Guess all of us AMD user fall into what you call 'poor man' upscaling category, Plebs can't fight against allmighty nVidia DLSS.
It's a
free upgrade in higher res performance, and that's more important to us
Plebs who can't afford or refuse to get RTX cards I guess. Not all of us would freeze a scene and zoom in 3x just to see the difference, I'm not anal that way.
As long as I get playable framerate and 'good enough' image quality, that's all most of us non-RTX owners need.
As stated, I played it on a GTX 1080 (that nVidia does not bother to help uplift performance of, like the rest of the non-RTX cards) on my 4K TV and it was pretty fun.
FSR at 'Quality' preset gave me good enough image quality and playable framerate was proof enough for me that FSR can enhance the gaming experience at higher res, I find myself enjoying and getting immersed in the game.
Edit - Now, the only snag for me is,
Godfall crashed with my RX VEGA64 oddly enough, what's that about? I don't think I'd be using FSR for my RX 6900 XT simply because it's more than capable to run Godfall natively at 3840x1080.
Poor man? No. It is an inclusive solution, and really not expected to compete head to head with DLSS 2.0. Clearly both technology have its strength and weaknesses. DLSS is very image quality focused, but it only benefit cards fitted with Tensor cores. So a lot of low end or older cards are left out in the cold. I can imagine the technology is also more difficult to implement, since some developers have come up to say it took them a day or 2 to implement FSR even though it is at a per game implementation level.
From an FSR point, the ease of implementation and a wide range of hardware support makes it a great solution. People who can own the latest and greatest card may not find this useful since you can always get the best card out in the market without having to resort to upscaling tricks. But for the vast majority of people using mid/ lower end cards at least have the ability to play some games at higher framerates. This may even benefit the likes of people buying lower end Ampere cards in games where DLSS is not supported. So I feel a compromise in visual is a good trade off. At Ultra Quality/ High quality settings, the lost in visual is still within an acceptable range at least from what we can see with the current list of games that supports it.
In many forums, I see a good deal of negativity, and usually from RTX cards owners who wish FSR a quick death, but their cards get a free uplift in performance for games not supporting DLSS, what's not to like in that?
I understand there'd be a loss in quality, but as long as the image quality is good enough, who cares? The naysayers are usually the ones like DF, talking and focusing on image quality, but never once considering that it supports cards, and older cards at that, from BOTH companies, that's a win for everyone wanting a free uplift in performance in my book.
It's funny what you have to say Gaminator. But I am very objective in looking at things imo. Based on what I see and from my experience with a PS4/PS5, playing natively, DLSS and FAA Upscaling, I made that conclusion/ranking out of
my own personal experience. It is not an end all, be all. My words don't carry any important weight to anyone. You are just making a mountain out of a mole hill. You even mentioned, "RTX card owners wish FSR a quick death". You are putting words in my mouth. So you assume my intention is to kill off FSR? Did you not read my post?
It can only get better from here as mentioned when I said "hopefully with reiterations". Similar to how I did not even accept DLSS 1.0. I played the games natively during the RTX 2080 Ti days because the visual sacrifice was noticeable. Especially the shimmering in hairs (notice the same problem with FSR 1.0 too?) in Final Fantasy 15. And watching the video in 4K, you can notice the slight softness in the images. And it doesn't upscale the textures. It's just sharpens the edges for now. Thus, the texture of the sword in GodFall for example became blurrier and that,
to me, is unacceptable.
If you accept mediocrity, then there won't be any advancement/improvements in technology. It's like settling for a game that is unfinished and unpolished saying, as long as I can finish the game with PS2 graphics, it is good enough for me. Then why bother having a PS5 or Xbox Series X or Ray Tracing then? You were not there when I mocked Ray Tracing back when it launched too. Because I didn't see the benefits of it yet with the amount of downsides it brings to the RTX 2000 series cards. In fact, sometimes, I still do not see the benefits of it in certain games. Cos developers have done a great enough job at faking realism in games. The only games that have managed to convince me recently were Cyberpunk, Metro Exodus Enhanced Edition, Ratchet & Clank: Rift Apart.
You talk like as if there is no other alternatives. That FSR is this grand solution. Ever heard of dropping your settings down a notch? Ever heard of the more established TAA Upscaling? You should try watching DF's Settings recommendations video. It will help you gain some FPS in your games as well too without any noticeable sacrifice in image quality.
Btw, notice the bolded statements made in the quotes. Notice how you refuse to call it as what it is, yet,
your words literally describes the meaning of the word that got you triggered like crazy in the first place. The irony.
Criticism is a good thing. It pushes creators, developers to create a better version of something. Never settle for less. So stop accepting mediocrity. Use TAA Upsampling. It is a platform agnostic upscaler too just like FSR. But just like DLSS, FSR and TAA Upsamping, they are only available in certain games. So just like how you hate iPhones because of the lack of choice, the choice is yours to make whether to use it or not. Whether you use an upscaler or play the game natively, it doesn't affect anyone but yourself. So what's the point of arguing with someone online? Will me talking on a forum convince AMD engineers kill off FSR? How did they find my post in the first place? You need to tell me how my post has affected them. I don't want to unintentionally make the engineers cry and give up!
No worries. This comparison picture below wasn't zoomed in yet. So what you see, even on a 1080p or 1440p monitor will show you how the game looks with no 200% zoom. Do note that this is with FSR in Performance so that it will be a fair comparison between the different upscaling tactics from 1080p to 4K. Let's see if you will be objective or your fanboyism will shine here.