Downsampling - Anyone?

wilflare

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anyone downsample their games to get better image quality?
like run a game at 4K reso but downsample to output on 1080P

been trying to find a way to do it on AMD cards but recent drivers seem to have removed support for it :/
 

Rogue

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anyone downsample their games to get better image quality?
like run a game at 4K reso but downsample to output on 1080P

been trying to find a way to do it on AMD cards but recent drivers seem to have removed support for it :/

Just hack the registry.
 

muddle

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Usually ppl downscale the resolution due to performance issues as higher resolution requires more gfx ram and bandwidth. Never it is meant for graphical quality. Furthermore if you downscale, the jagged artifacts can be more visible thus the need for aa. Last 10 years the highest res was 1280x1024. Aa was required to smoothen the stair step edges.

In my opinion, 1920x1080 without aa is still better graphically than 1280x720 with 8xaa.
 
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wilflare

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Usually ppl downscale the resolution due to performance issues as higher resolution requires more gfx ram and bandwidth. Never it is meant for graphical quality. Furthermore if you downscale, the jagged artifacts can be more visible thus the need for aa. Last 10 years the highest res was 1280x1024. Aa was required to smoothen the stair step edges.

In my opinion, 1920x1080 without aa is still better graphically than 1280x720 with 8xaa.

I think you've misunderstood me. downsampling is different from what you've described

some info here
Downsampling: How to - Guru3D.com Forums

nVidia cards can do this with no issues. was just hoping HWZ bros could help find a AMD/ATi solution

to put it simply,
One of the ways to increase visual quality in a game beyond “stock” options is so called downsampling. It means that you render the scene in a greater resolution than is your target resolution (conventionally full HD 1920x1080 res). It’s also a good way to utilize your immense processing power while playing older games.

It’s particularly useful when the game engine doesn’t support anti-aliasing; you can emulate AA simply by rendering the scene in a bigger resolution, then downsample it to the target resolution using an appropriate filter. So let’s say you are able to render games in 2160p resolution on 1080p monitor, that’s like a 4x Full Scene AA for you right there. Also it’s usually better than forcing or injecting AA, since such options can cause glitches, or are just non-existent for your game.

This technique also saves the day when your shot is a little bit off your desired direction, or you captured something you didn’t want to be in the final picture, or you realize afterwards the subject is further away as you wanted. In that case, you can crop out your picture all the way up to the target resolution (unless you wanted to use the extra resolution for AA, obviously).
from Downsampling

more info here
HOWTO: Downsampling (custom res. 2100 x 1314 - 3840 x 2400) in DX9 / DX10 / DX11 with NVidia cards directly selectable in the Game!
 

yukita

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nice information.... last time i ever think of doing that... but never really google on how to do it lol....
 
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