.com/en/blog/23220969/a-letter-from-our-game-director-blizzcon-2019-11-13-2019
Dear Diablo family,

Thank you all for a great BlizzCon. We unveiled Diablo IV with our announce cinematic, establishing the tone for our overall creative vision moving forward. We hope you all dug that.

We also showed you our gameplay trailer, showcasing our classes, monsters, and open world, and invited you to take the first step in this journey toward Diablo IV together. We can tell from all the questions and excitement we’ve seen online and in-person that you are eager to find out more.

The lines to our demo stations and Dark Gallery were packed all weekend long and we were floored by the overall reception—especially from long-time Diablo players. We were blown away by how often we met people who came back to play the demo again and again. The stories you shared with us about Diablo and what this series means to you moved us and inspire us to do our best.

We’ve been taking this week to assess and discuss our takeaways from BlizzCon, and we love all the deep discussions happening around the art, features, systems, and world of Diablo IV. We’re also excited about a cool update we’re planning for you in February of next year. It will be the first in a series of quarterly updates where we’ll share behind-the-scenes looks at our progress going forward.

We also know that one topic is burning hotter than the rest. We want you to know that we are having the same conversations about items and stats that you are having—whether on the official discussion threads or external sites, we read it all! Getting this right is at the top of our minds, and in the coming weeks our lead systems designer David Kim will provide a few clarifications, share some of his thoughts, and address some of your open questions. We hope you check it out and let us know what you think.

Once again, on behalf of the entire team, from the bottom of our hearts we want to thank you all for a fantastic and unforgettable BlizzCon 2019.

Hail Lilith and see you in Hell!

Luis Barriga,

Game Director, Diablo IV
 

Rogue

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Oh oh, I'm getting a bad vibe. A promo video with static 3D renders.... Stretch , ooooooh, stretch that faux hype.

Focus on delivering a good product, not market an incomplete one. Vision and razor focus on the end goal, you sucky sucky management for game development.
 

shawnbright

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Oh oh, I'm getting a bad vibe. A promo video with static 3D renders.... Stretch , ooooooh, stretch that faux hype.

Focus on delivering a good product, not market an incomplete one. Vision and razor focus on the end goal, you sucky sucky management for game development.

Yeah the promo video seems a lower version. Hmm.
 

m0n0n0ke

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With the standard of today's blizzard. Please don't expect too much...be prepared for another failure
 
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