Homeworld: Deserts of Kharak

Pyre

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http://www.desertsofkharak.com/
http://store.steampowered.com/app/281610

HOMEWORLD: DESERTS OF KHARAK

A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune.

EXPERIENCE AN ORIGIN STORY
In Deserts of Kharak’s campaign, an anomaly is discovered deep in the southern desert. An expedition is sent, but the story is not that simple. Discover the story of Rachel S'jet as she leads her people on a quest to find their destiny in an exciting campaign.

HEAVY DUTY HARDWARE
Take control of fleets of land and air vehicles – from nimble light attack vehicles to massive heavyweight cruisers – built to conquer the desert.

MASSIVE ENVIRONMENTS
Fight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps – all in unprecedented fidelity and scale.

TACTICAL COMBAT
Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial combat. Attack your enemies’ resource operations, or assault their military head-on.

STRATEGIC DECISIONS
Meaningful choices in resource management, fleet composition, and technology research directly impact your chances of survival.

ONLINE MULTIPLAYER
Compete online solo or with friends in a variety of game modes, including ranked play, to rise through the ranks and become the most powerful Fleet Captain on Kharak.


Before you can find your Homeworld, you must first unlock the secrets of the desert.
 
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Pyre

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Bottom line
I imagine the day Gearbox gave Blackbird Interactive permission to use the Homeworld name was triumphant, but also terrifying. Triumphant because the project involved a lot of the original team members and they got to resurrect their mothballed series. Terrifying because doing so meant making a successor to—seriously—one of the best strategy games ever made, and doing so after twelve years of rose-colored glasses.

Deserts of Kharak isn’t a perfect translation. Missions often rely on choke points, for instance—a foreign concept for Homeworld, given that in 3D space choke points don’t exist. And units don’t seem very durable, so the game feels on-the-whole a bit faster/deadlier than the originals. Some people will complain the story takes a loose approach to bits of the preexisting lore. Diehards will dissect the units in Deserts of Kharak and argue incessantly over the game’s minutiae. I’m sure we’ll see no end to balance tweaks for a while.

But as far as I’m concerned, Deserts of Kharak achieves its goal: It’s made me tentatively excited for a forthcoming Homeworld 3. By staying largely faithful to the aesthetic of the originals, by recreating the harsh lived-in realism of that universe and the do-or-die exodus and the vast scale of the classics, Deserts of Kharak manages to feel like a proper part of Homeworld canon—even though it’s set on the surface of a planet.
http://www.pcworld.com/article/3023...s-of-kharak-review-a-classic-resurrected.html
 

Pyre

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tfkmueh

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this game gives me the HW vibe with the arts direction for cut scene & units design, and it looked beautiful with epic music as per original homeworld.

cannot wait for the game to be released.
 
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