mliolukiye
Senior Member
- Joined
- Mar 11, 2008
- Messages
- 1,171
- Reaction score
- 155
Death Stranding couldn't keep me going......so there goes, the DEATH of my playthrough like 15 hours.
I find myself skipping the repetitive animations and feeling more burdened the more I play. I want to quickly finish each delivery to progress the story. Though it keeps on giving you something new (new weapon/equipment, new structure to build etc) almost after each delivery but it isn't motivating enough to push you further. Fighting the MULES is really easy and poses no challenge - just punch, evade a bit, punch, punch, KO and repeat. Even with the stealth, it doesn't make it exciting. Fighting BTs when you got caught by them in the "black tar" gets old quickly too because it is like always the same.
Now the good parts. It is original (Social Strand System & Delivery concept) and realistic when you look at the physics of your cargo, moving across difficult terrains and how the environment impacts you etc. The mechanics are elaborate, interesting and detailed. The game creates that atmosphere of a lone traveler helping to keep everyone connected through deliveries through overcoming various obstacles with beautiful scenery and a great soundtrack - there are a few cinematic parts when you see yourself in the vast and beautiful environment. Awesome feeling. The Social Strand system is interesting and through your journey, people help one another (leave vehicles or gear behind for you to use, help collect and deliver your dropped cargo, build structures to help you cross a difficult river or bumpy terrain) and you can also pay it forward by doing the same. You really see the "Connected" bond between strangers in this virtual world. Cutscenes and storytelling entice you (well, it's Kojima-san) to want to know what happens next, to get your curiosity fulfilled.
I'm probably only 1/3 (or less) into the game and there may be more I haven't seen yet but that's it, I'm now more interested in watching the cutscenes and dialogues than to play it - currently 6.5 hours out of 11.5 hours.
One important thing to note: At the end of TGS 2019, Kojima-san said that they don't have money but have good "connections" with people to help them build this game.
My opinion: I'm thinking, likely due to limited funds and therefore he has to strip down the game? Those who played MGS4 and/or 5, the arsenal of weapons/equipment is so huge, and it gives you so many ways to approach enemies via stealth/head on with different combo of equipment you carry. My point is: Death Stranding's combat (BTs/MULES) seems too simple for his standards and there should be more things we can do than just build structures, deliver and travel. There's definitely potential here to give this game much more depth.
I find myself skipping the repetitive animations and feeling more burdened the more I play. I want to quickly finish each delivery to progress the story. Though it keeps on giving you something new (new weapon/equipment, new structure to build etc) almost after each delivery but it isn't motivating enough to push you further. Fighting the MULES is really easy and poses no challenge - just punch, evade a bit, punch, punch, KO and repeat. Even with the stealth, it doesn't make it exciting. Fighting BTs when you got caught by them in the "black tar" gets old quickly too because it is like always the same.
Now the good parts. It is original (Social Strand System & Delivery concept) and realistic when you look at the physics of your cargo, moving across difficult terrains and how the environment impacts you etc. The mechanics are elaborate, interesting and detailed. The game creates that atmosphere of a lone traveler helping to keep everyone connected through deliveries through overcoming various obstacles with beautiful scenery and a great soundtrack - there are a few cinematic parts when you see yourself in the vast and beautiful environment. Awesome feeling. The Social Strand system is interesting and through your journey, people help one another (leave vehicles or gear behind for you to use, help collect and deliver your dropped cargo, build structures to help you cross a difficult river or bumpy terrain) and you can also pay it forward by doing the same. You really see the "Connected" bond between strangers in this virtual world. Cutscenes and storytelling entice you (well, it's Kojima-san) to want to know what happens next, to get your curiosity fulfilled.
I'm probably only 1/3 (or less) into the game and there may be more I haven't seen yet but that's it, I'm now more interested in watching the cutscenes and dialogues than to play it - currently 6.5 hours out of 11.5 hours.
One important thing to note: At the end of TGS 2019, Kojima-san said that they don't have money but have good "connections" with people to help them build this game.
My opinion: I'm thinking, likely due to limited funds and therefore he has to strip down the game? Those who played MGS4 and/or 5, the arsenal of weapons/equipment is so huge, and it gives you so many ways to approach enemies via stealth/head on with different combo of equipment you carry. My point is: Death Stranding's combat (BTs/MULES) seems too simple for his standards and there should be more things we can do than just build structures, deliver and travel. There's definitely potential here to give this game much more depth.