www.hardwarezone.com.sg (/)
-   Gaming Arena (https://forums.hardwarezone.com.sg/gaming-arena-381/)
-   -   Crowfall - Throne War - (GoT Meets EvE Online) (https://forums.hardwarezone.com.sg/gaming-arena-381/crowfall-throne-war-got-meets-eve-online-4977409.html)

Pyre 24-02-2015 10:06 PM

Crowfall - Throne War - (GoT Meets EvE Online)
16,935 backers
$1,766,144 pledged of $800,000 goal
0 seconds to go



Crowfall is a new Massively Multiplayer Online Game brought to you by Gordon Walton (Executive Producer of Ultima Online,The Sims Online, Star Wars: Galaxies and Star Wars: the Old Republic) and J. Todd Coleman (Creative Director of Shadowbane, Wizard101 and Pirate101).

A seamless blend of an MMO with a large-scale Strategy game!

Players control the universe, to shape as they see fit.* We call it a Throne War Simulator, and it’s different in three fundamental ways:

Eternal Heroes, Dying Worlds.

Characters are persistent, but the Campaign Worlds are not. Players are Immortal Champions, traveling between realms to fight in an eternal War of the Gods.

Everything Changes and That Changes Everything.

The Worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire World is destructible.* We are harnessing VoxelFarm technology to generate an endless succession of unique and interesting Campaign Worlds for you to mine, shape, conquer and destroy.*

Allies. Enemies. Empires. Betrayal. Risk. Conquest.

There are two types of Worlds in the Crowfall universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever.

If each Campaign is like a soccer match, the Eternal Kingdoms encompass the entire season!* Unlike the Campaigns, these Worlds are permanent -- and they are completely managed and owned by the players.

Since each Campaign World is unique (and time-limited) we can change the rules of the game from one to the next!

What rules?* Things like…

Which races can participate in this Campaign?
What is this Campaign’s duration or end-condition?
How are the teams broken up? Is this a War of the Gods? Guild-versus-Guild? Free-for-All?
What resources can be scavenged? How abundant are they? How harsh is the game of survival?
What are the rules for death and respawning? Do items decay on death?* Can I loot the corpses of other players?

The Worlds of Crowfall are divided up into discrete zones, and each one circles around the Hunger.* The closer a World is to the center, the greater the risk* -- and the higher the reward!

Each Campaign will be different. You (and your guild) can decide which style is right for you.* If you change your mind, you can always try a different Campaign... with a fresh start, every time.

Pyre 24-02-2015 10:06 PM

reserved for future information

Stormthundarr 24-02-2015 10:09 PM

Sounds interesting

Pyre 24-02-2015 11:07 PM

Crowfall preview: an MMO you can win, again and again - PC Gamer

kill99 24-02-2015 11:10 PM

already back it

Pyre 25-02-2015 12:35 PM


Wow. I have no words.

Well, OK. Maybe a few words.

Our Kickstarter began this morning at 7am CST, and we announced it (with a press release, and a post here) an hour later. In just 10 hours, we are already 50% of the way to our goal. That's $400,000. For those of you keeping track at home.

I'm not sure how to express what we are feeling right now. Stunned? Giddy? Flattered? Floored by your vote of confidence?

All of that. More. We are so thankful to each and every one of you. You have come out of the gate with a strong message: YES, we believe in your vision. YES, we want to be a part of this. YES, we will support you.

From all of us at ArtCraft, from me and Gordon personally: Thank you. Thank you for believing in us. Thank you for giving us a chance to build this game for you.

50% down, 50% to go.

We can do this, together. Call the banners. Spread the word.

It's About Time.


as of this post:

5,097 backers
$462,950 pledged of $800,000 goal
29 days to go

boucyfirebal 27-02-2015 07:10 AM

Bump for interesting looking stuff

Pyre 27-02-2015 10:09 PM

Fully funded in 3 days. With 26 more days to go. This is going to be an awesome game!



I'm writing this just before dawn on Friday, Wed 27th. We are now at the end of day 3 of our kickstarter -- less than 72 hours since we started.

...and you guys just funded us!

$800,000. That's unbelievable.

This is a huge vote of confidence for our vision, and our Company. We are inspired by your passion and honored by the faith that you have placed in us. We won't let you down.

We set out to find an audience to support us in creating something different, something innovative... and now we have, we are going to do exactly that. Thank you for making this happen.

Allies, Enemies, Empires, Betrayal, Risk, Conquest!

We're doing this, together. We're going to make Crowfall a reality.

From all of us at ArtCraft: thank you, sincerely.

Todd, Gordon and the ArtCraft Team

ps. don't stop pushing! we've added our first two stretch goals to page, let's keep this momentum going -- each additional pledge makes the game that much better!

Pyre 11-03-2015 11:52 AM

Still many days to go! This game is going to be amazing.

11,535 backers
$1,097,145 pledged of $800,000 goal
15 days to go

Pyre 21-03-2015 07:32 PM

13,391 backers
$1,281,157 pledged of $800,000 goal
5 days to go

A short example of how your Eternal Kingdom land parcels can be configured in Crowfall. Build something unique!

from: https://www.kickstarter.com/projects.../posts/1172383

In game terms, does a larger Kingdom (with more parcels) give me an advantage?

Yes, and no.

Larger maps have more cells. More cells allows you to place more parcels. More parcels means more buildings. More buildings allow for more tenants, higher online player population caps (i.e. how many players can be on this world at any time) and better visibility when other players are browsing the Kingdom list for new markets (or Kingdoms).

All of this also means more commerce, which can generate more tax revenue.

Note, however, that these are indirect benefits – meaning social and economic benefits that you derive from other players.

However, since every Campaign World will have import rules (that determine what can be brought into the World), having a larger, more developed Kingdom will not directly impact the game balance within the Campaigns.

How do I collaborate with other people (like my guildmates) on a Kingdom?

The Monarch can select sub-sections of your world map (in cells) and grant that area to another player. This selection of cells is called a “Province”.


Any player who has been granted a province is considered a “noble” on that world. Nobles can drop, rearrange and remove Parcels within that Province.

13,000 Backers! You know that what means? 1 month of VIP for all pledge levels!

In Today's update, we show off our progress with the male knight animation set and Billy runs through another time-lapse creation of the Guinecean Duelist in Vector.

Pyre 26-03-2015 04:22 PM

16,698 backers
$1,725,797 pledged of $800,000 goal
3 hours to go

Less than 3 hrs left! Already hit last tier of stretch goals


pledge here! https://www.kickstarter.com/projects...one-war-pc-mmo

perperdino 26-03-2015 04:53 PM


Pyre 26-03-2015 07:56 PM


Originally Posted by perperdino (Post 92792540)


nice. last 4 mins folks! if you backed, let us know. community is growing :)

Novalogy 26-03-2015 08:02 PM

Saw a $30 pledge open, log in finish liao lol.

Pyre 26-03-2015 08:04 PM


Originally Posted by Novalogy (Post 92796344)
Saw a $30 pledge open, log in finish liao lol.

yeah it's super fast. :)

16,935 backers
$1,766,144 pledged of $800,000 goal
0 seconds to go
This project was successfully funded 3 minutes ago.

All times are GMT +8. The time now is 08:33 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Copyright © SPH Magazines Pte Ltd. All rights reserved.