- May 6, 2010
- Reaction score
Barb really damn op man... rubbish set also can burst avg 800m-1b dmg.
the point now for barb is to play your build and go as high as possible. HOTA, SS, Rend, WW, Leap, Raekor, etc. Pretty diversify. Even for WD. Poor monk only 2 build, Gen or SSS.
Shiok and bad at the same time lol.Patch 2.2 my noob Wizard can burst 2-3mill dmg using Tal Rasha's meteor ><
Now see my monk... 400-600mill crits... damn sian...
Hey guys! Thanks for this Q&A. This patch has been great, a real blast. Especially with the introduction of Kanai and Kanai's Cube. It was incredible going through the Ruins in search of the cube, and coming upon a lore book that speaks of this legendary warrior. Then, I would get chills realizing that this was based on a real person, and their memory. My question is, what was the character creation process like with Kanai, and how were you effected during Kanai's creation? Thanks again for an amazing patch!
Thanks for the kind words.
The most important thing was to make sure that we were paying homage to him. For example we didn't want players to click on Kanai while he was sitting on the throne, that didn't feel right to us.
There is also a hidden event surrounding Kanai that is based on what month it is. That event really was a way for us to play one last time with him, to have him adventure with us again.
As to how it affected people on the team; there are no words I can use that would properly convey how important this was to us. The hole this has left in our team is one that cannot be filled and shouldn't be filled.
Thank you for the kind question.
Done! The Shadow's Mantle set is the redesign that I'm the most excited about for 2.4 so far. The idea of a melee-weapon oriented build that doesn't involve bows/xbows has always been in the back of my mind. Here's what it currently looks like:
2pc While equipped with a melee weapon, all damage is increased by 1000%. 4pc Shadow Power gains all runes and lasts forever. 6pc Impale deals 30000% weapon damage to the first enemy it hits.
The idea is that the set is extremely strong on single-target damage, but weak on AoE. To help with that, a new dagger will have the power "Every second, the damage of your next Fan of Knives is increased by 250-300%." To help with movement, a pair of bracers has the power "After using Impale, Vault costs no resource for 2 seconds." That item will allow you to Vault into position to Impale the high-value targets.
Additionally, we're also allowing Demon Hunters to use melee weapons with quivers because the fantasy of this quick-moving assassin build is about speed, not walking around with a shield
Hi is it better to stick a single set build or mix and match?
Right now my monk is as follows
2 pc inna, uliana and raiment
Cubed scourge, depth digger and rorg.
All R6+, SL w R2 w DD pants, U6+ are viable builds for monks. In ur case, stick to what u have. If u only have 2pcs of each set, no need to use rorg. use other rings?
Yeah i previously i tried full raiment and sl. Pretty good as the dashing strike can clear mobs fast. But i thought ds might get in the way of sl since both are utilizing spirit.
For this build i thought the 2 pc inna set would synergize with mantra and air ally for faster spirit regen. The 2 pc uliana would synergize with ep and gungdo gear. And the 2pc raiment would synergize with dd, fnr and sl.
Rings wise, not sure which one i would like to cube. Coe seems strong but it took me some time to get it so heart feel so sad to cube it. Lol