Autumn Dynasty

Xanthos

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I just bought this game and is in the process of downloading.

It's an instant buy for me, not only because it looks awesome and every site is giving them 5 stars review, it's developed by Singaporeans.

I'm blown away.

Excuse me while I go announce to the world about this amazing game.
 
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buggerbuggerbrinjal

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Nice to see Autumn pop up here. I'm a friend of one of the lead developers, and his team has been working on this game for a looooong time.

I've bought and played the game and I think it's pretty fun, even for a non-RTS gamer like me. The really innovative thing is the way you can circle groups of units to select them, and control them by touch-drawing a path on the screen.

Currently it's got a 5-star average from 219 ratings on iTunes:
Autumn Dynasty for iPad on the iTunes App Store

Buy it while it's still at the intro price of US$5! (And support a local studio in the process.) They really put a lot of time into this game, so you'll get your money's worth.
 

WaterRain

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supported too. crashed on the first time. works fine after that. so far so good..
 

zeroflame

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Horseman to set fire on forrest where enemy ambushed to force them out.
Set at ambush at the front to slow down the enemy and archer deployed behind to far firing base. Swordmen to smoke out and do a raid on the enemy.

any more hints or tips?
How to use avalanche?
 
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Xanthos

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the video is posted since 2009 !?
according to this
Autumn Dynasty - YouTube

how's the gameplay anyway ?

I believe it was a "student hobby" according to the description in the 2009 video and turns out to be a full fledged game.

What I love the most about the game are the controls. It's so simple yet most RTS games on touch devices don't implement it. It's the reason I bought it.

Despite the limited numbers of units, I'm surprised to find the amount of depth each unit has.

Each units has their own sets of skills which you can acquire by researching sets of skill trees and these skills are critical to strategies.

For example, a troop of archers maybe in the forest and the best units against them are the horsemen. But because of the horses, horsemen gets slowed drastically when moving through trees. Thankfully, horsemen have a skill called Fire and fire spreads within forests. You get the drift.

I've only played about 2 hours so far and only one online game which I got annihilated by the opponent.

I'll definitely be spending more time on this game.
 

buggerbuggerbrinjal

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Here are some strategic and tactical tips, by ohmypapa on the AutumnDynasty.com forums:

I have been playing this and owning online players lol, except my only loss on my first game.

Probably because of my experience with computer RTS games.

Basically my strategy:
Start off by building Swordsmen, and Horsemen.
If on maps where there are many forests/camp is close, build Archers instead of Swordsmen.
Build 3 farms and 1 camp, then proceed with 2 more farms, then build according to situation
Research Econs 1 and 2 asap. You dont need Econs 3, because it gives farm alot more value, but by then, you should already have more than enough farms to support.
Then research the Horse 1.
Horse 1 is by far the best because of Fire ability.
And later on, Horse 2 gives Charge, another ridiculously overpowered ability.

Basically Horsemen are the best units, most mobility, can reach far away places to capture quickly. Can retreat easily.

Worse unit is Swordsmen, because they pretty much suck. And their researched abilities are nothing good, avalanche is great damage, but too situational to use effectively.
However, having 1 early on for building stuff and tanking is great.

Archers are awesome, because once you researched Horse 1, you get Arrow Storm, which when coupled with Fire is ridiculously powerful.
I am able to use 2 units to defend and stall while my economy build up.

Pikemen provides the best defense and when coupled with Archers can stall very effectively, even without research.

Basically, 1 pikemen and 2 archers units can stall 4-5 units for a very long time.

Towers are awesome too, and on some maps, they literally mean victory if you get down the first tower controlling the middle ground.

Catapults are the most effective counter to tower, without catapult, dont bother attacking towers, you risk losing a lot of units and time doing so.


Other Tips:
Always scout with your first horsemen, use it to interrupt buildings and harass.
You dont necessarily have to kill anything with it. Just interrupt buildings.
Your starting 3 or 4 units are extremely important and costly. Try to save them and do not lose them.
Units can heal at forts, slowly, but worth it.


How to build:
Now most of the maps have multiple ways to expand and multiple ways to attack.
So how do you build?
Aside from the starting build, you must recognise 2 other important buildings.
1) Tower, when to build these?
The answer is simple, wherever enemy will go through or be forced to go through.
Remember that 1 Tower is the equivalent of 2 Archer units with more range.
However, they cannot move, which means they are useless if they have nothing to shoot at.
You build these at the front line or guarding an important walkway.
Do not spam these, because Catapults can make quick work of them and they are expensive.

2) Fort, where to build these?
Typically, you do not need to build Towers beside Forts, because Fort can produce units to defend anyway.
You build Forts at places you intend to make a second army with.
By attacking at 2 or 3 places at once, you can easily overwhelm your opponent.


Lastly, ALWAYS keep expanding. ALWAYS.
For example, if you see 3 units attacking your farm, and your only unit available is an archer, dont defend it.
Farm takes time to destroy, and they are cheap anyway, defend at the next farm/building behind that farm.
You only need to buy time to assemble a force to defend. Let your economy overpower him.

And here's a list of abilities (aka "strategems") from Knightbeard, who I believe is one of the devs:
By pairing any two abilities together, 2 units is more than enough to take down multiple units given the right time and terrain positioning.

So here is a brief summary of the current 10 abilities we have in the game.

< Flare > opens up the fog of war to reveal enemies actions.
< Bombard > area being bombarded takes constant massive damage through time while remain channeling.

< Fire > standing on a fire takes damage through time. spread wildly on forest.
< Charge > any unit caught in the path of charge takes damage and gets knock back, splashing damage to other units behind the knocked back unit.

< Arrowstorm > super slow and damage any units caught in the radius while remain channeling. If move after casting, will drop the channeling of damage but super slow still remains on enemies.
< Deploy > entrench to a spot with increase range and reduced angle of fire. Further increases range on dunes and steppes.

< Ambush > entrench to a spot while becoming invisible and set up a radius where enemies are slowed and take damage over time.
< Shield > pikeman take little damage from arrows but greatly reduced own movement speed.

< Avalanche > cast on an area near a mountain where enemies take constant damage over time.
< Smoke > cast on an area where friendly units within the smoke radius
take little damage from arrows.

So by combining any two abilities, you can get devastating effects over multiple enemy units.

So for example, < Arrowstorm > and < Fire > can be cast to multiple enemy units in a forest, pinning them down to take burning damage.
 
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zhanzhao

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Search for "Autumn Dynasty" on google, they have been reviewed on many sites including WIRED, Kotaku, IGN and pocketgamer, and all the reviews have been very good. A Giant step forward tor game development in Singapore!:)
 

buggerbuggerbrinjal

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Search for "Autumn Dynasty" on google, they have been reviewed on many sites including WIRED, Kotaku, IGN and pocketgamer, and all the reviews have been very good. A Giant step forward tor game development in Singapore!:)
May 30th - Autumn Dynasty is #11 among paid iPad apps on the US app store. #8 among games. #2 top iPad app in Singapore, #1 in Thailand. Wow. I hope they really go somewhere...I hear Tencent is acquiring game studios...

They've been working on it since 2009 or earlier, so I'm really glad for them. Their hard work finally paid off.

Videos for you undecided people:
Autumn Dynasty - Official Trailer
Introduction/run-through by GameSpot
Autumn Dynasty - Multiplayer tactics demonstration
Another multiplayer demo

j8jCxJAwtwuFg.jpg
 
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Imperiana

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Price drop for BB

Hey folks!

It’s been some time now since the launch of Autumn Dynasty on Blackberry World and we’re happy to announce that WE’RE BEING FEATURED! This would not have been possible without all that positive feedback from everyone!

The team is euphoric and so we’re sharing our love for you guys–we’re releasing a content patch that unlocks 3 new scenarios; and that includes fixes for the bugs that you guys have pointed out. These are the new scenarios: Chu-Han Contention, Winter Passing, and Eternal Circle.

At the same time, the app will undergo a price drop to USD 2.99 (that’s 40%) from 5th to 14th July 2013 – this will be a great time to grab the game if you don’t already have it. We are hoping that you might help spread word of the game with friends who are also using BB Z10 devices. If we have enough folks playing, we might be able to set up a multiplayer server!

Let me know if you have further suggestions. ^_^
 

oyama85

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The pricedrop is only for US? Or for BBworld only?
I still see it as $8.98.
 

Imperiana

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Feature and price drop.

Hey guys!

I hope everyone's doing fine so far. :s8:

We're pleased to share some news that we've received from the folks at the BB World Asia Pac team: Autumn Dynasty is being featured at the BB World's Asia Pac region from now until November 14. At the same time, the game will be available at a discounted price of SGD 3.75.

We are primarily gamers too. Years of starcraft and CoH led us to realise that there wasn't a similar RTS game on mobile devices - so, we would create one! The game was designed in consideration of the limitations that we face when playing RTS games using a smartphone. I really hope that you all will enjoy the game.
 
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