[Official] Tom Clancy's The Division

WiZaRd!

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so this game must play with friends then fun?

No, you can still play solo fun. But experience with team mates are better. Also with my tanky build last time, I took out a few rouge agents players in dark zones which is quite fun.
 

Pyre

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http://tomclancy-thedivision.ubi.co...2198-16/intelligence-annex-#13-taking-a-stand

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In Expansion III: Last Stand, we’re adding new ways to compete with other players and a new way to experience the Dark Zone, in a brand new separate game mode! Compared to the open and unstructured nature of the Dark Zone you’ll find in the game right now, Last Stand is session based and features clear objectives and win conditions, while still incorporating aspects of the Dark Zone such as PvE enemies and Landmarks.

Last Stand will also be open to Season Pass holders on the upcoming Public Test Server ahead of its official release and we want to hear your thoughts and feedback, so please join us on our PTS forums – that’ll become available at the same time as the PTS - to discuss your impressions of the expansion.

Expansion III: Last Stand will also include a new Incursion, which will be available on the PTS and that we’ll talk about in more detail in the future.

The expansion is not all that’s coming to The Division! The free Update 1.6, which is one of the biggest updates we’ve ever done, is coming at the same time as Last Stand and we’ll have a lot more information about it for you very soon.

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With Last Stand, we’re introducing a new progression system similar to Underground. As you play you will gain special experience points and gain Last Stand ranks, up to a maximum of 40. Each rank you attain will reward you with a sealed cache of items, and at certain set milestones during progression you will unlock exclusive vanity items that cannot be found anywhere else in the game – the mode comes with two unique, full vanity sets and two sets of weapon skins. At the same time, even after you hit maximum rank you’ll keep earning Last Stand experience and getting new caches – just like in Underground and how Field Proficiency works. Last Stand ranks do not work as Dark Zone ranks, so you can never lose them. They are also taken into account when matchmaking.

You will get extra rewards every time your team wins, but over the course of a match we track more than 30 actions you might perform. Once the match wraps up, you will be ranked according to how you did, similar to how it works in Survival, and you’ll be rewarded accordingly.

All rewards are given out at the end of the match, so you have to see the whole thing through to get them.
 

Pyre

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http://www.pcgamer.com/academy-award-winner-stephen-gaghan-will-write-and-direct-the-division-film

Today, the publisher announced that the film will be written and directed by Stephen Gaghan, who won a Golden Globe and an Academy Award in 2001 as the screenwriter for Traffic, and was nominated for a second Oscar in 2006 for his work on Syriana.

“I’m excited to work with Ubisoft Motion Pictures and collaborate with their team at Massive Entertainment to bring The Division to the big screen, they’re great guys, exceptionally creative, and willing to take risks,” Gaghan said. “The game has been an enormous success, in large part due to the visual landscape they created, their vision of a mid-apocalyptic Manhattan. It’s immersive, wonderfully strange, and yet familiar, filled with possibilities. It’s also remarkable to be able to collaborate with Jessica Chastain and Jake Gyllenhaal early in the process. We all feel the story Ubisoft created is more relevant than ever.”
 

Palmster

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Hi there. Looking for Singaporean players for The Division. Connect via "Singapore Division" club or pm me your nick. Thx !
 

Pyre

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Hi there. Looking for Singaporean players for The Division. Connect via "Singapore Division" club or pm me your nick. Thx !

see signature for Discord channel to join.

http://forums.ubi.com/showthread.php/1569816-Patch-Notes-–-PTS-4-–-February-7th

Agents,

Today we are releasing PTS4 for Last Stand and Update 1.6, planned to be the final version of this testing cycle. With it, we are mostly tweaking what we established during the previous phases and we will not be doing any drastic changes in this iteration of the PTS.

We still want your feedback on Last Stand and Update 1.6, so please join us on the forums and make your voice heard! Your discussions and feedback continue to be invaluable to us.

Last Stand

Normalization

With PTS4, normalization will roll the max stat for all gear bonuses, gear mods, performance mods and weapons mods – in addition to the previous max rolls for major stats, weapon damage and weapon attributes – which means that your entire character will be scaled to a fully min-maxed 256 build. Your goal when putting together a build for Last Stand should now be completely focused around creating a build that suits your playstyle, instead of only trying to find a build where the stats are rolled fully to your advantage.

Normalization now rolls the max Gear Score 256 stat for
Your Gear major/minor bonuses
Gear Mods
Performance Mods
Weapon Mods
Major stats
Weapon damage
Weapon attributes

Fortifications

We have always wanted fortifications to help a solo player defend a tactical location, especially if the attacking team was not approaching tactically. With the previous tuning players were able to tank and heal against the turrets but the actual Time to Kill for the turret was fairly long. We are making the turrets more lethal if attackers are not playing smart, which should also help solo defenders hold down their home tactical location. The Pulse fortifications have not been changed.
The damage of the turret fortifications has increased by 40%. The health of the turret fortifications has decreased by 25%.

Join on the Fly

The issues we had with joining a Last Stand match already in progress during PTS2 have been resolved, and you are once again able to join on the fly. Also, players who joined as a group should no longer randomly be split up at the end of a match.
You can now join a Last Stand match already in progress again.

Mercy Rule

We continue to tweak the Mercy Rule and we will continue to adjust it as we gather more data. For now, we want to try to keep it more aggressive and see what players think. We would love to hear your feedback on this aspect.
Mercy Rule now activates at 10 minutes instead of eight.

Personal Score

Up until now, the scores used to calculate rewards at the end of the match were placeholders until we had more data on what kind of scores we could expect during a match. With PTS4, the score thresholds for Last Stand rewards have been increased. If your team wins the match, you will always get a win cache, no matter your personal score.
The Last Stand score thresholds are now 3000 for 1 cache, 6000 for 2 caches and 15 000 for three caches.

Game changes

Combat

Time to Kill was too fast during PTS3 and didn’t give enough time to work skills into encounters, so we’re lowering the PvP damage multiplier in PTS4. This change is subtle and should not dramatically affect the current pace of PvP. Additionally, with the updated normalization discussed above, players are going to be more lethal in general, which means we need to pull back the Time to Kill slightly.
The PvP damage multiplier has been lowered from 0.46 to 0.42. This change applies to both Last Stand and the Dark Zone.

Weapons

Historian
The Historian has been given back its base damage, which means that headshots and critical hit chance will once again have an effect on its performance. As noted during PTS3, the idea is to have a weapon that scales very well with Firearms, so we have given its explosive damage a further boost.
The explosive damage will now equal 700% of the user’s Firearms.

SMGs
During the testing of normalization in Last Stand, we had the opportunity to observe legacy SMGs that still had Critical Hit Chance on them in action. While we had initially planned to remove those weapons from the game, we realized that they were in a good place and that people really liked playing with them. Because of this, we decided to give back Critical Hit Chance to all SMGs instead.
SMGs have been given back their Critical Hit Chance, with a maximum roll of around 22%.

Bug fixes

Fixed a bug in Last Stand where the player’s Last Stand rank was not displayed correctly.
Fixed a bug in Last Stand where the player would not receive credit for reviving teammates using Support Station.
Fixed bugs in Last Stand where the scoreboard would not display correctly.
Fixed a bug where players would be stuck at a vendor if the group leader canceled matchmaking for Last Stand.
Fixed a bug in Last Stand where kill notifications while the Points for Kills perk was active did not display correctly for the opposing team.
Fixed a bug in Last Stand where the player would spawn in the Dark Zone next time they log in after using Alt-F4 to quit the game.
Players can no longer open caches when in a Last Stand match.
Fixed a bug with Mobile Cover where talents Adept, Competent and Capable would stay active until either the cover was destroyed or the player changed cover.
Fixed a bug where sometimes the player would lose input functionality after closing the stash.
Fixed a bug where backpack skins did not display properly on the NinjaBike messenger bag on female characters.
Fixed a bug where your Turret and Seeker Mines would attack your own Support Station when Rogue.
Fixed an issue with the Distracted talent where it would always be active when shooting at an enemy’s body even if no status effects were active.
Fixed a bug where Banshee’s Shadow 4-piece bonus would stop working after changing phases.
Fixed a vendor bug where the player was unable to use the mouse to select the item they wanted to buy.
Fixed a bug where the LMB pants awarded from Legendary missions looked different on female character models.
Fixed a bug where the Defibrillator’s heal over time would not be renewed on multiple uses of the skill.
Fixed a bug where Seeker Mines with the Airburst mod would stay active even after being hit by an EMP effect.
Fixed a bug where a Favorited item could be accidentally marked as junk.
Fixed a bug where the Premium vendor would lose functionality if all items were bought.
Fixed a bug where the Signature skill cooldown would not update on the party’s UI if used outside of party range.
Fixed a bug where Dark Zone leaderboards would not display.
Fixed a bug with the Chromatic aberration graphical setting.
 

Pyre

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http://forums.ubi.com/showthread.php/1569838-Upcoming-Maintenance-Feb-8th-4am-until-8am-EST
Maintenance will take place on Feb 8th from 4am until 8am EST which will impact our online features and services. During this time players may experience disconnection from the multiplayer portions of their games and from Uplay PC and the inability to reconnect to them or to other online features, services, forums and websites. (Single player and offline play should still be available).

We apologize for any inconvenience and thank you for your understanding as we work to improve our infrastructure and ensure the best possible experience for players.
The scheduled maintenance started around 5pm GMT+8 till 9pm GMT+8. We probably can log into Uplay, but game servers may be affected during the period.
 
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