[Official] Star Citizen / Squadron 42

Pyre

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https://robertsspaceindustries.com/comm-link/transmission/14181-Arena-Commander-V091-Released
It's a 2.3GB patch.
quick summary: Keybindings are IN! Added SLI tweaks, private matches are re-enabled! allows players to choose ships to appear in hangar and better ship handling.
FEATURES

Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
Support for keyboard+mouse, controller devices and Joystick / HOTAS
Allows customization of discrete & continuous (axis) outputs Support for modifiers keys
Added ability to choose which ships spawn in your hangar

Added ability to lock on to enemy closest to reticle

Added gamma, brightness, and contrast settings

Added pilot breathing

Added sound reverb to hangars

Added basic sound to pause menu

SLI/Crossfire Support Implemented BALANCE/TWEAKS

Changed Vanduul Swarm spawn sound

Added a drop shadow to the UI in New Horizon Speedway level

M50
Hard points no longer attach size 2 weaponry
Missiles attached by default
Reduced power of maneuvering thrusters
Reduced health of major ship components FIXES

Private matches re-enabled

Character no longer clips through Aurora Ladder

Race mode no longer displays incorrect race position

Can now cancel connection to multiplayer matches with the cancel button

Arena Commander menu now fills the screen for all aspect ratios

HUD now displays message before kicking idle player from match

No longer possible to load into a match with a non-DFM ship

Space brake no longer blocks throttle input

Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer

Race data while in the M50 no longer moves outside the screen

The 17th checkpoint now shows in Defford Link

Race no longer spawns you in the incorrect place

Fixed issue with player sometimes failing to eject in 300i/350r

Black/redout no longer persists after ejecting

M50 chaff no longer fires in the wrong direction

Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves

Fixed issues with matches sometimes not reporting stats to leaderboards

Various crash fixes

Improvements to SLI/Crossfire issue

The cursor no longer has conflicts when a joystick is plugged in

The following Cvars have been re-whitelisted:
r_FogShadows
r_Gamma
r_HDRBloomRatio
r_HDRBrightLevel
r_MotionBlur
r_ssdo
sys_spec_shadows
r_getscreenshot KNOWN ISSUES

325a and 310p ships show some white exterior

325a and 315p may show an invisible pilot seat

315p engine pops in and out

Super Hornet has offset components around rear landing gear

Unable to exit back seat of super hornet

Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun

Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)

Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile

Unable to fully mix/match custom keybinds across multiple devices

Swapping from one controller profile to another will reset any changes the player has made

There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input Unable to change power-priority of 350R in power management screen

M50 HUD does not display missiles

Fuel can be consumed when no additional thrust is being generated

Idris’s that spawn in hangar are currently invisible and have no collision

The M50’s portside wing has misplaced elements

The starboard side of the M50’s spoiler has an inverted decal

The Constellation Phoenix has collision issues in its rear engine room

There can sometimes be a brief pause when a player joins a match or respawns

Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match

nice touch is that we can stack Small sized ships into a hangar bay.
SoZvR9F.png
 

Pyre

Arch-Supremacy Member
Joined
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Messages
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https://robertsspaceindustries.com/comm-link/transmission/14181-Arena-Commander-V091-Released
It's a 2.3GB patch.
quick summary: Keybindings are IN! Added SLI tweaks, private matches are re-enabled! allows players to choose ships to appear in hangar and better ship handling.
FEATURES

Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
Support for keyboard+mouse, controller devices and Joystick / HOTAS
Allows customization of discrete & continuous (axis) outputs Support for modifiers keys
Added ability to choose which ships spawn in your hangar

Added ability to lock on to enemy closest to reticle

Added gamma, brightness, and contrast settings

Added pilot breathing

Added sound reverb to hangars

Added basic sound to pause menu

SLI/Crossfire Support Implemented BALANCE/TWEAKS

Changed Vanduul Swarm spawn sound

Added a drop shadow to the UI in New Horizon Speedway level

M50
Hard points no longer attach size 2 weaponry
Missiles attached by default
Reduced power of maneuvering thrusters
Reduced health of major ship components FIXES

Private matches re-enabled

Character no longer clips through Aurora Ladder

Race mode no longer displays incorrect race position

Can now cancel connection to multiplayer matches with the cancel button

Arena Commander menu now fills the screen for all aspect ratios

HUD now displays message before kicking idle player from match

No longer possible to load into a match with a non-DFM ship

Space brake no longer blocks throttle input

Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer

Race data while in the M50 no longer moves outside the screen

The 17th checkpoint now shows in Defford Link

Race no longer spawns you in the incorrect place

Fixed issue with player sometimes failing to eject in 300i/350r

Black/redout no longer persists after ejecting

M50 chaff no longer fires in the wrong direction

Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves

Fixed issues with matches sometimes not reporting stats to leaderboards

Various crash fixes

Improvements to SLI/Crossfire issue

The cursor no longer has conflicts when a joystick is plugged in

The following Cvars have been re-whitelisted:
r_FogShadows
r_Gamma
r_HDRBloomRatio
r_HDRBrightLevel
r_MotionBlur
r_ssdo
sys_spec_shadows
r_getscreenshot KNOWN ISSUES

325a and 310p ships show some white exterior

325a and 315p may show an invisible pilot seat

315p engine pops in and out

Super Hornet has offset components around rear landing gear

Unable to exit back seat of super hornet

Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun

Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)

Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile

Unable to fully mix/match custom keybinds across multiple devices

Swapping from one controller profile to another will reset any changes the player has made

There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input Unable to change power-priority of 350R in power management screen

M50 HUD does not display missiles

Fuel can be consumed when no additional thrust is being generated

Idris’s that spawn in hangar are currently invisible and have no collision

The M50’s portside wing has misplaced elements

The starboard side of the M50’s spoiler has an inverted decal

The Constellation Phoenix has collision issues in its rear engine room

There can sometimes be a brief pause when a player joins a match or respawns

Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match

nice touch is that we can stack Small sized ships into a hangar bay.
SoZvR9F.png
 

Pyre

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Messages
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ship size comparison chart because ... size does matters.

Od0b9Bn.png
 

Pyre

Arch-Supremacy Member
Joined
Jan 1, 2000
Messages
22,610
Reaction score
239
ship size comparison chart because ... size does matters.

Od0b9Bn.png
 

Pyre

Arch-Supremacy Member
Joined
Jan 1, 2000
Messages
22,610
Reaction score
239

Here are the basics:

Intro

$55 Million this week
~620 tickets left for PAX Australia (FPS preview coming up)
Citizen Con is close, fancy stuff will be shown
Problems regarding Constellation model will be taken care of
13.1 is out since tuesday

News

AC Phase 2 leaderboards are being designed
Working on Preferences for deadzones, etc
Holo Panel is being improved (Visor HUD Holo Panel?)
SQ 42 Zero G Traversal Prototype completed
Shubin greybox has been balanced and polished (not read yet)
Paw and Looting mechanis are being prototyped
Concepts PU drone props have been completed (more art drone tomorrow in the montly report)
R&D started for NPCs in the PU
Cargo containers now have tarps

Ship pipeline

Carrack bridge and exterior work continues (Sandi has posted a sneak peak on her FB a few days ago)
All mustang variants are in cry-engine (Standard and racer pretty much done, the other almost ready)
Animations for Mustang Omega (AMD) have been finished

The rest

Lore team talks about... lore
MVP goes to Blayn Chamblee for his fictional letter of Trademark Right Infringement regarding Omega Corporation click
Alvin from TNGS answering questions
Sneak peek at the cargo containers and the Idris

sneak peek from this week's ATV


4toxZB1.jpg
 

Pyre

Arch-Supremacy Member
Joined
Jan 1, 2000
Messages
22,610
Reaction score
239

Here are the basics:

Intro

$55 Million this week
~620 tickets left for PAX Australia (FPS preview coming up)
Citizen Con is close, fancy stuff will be shown
Problems regarding Constellation model will be taken care of
13.1 is out since tuesday

News

AC Phase 2 leaderboards are being designed
Working on Preferences for deadzones, etc
Holo Panel is being improved (Visor HUD Holo Panel?)
SQ 42 Zero G Traversal Prototype completed
Shubin greybox has been balanced and polished (not read yet)
Paw and Looting mechanis are being prototyped
Concepts PU drone props have been completed (more art drone tomorrow in the montly report)
R&D started for NPCs in the PU
Cargo containers now have tarps

Ship pipeline

Carrack bridge and exterior work continues (Sandi has posted a sneak peak on her FB a few days ago)
All mustang variants are in cry-engine (Standard and racer pretty much done, the other almost ready)
Animations for Mustang Omega (AMD) have been finished

The rest

Lore team talks about... lore
MVP goes to Blayn Chamblee for his fictional letter of Trademark Right Infringement regarding Omega Corporation click
Alvin from TNGS answering questions
Sneak peek at the cargo containers and the Idris

sneak peek from this week's ATV


4toxZB1.jpg
 

Pyre

Arch-Supremacy Member
Joined
Jan 1, 2000
Messages
22,610
Reaction score
239
Mustang-AMD-Promo-2014.jpg

https://robertsspaceindustries.com/promotions/amdmovr

Never Settle

Greetings future Citizen!

You are here because you have obtained a code from the AMD Never Settle Space Edition promotion by purchasing an AMD Radeon™ R9 or R7 Series graphics card.

This code will allow you to obtain a free Star Citizen game package including access to the Arena Commander module and an exclusive spaceship: the Consolidated Outland Mustang Omega in “AMD Radeon™ graphics” colors.

Consolidated Outland Mustang

Using ultralight material alloys sometimes considered unsafe, the Mustang pushes power ratios to the limit. The result is a sleek, stylish spacecraft that weighs less than the Aurora and has more options for engines and thrusters… at the expense of some stability, weapons hardpoints and cargo capacity.

You can view information on all currently known Star Citizen spaceships on the Ship Specs page.
 

Pyre

Arch-Supremacy Member
Joined
Jan 1, 2000
Messages
22,610
Reaction score
239
Mustang-AMD-Promo-2014.jpg

https://robertsspaceindustries.com/promotions/amdmovr

Never Settle

Greetings future Citizen!

You are here because you have obtained a code from the AMD Never Settle Space Edition promotion by purchasing an AMD Radeon™ R9 or R7 Series graphics card.

This code will allow you to obtain a free Star Citizen game package including access to the Arena Commander module and an exclusive spaceship: the Consolidated Outland Mustang Omega in “AMD Radeon™ graphics” colors.

Consolidated Outland Mustang

Using ultralight material alloys sometimes considered unsafe, the Mustang pushes power ratios to the limit. The result is a sleek, stylish spacecraft that weighs less than the Aurora and has more options for engines and thrusters… at the expense of some stability, weapons hardpoints and cargo capacity.

You can view information on all currently known Star Citizen spaceships on the Ship Specs page.
 

Pyre

Arch-Supremacy Member
Joined
Jan 1, 2000
Messages
22,610
Reaction score
239

2nd Anniversary of the project - from all vblogging fans to the devs.
 
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