Game Programming Cost Question

TradeHippo

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Dear Experts, I have one quick question pls.
To my understanding developing a game is damn expensive. So when i see this in some freelance site like fiverr (I will create a 2d or 3d game on unity $358). How do they do it? Do they buy some premade games from a library and then edit it?

Thank you!
 

davidktw

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Dear Experts, I have one quick question pls.
To my understanding developing a game is damn expensive. So when i see this in some freelance site like fiverr (I will create a 2d or 3d game on unity $358). How do they do it? Do they buy some premade games from a library and then edit it?

Thank you!
No game expert myself, but I have seen quite a number of Unreal engine tutorial in YouTube on how the main skeleton of a 3D game can be created and artworks imported from available libraries. I can tell just from those YouTube videos how easy one can get up and running as long as you know how to work your way around the tool.

Nonetheless I guess one shouldn't expect a lot from a USD358(equiv to around SGD488). At this rate, can't even afford basic engineers from some company to work a day.
But there again, perhaps one day with the UE tool can achieve some basic stuffs.
I certainly didn't spend a day doing a simple Ping-Pong game in Scratch
https://scratch.mit.edu/projects/560291167Of course, I know it is just a simplistic naive 2D game.

:)
 

TradeHippo

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Hi David! you are the legendary programmer in our forum! lol, how did you make this pingpong game? Did you like edit from a library of existing game or from scratch? How long to build a working game like this pls?
 

davidktw

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Hi David! you are the legendary programmer in our forum! lol, how did you make this pingpong game? Did you like edit from a library of existing game or from scratch? How long to build a working game like this pls?
Nah nothing legendary about me. I'm just someone whom loves technology.

Actually why I even get into Scratch is more like to demonstrate programming to my nephews and I mistakenly thought they need a creative program.
In the end, it was something much more simple and physics - an improvised motor made out of copper wires, magnet and battery.
lx8baYY.gif


Anyway it didn't take me much for programming is not new to me, but it takes some investigating into how to use the Scratch properly.
I did read up how others did their own brew of ping-pong using their methods. I pick some ideas from those and also improved on my own
with better edge detection and reaction which result in smoother sprite movement as well as introduce some sound effects.
Took me around 2hrs inclusive of the research and testing out.

Basically Scratch is not too far off from the Macromedia/Adobe Flash. Flash has the timeline, but the actions are affix to the individual objects. The objects has their own timeline.
In the case of Scratch, there is no timeline, but there is a concept of events. It's akin to how one would design microcontrollers but we are dealing with sprites here.
Sprites are the good old animation concepts that goes all the way back to console games. Your Mario character or Sonic the hedgedog are sprites and they can be made out of a composite of sprites.

Once you open up my game, you can click on the "See inside" button on the top right to get into the details of how the game is constructed
RlnWGQQ.png


Click on the soccer ball icon and you see the events steps all listed like lego blocks
izaf1u3.png


Scratch is an educational tool, so the logic building blocks are very intuitive.
That being said, I wouldn't claim it is idiot proof, you will need to tune in to the concept and how to go about doing it. If kids could do it,
I'm sure any adult can learn as long as they are willing.

Feel free to click in and read the instructions, try it out. Meddle with the logics and see how things turn out.

Go and search in the https://scratch.mit.edu site,
you will find extremely complex English chess game, and even some simple Street Fighter implementations (most are half-done though).

Have fun.
:)
 
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