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Old 09-12-2017, 06:49 AM   #16
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https://www.escapefromtarkov.com/new...lang=undefined



We announce the final stage of the technical preparations for the Open Beta Testing of Escape from Tarkov. Thuswise, starting December 28 and over a few weeks, we'll conduct load testing of game servers in order to adjust processing for a large number of new players at the start of the OBT in the beginning of 2018.

For this purpose, we have planned a New Year event, which will give free access to the game to a part of users who are registered on the official website of the project, but are not playing yet. 7-day access to the game will be granted to a part of the players, who will be picked randomly among the total number of subscribers, with bias for those who have been registered earlier.

Within a week after the event launch, the game will be available for purchase with a 25% discount, which is effective for all types of transactions (purchases, package upgrades and gifts).

Moreover, every user who has already purchased access to the game or bought the game during the 7 days of event, is guaranteed to receive additional game gear with ability to restore it within 6 months after each profile wipe, including manual one.

Along with that, players who have joined the testing before the launch of Closed Beta (July 28, 2017), will also receive:

Two 7-day access keys and the opportunity to share them with friends during the week.
Players who have preordered the game prior to the Alpha Test (August 5, 2016), additionally receive:

Promo code for the Standard Edition of the game
and two 7-day access keys and the opportunity to share them with friends during the week.
Also, we announce that forthcoming updates, which will be released before the end of the year, will include the full version of the Shoreline map, new weapons and items, as well as new features such as the new spawn and extraction system, dynamic weapon size change, helmet customization system and improved headwear slots, redesigned system of weapon mastering, dogtags and other features, which will be explained in more detail in the near future.

In the early 2018, with launch of OBT, the game will be further expanded with advanced game mechanics, and some of the existing ones will be redesigned. Moreover, players shall expect further optimization of the graphics and network components, as well as the new Interchange location and additional game content.

At this point, users purchasing any game package get access to the Beta testing and can start playing immediately after purchase.
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Old 21-12-2017, 10:26 PM   #17
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https://www.facebook.com/escapefromt...70271399933839
Dear escapers,

We are pleased to announce the preliminary change list for patch 0.5.0.** !

Added:

- New weapons
- SR1M
- AKMS
- AKMN
- RSASS
- TOZ-106

- Trijicon REAP-IR thermal imaging sight
- Ops-Core Fast MT SUPER HIGH CUT Helmet
- Helmet customization, at this stage including enhancement of Ops-Core Fast helmet capabilities through selection of its modular parts. Later on in development the helmet parts will protect the respective parts of the head. At this point, however, helmet protection mechanism stays the same.
- Ops-Core Fast GUNSIGHT Mandible - additional armor piece for the helmet (+20 pts)
- Extra Ops-Core Fast Side Armor - additional armor piece for the helmet (+10 pts)
- Ops-Core FAST RAC Helmet Headset - active headset for the helmet
- Ops-Core FAST Visor for the helmet (acts like glasses)
- Ops-Core FAST multi-hit ballistic face shield and visor (+1 armor class, acts as glasses as well)

- Number of inventory slots taken up by weapon now depends on installed mods
- Folding and unfolding stocks now reflects on number of storage slots taken up by weapon
- New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory
- New headwear slots, allowing to combine glasses, masks, helmets and headsets

- Dogtags, a new slot of the dead character body, which holds the identification tags with nickname, level, and affiliation of the character.
- A list of characters you killed during session. If you kill a character and gather his dogtag, the player information will appear in the end-session kill list.
- Complete Shoreline location
- Peacemaker quests, new Skier quests
- New Mental category skills
- Perception
- Attentiveness
- Memory
- New Combat category skills
- pistols
- SMGs
- automatic and assault rifles
- shotguns
- DMRs
- sniper rifles
- light machine guns
- recoil control
- Redesigned weapon mastering
- Adjusted scopes, added scope zeroing

AI Improvements:

- Bots can now go prone
- While playing as Scav, you can use gestures to interact with the bots (gestures "follow me", "forward", "stop")
- Adjusted sniper bots behavior
- Improved ambush points search
- Fixed part of bugs causing bots teleporting through the doors
- Fixed part of bugs where bots got stuck on ladders


Optimizations:

- Server optimizations

Fixed:

- Double grenades throw bug
- Invisible grenade throw bug
- Bug that kept playing outdoor sounds in Factory
- Bug that allowed more than one player to buy an item sold to the trader
- A bug which allowed loading one into chamber with loaded magazine
- Bug with visuals of rain
- Fixed container interaction colliders (bags, boxes, safes, etc.)
- Bug with shots not going through chainlink fences
- Bug with bullet ballistic trajectory calculation
- Correct display of the required barter items number
- Minor fixes to locations

Changes:

- When completing time-limited quests, when the conditions are met before the limit, the timer stops and the quest can be turned in at any time
- Double click now opens container itself and not container inspector
- Now, when you drag an object onto the backpack, vest or container - it gets put into it automatically
- Visually adjusted melee weapon strikes
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Old 31-12-2017, 05:47 PM   #18
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Hi, Any fellow Singaporeans playing this as well? Am a noob to the game, just got it on the new year's sale and looking for some singlish speaking kakis to raid together and teach me how to shoot at PMCs and Scavs properly!!
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Old 31-12-2017, 06:36 PM   #19
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Hi, Any fellow Singaporeans playing this as well? Am a noob to the game, just got it on the new year's sale and looking for some singlish speaking kakis to raid together and teach me how to shoot at PMCs and Scavs properly!!
yes see discord in sig
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Old 31-12-2017, 10:49 PM   #20
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Any desync issues? Heard the servers are located in HK which will have some lag.
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Old 31-12-2017, 11:41 PM   #21
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Just died from a 5m hatchet runner swing...he's at least 5 m away and next thing i know i died..the lag is real...haha..

Last edited by terenceboy2; 31-12-2017 at 11:43 PM..
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Old 01-01-2018, 08:08 AM   #22
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Just died from a 5m hatchet runner swing...he's at least 5 m away and next thing i know i died..the lag is real...haha..
Until there are Singapore servers I think the game won't be fully enjoyable
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Old 01-01-2018, 09:17 PM   #23
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Until there are Singapore servers I think the game won't be fully enjoyable
Singapore everyting restrict
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Old 03-01-2018, 08:10 PM   #24
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https://www.escapefromtarkov.com/preorder-page
25% Off New Year Event Sale Ending Soon!
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Old 11-01-2018, 08:10 AM   #25
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New trader coming......Recluse, Gun lover, high-tech maniac and simply genius.

edit:
Hello, Escapers!
Added reputation-mending quest after fix of the Stirrup. Unlocked by the Therapist on the following conditions:

1) Skier’s Stirrup is complete
2) Therapist’s Autofix is complete
3) Rep with Therapist is < 0.6

Last edited by Pyre; 11-01-2018 at 08:22 AM..
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Old 12-01-2018, 06:14 PM   #26
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Escape from tarkov looks and feels much more realistic than Pubg, hopefully the full release will be a good one and SG servers will be up soon
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Old 13-01-2018, 08:27 PM   #27
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Escape from tarkov looks and feels much more realistic than Pubg, hopefully the full release will be a good one and SG servers will be up soon
Are Singapore servers coming?
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Old 13-03-2018, 11:52 AM   #28
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I doubt anytime soon. I’ve been playing for days and it seems to be optimised quite a bit.

Are Singapore servers coming?
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Old 31-03-2018, 01:32 PM   #29
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Hello, all.
Just bought the game a few days ago. Looking to join up a group or team coz some of the missions / quests are just damn impossible to go alone.
BTW, there are SG servers. See your connection log after each sessions. It connects to an SG server, looking like a AWS or Rackspace server. But I still see 200+ ping in game. Bad netcode, I guess.
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Old 21-04-2018, 10:55 AM   #30
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https://forum.escapefromtarkov.com/t...1208-released/

Patch notes:
This update comes with a profile reset/wipe. All bonus gears can be obtained again from your profile.

Added:

Basic tutorial
Loading and unloading ammo rounds now require time
Now, the character doesn’t initially know the number of cartridges in the magazine. Check the magazine to see the ammo remaining. Check precision depends on the Mag Drills skill. A full description of the expected behavior can be found here

Time-consuming loading/unloading of ammo

Loading/unloading of ammo into the magazine does not happen instantly. The time required to load/unload one cartridge may vary depending on the magazine and the level of the new skill, Mag drills.
Time is spent on loading and unloading ammo in the raid only, in the menu the procedures stay the same as before.
Loading and unloading can only be done with inventory open. If you close it or switch tabs, loading or unloading is interrupted. The cartridges that were already loaded into the mag, stay in it (and vice versa in case of unloading).
Only one magazine can be loaded or unloaded simultaneously.
The Info window displays the loading/unloading and mag check speed bonus if it is not 0.
If you’ve started loading an empty mag, or unloading a full one, the precise number of rounds is displayed.
Checking mags, hidden precise number of cartridges in the magazine

By default, it is unknown how many cartridges are in the mag, if it is not examined (hereinafter referred to as "Unknown/Checked"). Mag counter displays an unknown number of cartridges. For example: (?/30)
Check accuracy is determined by new "Mag Drills" skill.
The magazine can be checked either by animation - Alt+T or through the interface by Right-clicking and selecting Check magazine.
If you checked the number on the 0 skill level, then it returns "~empty" - "<1/2" - "~1/2" - ">1/2" - "~full". As skill level 1 an approximate number will be shown. On level 2 - the precise amount of ammo will be provided.
Full and empty mags are considered to be checked.
All the magazines you take into the raid are checked automatically.
Loading/unloading a checked mag doesn’t change the state, it remains checked.
After firing, the number of cartridges in the magazine become unknown.
Ammo check precision now depends on the Mag Drills skill, not on Weapon Mastering.
Outside of the raid, the number of cartridges is always displayed precisely.
If you have dropped a checked mag and picked it back up, it remains checked. If someone picked it up and dropped it again, it becomes unknown to you.
Checking the chamber

The chamber also requires checking. Bnly by animation using the key binding Shift + T.
If you load the cartridge into an unknown chamber, it automatically becomes checked.
If the shot was fired from a checked mag (first shot), the chamber remains checked. Otherwise, it becomes unknown as well.

New skill Mag Drills
Speeds up ammo loading
Speeds up ammo unloading
Speeds up magazine checks in inventory
Elite levels allow you to automatically check the mag when you move it in inventory, and make loading even faster.
Black version of the Ops-Core Fast helmet
Visor toggle mechanics with all audio and visual effects and protection
A new type of reward for quests completion - unlocking items for purchase
A new type of trade barter - for dog tags.
A new type of tactical vest, with armor plates
Antialiasing options (2x, 4x) in graphics settings. Attention! Recommended only for high-performance PC rigs.
Mechanic trader quests
New trader, Ragman
**New location**

Interchange
**Equipment**

Ski hat with eye slits
Cold Fear Infrared Balaklava
Ghost Balaklava
UX PRO Hat
Fleece tactical hat
Cowboy hat
RayBench Hipster Reserve Glasses
Dundukk Sport sunglasses
Round glasses
Police cap
EMERCOM Cap
BEAR Cap
USEC Cap
Shemagh
Sordin MSA Supreme PRO-X/L Active headphones
**Bags**

Tactical shoulder bag 3x2
VKBO army duffel bag 4x2
SSO Attack 2 Raid Backpack 5x7
**Tactical Vests**

ANA Tactical M2 Armor plated vest
Wartech Chest Rig MK3 TV-104 Tactical chest rig
**Body armor**

BNTI Gzhel-K Body Armor
MF-UNTAR Body Armor
**Helmets**

ZSH-1-2M helmet in plain and black cover
Armored visor for ZSH-1-2M helmet
Altyn helmet
Armored visor for Altyn helmet
SSSh-94 SPHERA-S helmet
Tarkov UN Force helmet
6B47 Helmet in a camouflage cover
**Weapon modifications**

M1A Socom 16 Mount
Nightforce 34mm Mount for installation of sights with Multimount
Nightforce ATACR 7-35x56 Scope
Nightforce 34mm Mount for sights installation
B-3 twin mount
Rotor 43 5.56x45 Muzzle brake
Rotor 43 .366TKM Muzzle brake
Rotor 43 7.62x39 Muzzle brake
Rotor 43 9x19 Muzzle brake
Fab Defense GL Shock Stock
Spike tactical dynacomp 7.62x39 AK Muzzle brake
Strike industries TRAX 2 Foregrip
Strike industries Bride Rail
Strike industries keymod 6 inch Rail
Strike industries keymod 4 inch Rail
Strike industries TRAX 1 Foregrip
Glock 9x19 Moto Cut Slide
B&T rail for MP5
XRSU47SU Tactical Foregrip for AKS-74U
Aluminum foregrip for MP5 (TL-99)
10-round PMAG GEN M3 10 5.56x45 NATO STANAG magazine
30-round PMAG GEN M3 30 5.56x45 NATO STANAG magazine
30-round Pmag 30 AK74 GEN M3 5.45x39 magazine for AK and compatibles
30-round SR3M.130 9x39 magazine for SR3M
10-shell SAI-02 12x76 magazine for SOK-12 and compatibles
**Cases**

Ammo case
Medicine case
**Weapons**

Springfield Armory M1A 7.62x51
Remington 870
APS
APB
AKS-74N
AKMSN
AK-74M
AK 100 Series
AI Improvements:

Fixed bug when bots were trying to attack the player who exited location
Optimizations:

Optimization of Shoreline location
Client and server optimizations for handling physics
Reduced network latency
Fixed:

The bug that allowed to quickly press sprint button thus moving faster without draining the character's stamina
Bug with getting damage when falling on a destroyed legs
Various fixes to the current skills
Generated set of scav exits at Factory that was always closed/required a key. Now there is at least one exit that doesn’t require a key.
Correct display of the current armor state over the network
Twisted hands of killed characters
Various bugs related to sound audibility over great distances
The lower left corner of the weapon icon now shows its caliber
If you examine an item at trader or on the body, the equivalent item in the inventory will now get known automatically
Examining now goes in parallel on client and server (formerly required a response from the server)
The bug that locked weapon interaction after moving the cartridge from the chamber to the mag
The bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory
Kill List works offline now
Armor customization window now displays the resulting armor characteristics according to the installed armor mods.
Changes:

All mod slots in Weapons inspector are now displayed on one screen without scrolling
Additional exceptions to the installation of mods on weapons and equipment
Rebalance of trader unlock conditions
Ammo rebalance (specifications, prices, levels of loyalty)
Rebalance of the items’ value, their characteristics, the occupied cells (weapons, armor, mods, gear)
Adjusted chances of items’ spawn on locations
Partially redesigned rewards for quests
Removed skill rollback
Added missing numeric values to weapons characteristics
Improved rendering of weapons in modification mode
Bitcoins can now be stored in money cases
The flashlight light ray (cookie) was replaced with a more convenient one
Fixed PMCs spawn points at Factory
Changed first Skier quest “Supplier”
The movement of weapons and hands when turning became more lifelike and more tied to weight and weapons’ ergonomics
Helmet damage mechanics - modular hit zones (including face area)
Redesigned the sounds of movement on thin metal
Basic recoil increased by 20%
Different sound settings for active headphones (item)
Interface adjustments to improve the readability of texts
A chance to get a fracture when hit increased 10%
A chance to get fractured after fall increased 20%
Aimpunch is strongly reduced
Mods now have various micro-icons
Global time rate increased to x7 compared to real-time
Available traders’ window redesign
Known issues:

If the magazine of a pump-action shotgun is not examined, it can’t be reloaded
Firing rate is dependent on FPS, this issue will be rectified soon, in one of the next upcoming patches
If there is no space in the backpack and you unwrap the ammo pack, it will lead to the blocking of inventory
Visual bugs of the new location caused by new optimization system will be getting fixed over extensive live testing
Game physics was redesigned, hence possible related bugs (obstructed movement in tight passages, other movement bugs)
"Back" button in the settings can block the interface, to correct this problem it is necessary go to settings, change the language to any other and click "Save".
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