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[Official] Playstation 4 PS4 club - Part 3

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Old 03-03-2019, 03:49 PM   #3406
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no one posted this?

Square enix - ONINAKI Announcement Trailer
doesn't look good, doesn't look interesting. (for me)

same with left alive. say take place in "front mission" world makes me so bloody HYPE. saw the game and its sh*t. SE dare to sell PS3 graphic stuff on PS4, very good i clap for them.
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Old 03-03-2019, 06:01 PM   #3407
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Think I'm only interested in Chocobo dungeon nia.. The games nowadays doesn't pique my interest dunno why

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Old 03-03-2019, 06:26 PM   #3408
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Square enix - ONINAKI Announcement Trailer
The AI in town (@1:03) is really LOL. People are walking as though they are cars on a highway, it's like the town got straight (and perpendicular) lanes that they have to follow in an orderly manner.
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Old 04-03-2019, 10:44 AM   #3409
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The AI in town (@1:03) is really LOL. People are walking as though they are cars on a highway, it's like the town got straight (and perpendicular) lanes that they have to follow in an orderly manner.

last time jrpg is like that ma
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Old 04-03-2019, 10:46 AM   #3410
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i saw the gameplay like same as last time, enemy still not much variety?

wats ur take?


Reminder... Division 2 Open Beta is going on, since Friday night. It should continue till March 5th (Tue) 5PM our time, I think, so 2 more full days to play.



SG PSN Store download: https://store.playstation.com/en-sg/...IA000000000002
US PSN Store download: https://store.playstation.com/en-us/...TD2BETA0000001
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Old 04-03-2019, 12:16 PM   #3411
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i saw the gameplay like same as last time, enemy still not much variety?

wats ur take?
I can't comment much about it as I have only played it for a short time. I spent about 3 hours in the Division 2 beta and roughly the same in Division 1 full game. I remember reading that a difference is in the dark zone but I haven't reached that (and don't intend to do PvP anyway). I do like the environmental setting though, there's so much details in the open world, the level/world design is just amazing.

From what I've played, indeed it feels very similar to the first game. The main reason I played so little of both is that I can't get into the core shooting and cover mechanics. When you are walking around the world, you will keep getting X prompts cos that's how you take cover. And when you want to more from cover to cover, you have to point the camera to the next cover then hold X. It's not a free motion thing. I understand that Tom Clancy games are supposed to be tactical, but I just don't like this. (Can't remember which other games did something like that, maybe Army of Two? Love that series though.) If they had implemented the normal shooter cover mechanics or no cover mechanics at all (the level designs will have to be changed if no cover, like having more pillars or such that you can hide behind rather than a flipped over table or something), I would certainly play this series. Something like Ghost Recon Wildlands (another Ubisoft openworld Tom Clancy game) cover system, or Uncharted, would be all it takes to draw me in.

The cover issue dosen't stop there. When you shoot from cover, normally games will have you pop up your head and shoot (I am not talking about blind fire here but proper aim and fire). In Division games, you will stand up and shoot, whole upper body is exposed from cover. What's the point of taking cover then? And when you reload (or sometimes it seem like the weapon jam or something and you are fiddling with it), you just stand there taking bullets from enemies. You have to release the aim trigger to drop back behind cover. Can't the game automatically do that? Instead of focusing on shooting, it becomes like a rhythm game where you have to remember when to release aim. And when an enemy comes next to you or behind you, you still can't just turn and shoot at them from behind cover, you will stand up and expose your back to every enemy while you take care of those next to you. And oh boy the close range shooting is just comical, from the enemy AI to the way you shoot face to face, it's terrible. (And melee, which the game doesn't teach you, only works a quarter of the time.)

Some of the button mappings are odd, like sometimes I just completely forget how to throw grenade (it's D-pad left). The game doesn't teach you about calling back your turret, but when I did that, it doesn't seem like cool down is shorten. There are a few other odd stuffs and bugs, like I have seen other players 'swimming' in mid air (they float while standing and the hands move around like swimming). Anyway, these are not major to me. It's just that the basic shooting/cover doesn't work for me and that's a showstopper. Of cos, mileage varies from player to player.
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Old 07-03-2019, 12:25 AM   #3412
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AHHH PS PLUSSSS
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Old 07-03-2019, 12:50 AM   #3413
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i saw the gameplay like same as last time, enemy still not much variety?

wats ur take?
completed the whole beta as well as beta dark zone. the gameplay largely remain the same as part 1. enemies are similar with not much changes in AI. there is no stealth. only this time its not snowing.

shall wait for it to be on sale then buy and play.
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Old 07-03-2019, 12:58 AM   #3414
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I can't comment much about it as I have only played it for a short time. I spent about 3 hours in the Division 2 beta and roughly the same in Division 1 full game. I remember reading that a difference is in the dark zone but I haven't reached that (and don't intend to do PvP anyway). I do like the environmental setting though, there's so much details in the open world, the level/world design is just amazing.

From what I've played, indeed it feels very similar to the first game. The main reason I played so little of both is that I can't get into the core shooting and cover mechanics. When you are walking around the world, you will keep getting X prompts cos that's how you take cover. And when you want to more from cover to cover, you have to point the camera to the next cover then hold X. It's not a free motion thing. I understand that Tom Clancy games are supposed to be tactical, but I just don't like this. (Can't remember which other games did something like that, maybe Army of Two? Love that series though.) If they had implemented the normal shooter cover mechanics or no cover mechanics at all (the level designs will have to be changed if no cover, like having more pillars or such that you can hide behind rather than a flipped over table or something), I would certainly play this series. Something like Ghost Recon Wildlands (another Ubisoft openworld Tom Clancy game) cover system, or Uncharted, would be all it takes to draw me in.

The cover issue dosen't stop there. When you shoot from cover, normally games will have you pop up your head and shoot (I am not talking about blind fire here but proper aim and fire). In Division games, you will stand up and shoot, whole upper body is exposed from cover. What's the point of taking cover then? And when you reload (or sometimes it seem like the weapon jam or something and you are fiddling with it), you just stand there taking bullets from enemies. You have to release the aim trigger to drop back behind cover. Can't the game automatically do that? Instead of focusing on shooting, it becomes like a rhythm game where you have to remember when to release aim. And when an enemy comes next to you or behind you, you still can't just turn and shoot at them from behind cover, you will stand up and expose your back to every enemy while you take care of those next to you. And oh boy the close range shooting is just comical, from the enemy AI to the way you shoot face to face, it's terrible. (And melee, which the game doesn't teach you, only works a quarter of the time.)

Some of the button mappings are odd, like sometimes I just completely forget how to throw grenade (it's D-pad left). The game doesn't teach you about calling back your turret, but when I did that, it doesn't seem like cool down is shorten. There are a few other odd stuffs and bugs, like I have seen other players 'swimming' in mid air (they float while standing and the hands move around like swimming). Anyway, these are not major to me. It's just that the basic shooting/cover doesn't work for me and that's a showstopper. Of cos, mileage varies from player to player.
yeah i also hate the cover to cover shooting. sometimes died due to not being fast enough to turn and shoot enemies coming from the back. melee also quite bad that i don't even use it.

the game largely remain the same but so far never see any players swimming or any bug, glitch etc. i still prefer ghost recon wildlands.
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Old 07-03-2019, 07:20 AM   #3415
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Devil May Cry 5 reviews:

ACG - Buy, but microtransactions


IGN - 9.5


Easy Allies - 9.0
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Old 07-03-2019, 07:44 AM   #3416
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I am surprised to see an aging Francise like dmc still getting like scores.
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Old 07-03-2019, 10:16 AM   #3417
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I find DMC's iconic "Grade pop-ups" (Letters at the side of screen to rate your performance real-time. e.g. A - Apocalyptic! etc.) really distracting.
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Old 07-03-2019, 01:28 PM   #3418
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I find DMC's iconic "Grade pop-ups" (Letters at the side of screen to rate your performance real-time. e.g. A - Apocalyptic! etc.) really distracting.
sounds like Bayonetta
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Old 07-03-2019, 02:39 PM   #3419
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beat saber released in SG PSN today.......and i bought it yesterday via US PSN
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Old 07-03-2019, 03:44 PM   #3420
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beat saber released in SG PSN today.......and i bought it yesterday via US PSN

which one cheaper?
You guys using any eye mask while using the headset o prevent sweat from getting into the headset?
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