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Old 04-12-2018, 10:30 PM   #2416
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Old 05-12-2018, 06:56 AM   #2417
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https://robertsspaceindustries.com/s...67-patch-notes

Alpha Patch 3.3.7 has been released and is now available! Patch should now show: LIVE-1007767.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Major Known Issues:

Players may not be automatically placed into local chat on the visor.
Many delivery missions will not update or will have markers spawn in bad locations.
VOIP direct calls may connect and immediately disconnect.

Feature Updates
Universe

Updated some NPC facial animations.
Removed anniversary hall content.

Bug Fixes

The Anvil Arrow should now have zero-g animations.
NPCs at Lorville should no longer become stuck in lines.
AI ships should now consistently move and respond correctly.
AI at Kareah should now properly search after reacting to sound or being shot.
The wallet balance should now properly update when using service beacons or other mobiGlas purchases (no more negative UEC).

Technical

Fixed 2 server crashes.
Minor performance optimization.
https://www.newsweek.com/star-citize...er-335-1243114

And, to be clear, Star Citizen’s pre-release development cycle will “keep on going” for the foreseeable future. But the shared vision between creators and backers fuels Erin and his colleagues. “I left my last job because this project was my dream. I'm sitting here looking at things and knowing we're going to deliver on this dream. When that happens that will be amazing. But we're still working through it….We get one chance to make the game of a lifetime, and that's basically what we're trying to do here.”

Star Citizen ’s next big development hurdle involves the implementation of server meshing that allows all players of the game to exist in a single, massive lobby. On top of that, the content available in 3.3.5 is still in need of polish. With just one of its star systems partially complete, the 100-system vision of Star Citizen may be years away from realization. But, as more of its concepts come online, citizens are happy to wait.
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Old 09-12-2018, 07:13 PM   #2418
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Exploring in 600i (subscriber ship of Nov)




Sabre Raven



EMP charging



Leaving Arial in my money making ship - The Prospector (Mining ship)
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Old 17-12-2018, 05:58 PM   #2419
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Had some time to do some mining before 3.4 hits LIVE.

Made some money and bought some cool gears.





Big Rail Gun

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Old 17-12-2018, 06:39 PM   #2420
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Instant noodle of the future!

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Old 08-01-2019, 08:33 AM   #2421
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latest SQ42 montly update
https://robertsspaceindustries.com/c...-December-2018





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Old 19-01-2019, 11:34 AM   #2422
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Old 21-01-2019, 06:44 AM   #2423
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Old 26-01-2019, 06:35 AM   #2424
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https://robertsspaceindustries.com/s...allenge-coin-1
Hi everyone,

We are proud to reveal this limited edition Challenge Coin, commemorating the achievements of One Empire, a community-based Government initiative that has brought people all over the UEE closer together for the last 200 years. We present this coin as a gift to all backers who pledged prior to the $200 million milestone as a sign of our gratitude.

This item is considered hangar flair and will be distributed to your account later today, ready to compliment your favorite hangar of choice. These are being distributed in waves, so if you don't see it show up right away, simply check back soon.

Thank you to everyone who has supported us in the development of Star Citizen and Squadron 42 - we could not do it without you.

We'll see you in the 'verse

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Old 29-01-2019, 07:08 AM   #2425
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Old 07-03-2019, 06:37 AM   #2426
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Old 30-03-2019, 07:20 AM   #2427
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https://robertsspaceindustries.com/c...ures-And-Ships
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Old 18-04-2019, 11:25 AM   #2428
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And 3.5 has gone Live, but of course expect bugs, please read the patch notes for all the details and new features like improved character creation, new locations to explore, new mission givers and missions, new flight model and new ships to fly. and some new fancy weapons

https://robertsspaceindustries.com/s...99-patch-notes
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Old 19-04-2019, 07:36 AM   #2429
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Star Citizen has earned a reputation as one of the most expensive and chronically delayed projects ever devised. But, despite having its fair share of detractors and several years worth of scheduling snafus, the venture has raised more than $200 million from thousands of fans eager to see Cloud Imperium Games space-sim dream come to life.

Over the past few months, Newsweek spoke with community members and Cloud Imperium developers to explore how the shared passion between players and creators has maintained engagement through seven years of active development with no end in sight.
https://www.newsweek.com/star-citize...e-date-1399686




Travel times

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Old 01-05-2019, 07:47 AM   #2430
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https://cloudimperiumgames.com/blog/...ednesday-may-1

Starting Wed 1st 2019 and ends 8th May 2019

Tomorrow, Cloud Imperium will make Star Citizen Alpha 3.5 free to download and play for any player to celebrate the launch of Star Citizen’s city-covered planet, ArcCorp. First revealed at CitizenCon 2017, ArcCorp is a massive planet almost entirely covered in man-made structures. Players on ArcCorp will travel the bustling plazas and neon-hued alleys of Area18 (the planet's main landing zone), uncover local urban culture, meet colorful locals, and find new ways to make in-game credits.

Anyone who plays Star Citizen between May 1 and May 8 will have access to the following five ships:

• Anvil Arrow - Featuring an ultra-aerodynamic frame, slight profile, and the most advanced maneuvering thruster tech available, the Arrow shines in Alpha 3.5’s new flight atmospheric flight model. It’s the most agile ship in its class, and can hold its own in a knock-down-drag-out dogfight with quad missile racks and a full complement of countermeasures.

• MISC Prospector – equipped with a mining laser, the Prospector is Star Citizen’s starter mining ship.

• Drake Cutlass Black – this ship packs real firepower with both piloted guns as well as a manned turret. It is flown by multiple crew members to haul and protect cargo. This is one of our most popular ships for both new and returning players.

• Aegis Avenger Titan – one of our cargo ships, the Titan is a light cargo hauler version of the Avenger specifically kitted out to deliver payloads across the ‘Verse.

• Drake Dragonfly – a two seater hoverbike, the Dragonfly is equipped with a laser cannon and is one of the best ways to navigate surface-side in Star Citizen. The Dragonfly can fit easily in the cargo hold of multiple ships, giving players an on-the-ground option after landing.
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