You do know that the DZ is split into different DZ level instances right? Just like other games with an element of PvP / PvE, you can't just twink or grief as you like. If you are too high level in the DZ, you can't go to a lower level DZ and grief or grab their gear etc. But the opposite is perfectly fine. Brought a couple of my friends into Level 8 DZ to just unlock a few things, but even then they can't use the loot - too high level for them. (And it takes up precious space in their stash)
i like it how folks can be a negative nancy just by their limited experience from a not so fully-featured beta.
So I'm not going to convince you that the game is for u. From your replies so far, the Division probably is not for you. And that is the same warning I have told many in my gaming community. And that's fine. Some like it, some don't. But I encourage them to give the Open Beta a try. I rather players be aware of what they are getting themselves into. Save them money and saves me having to listen to their ranting.
But I want you and everyone else reading to understand a few things on loot drops in The Division DZ (if they have not learned yet in the few days of this open beta).
1. Loot is completely random stats. I've seen drops from guns, scopes, backpacks all the way to cosmetics like scarfs.
2. I've seen same same weapon-type drops produce completely different damage levels. Both in DZ and PvE.
3. Each agent can carry a fixed amount of contaminated items before they need to extract. Rule applies to everyone. And also recall that the stash is limited as well.
4. No one knows what an agent is extracting. Or what they can loot from a dead agent. And the only thing they can steal from you is what you are attempting to extract. What you already own in your inventory cannot be looted. (Side note: In this beta I've seen PERSONAL items dropped. These are yours only - no one else can loot - but it becomes a corpse run and I suspect this is to avoid teams of roving PvPers which are 'friendly' to one another or working together)
5. Rogues will have a timer that makes them appear on the map and will notify all other nearby agents. If these rogue agents are successful at attacking / killing or get shot at by other agents, their timer increases and they stay open to attacks from everyone, until they reach manhunt status (zone-wide notification). Giving
everyone in the zone opportunity to attack them.
6. Eventually attacker will run out of ammo. (remember, Rogue agents cannot enter safehouses or checkpoints to rearm)
7. And they still need to extract with their stolen loot.
(the entire cycle repeats itself)
So if you think really carefully, this isn't the usual PvP that you are familiar with. Where loot is the end-all of the game. Because there is the other factors like skills and the use of tactics. And this is not a Battlefield or COD or arena / team deathmatch or sandbox PvP brawl (flavor of the month PVP mode anyone?). The PvP in The Division is more like game of police and thief - where teamwork, skill and tactics are rewarded. And this is something which I personally find very interesting.
It's fine to not agree with the game's PvP style. The Division's Dark Zone is definitely not for everyone. Just please don't try and make it sound like casuals are the victim or that the PvP play field is not balanced for them. Everyone has to start at the same level and work their way up to where they are.