AMD Teases RX6000 Performance...Aiming for RTX3080

ragnarok95

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Performance i believe will be close to 3080 but it will not be on par with 3080.
 

hg2

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Even if the green camp release 3070 the same price and slower.... just buy the green camp as there is no substitute for hardware accelerated RTX... not to mention a stable of RTX ON titles, and more stable drivers if you don't "OC" too much...:s13:
 

skrekro

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I think AMD will undercut the 3080 by at least 50USD. AMD isn't market leaders in the GPU side so they have to fight win pricing as it doesn't feel like they can win by features. People who just want a powerful card without raytracing will definitely grab it.
 

Outramkia

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Why do u think navi has no ray tracing? The ps5 and xbox x have ray tracing and they are based on navi too
 

skrekro

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Not don't have. Probably not as good as Nvidia's implementation. We'll have to wait and see. I have a feeling it's gonna be like the rtx 20xx, badly implementanted and taking huge hits to fps.
 

Godeau

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the price will be the deciding factor for a lot of people
 

wwenze

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Why do u think navi has no ray tracing? The ps5 and xbox x have ray tracing and they are based on navi too

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TrueBeliever_jh

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i am interested to see what Big Navi can offer.

Nvidia's approach to hardware accelerated Ray-Tracing + DLSS for super sampling to higher resolution to retain as much FPS as possible. with all the tensor core counts and stuffs.
 

Clearnfc

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why AMD not keen in pursuiing RayTracing tech?

AMD is definitely pursuing ray tracing. But whether dedicated ray tracing hardware is needed or not is another question.

ITs not like 1080ti cannot do ray tracing. Just that its slower.

But right now, ray tracing in games is still rather limited. Else the performance hit is too great.
 
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Clearnfc

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Not don't have. Probably not as good as Nvidia's implementation. We'll have to wait and see. I have a feeling it's gonna be like the rtx 20xx, badly implementanted and taking huge hits to fps.

You are contradicting yourself.
 

hg2

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why AMD not keen in pursuiing RayTracing tech?

AMD lets the game developers implement Ray tracing.... or software simulated raytrace, it can be done as long as the GPU+CPU has enough raw power and console developers did not overdo it in a complex scene... 1+1 = 2

As long as sony/ms curate the titles and developer limits the use in an optimised game scene.... raytracing at 4k/8k is possible with combined CPU+GPU processing power.
 
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TrueBeliever_jh

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right now~ Ray Tracing implementation comes in different form.

DXR which is DirectX Ray Tracing is from Microsoft. So far only RTX supports it. But the performance penalty so far is quite high. Nvidia solves this by giving the option to run game at lower resolution and then DLSS to higher resolution. A bit of a brute force.

CryEngine uses their own solution, agnostic of hardware.

Obviously Series X/S will likely be using DXR, PS5 will probably be using their own solution. RDNA2 will need to support DXR, but how does it solve the performance hit, that would be the interesting part.

 

watzup_ken

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I am not sure why people think that there is no dedicated hardware ray tracing on RDNA2 though. Its been announced before that there will be hardware ray tracing support.

As to who can implement RT better, I think it is still too early to conclude just because Nvidia have the head start. To date, I actually don't see a lot of game titles that do RT. Even if they do, most of them don't do full RT. With AMD driving the next gen consoles, I feel its possible that most RT titles will be better optimized for RDNA2 than Nvidia.
 

watzup_ken

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Not don't have. Probably not as good as Nvidia's implementation. We'll have to wait and see. I have a feeling it's gonna be like the rtx 20xx, badly implementanted and taking huge hits to fps.

Currently all game titles are optimized by Nvidia themselves. So is it bad optimization, or is it the fact that RT is truly very taxing on the hardware? I believe it to be the latter due to the sheer amount of calculation required. In addition, the performance penalty when switching RT on is almost identical on the RTX 2080 Ti and RTX 3080. The latter just performs better due to the brute force approach of cramming in a lot more CUDA cores. You can read up on the review performed on the performance impact with RT on.

https://www.techspot.com/article/2109-nvidia-rtx-3080-ray-tracing-dlss/
 

watzup_ken

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Perhaps I am old school, but I feel there is too much hype about ray tracing at the moment, I really don't see a significant benefit. The performance penalty is also too high to make it worthwhile at this point. I was thinking a second generation RT hardware will make a difference, but the RTX 3080 proved likewise. Sure it can push more frames, but not because of better RT cores, but rather because of more brute CUDA cores. The performance drop is round about the same as Turing, despite what Jensen claimed about 2nd gen RT cores.

In old games like Minecraft and Doom, the difference is night and day simply because the hold blocky graphics, couple with modern lighting technology will make RT stand out like a sore thumb. If you look at modern AAA titles, the visual impact is less obvious. In most of the RT titles so far, I don't think people can easily discern that RT is on or off when you are focus on the game itself.
 

elmariachi

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Perhaps I am old school, but I feel there is too much hype about ray tracing at the moment, I really don't see a significant benefit. The performance penalty is also too high to make it worthwhile at this point. I was thinking a second generation RT hardware will make a difference, but the RTX 3080 proved likewise. Sure it can push more frames, but not because of better RT cores, but rather because of more brute CUDA cores. The performance drop is round about the same as Turing, despite what Jensen claimed about 2nd gen RT cores.

In old games like Minecraft and Doom, the difference is night and day simply because the hold blocky graphics, couple with modern lighting technology will make RT stand out like a sore thumb. If you look at modern AAA titles, the visual impact is less obvious. In most of the RT titles so far, I don't think people can easily discern that RT is on or off when you are focus on the game itself.

There are also only a handful of games with RT. Some games are promising an RT feature as an update but no one is really pushing for it quickly. Feels abit like a marketing hype. BF5 is good for RT and nice to see it but after a while you just don't notice it. And the performance drop of huge with RT ON. I've since switched it off as you'll be focussing on your kills than watching reflections.
 
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