GFX Ram

deepblue_82

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512,768,1gb,2gb,3gb and on....

does it make a diff?
i mean normal gaming..
not perfect not 60fps... or full HD... or x 4 AA

gaming like on a 19" vs 23"

if its lagging does it mean not neff vram?
if its not lagging will i be able to up my settings?

just looking for some info here... pros input please.
 

kira86

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its important if u are gaming at high resolution like 1440p.
if just normal day to day work, 2gb is enough already
 
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Alternative X

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VRAM would still make a difference if running multiple monitor setups like Eyefinity or if gaming at higher resolutions.

Gaming lags are normally caused more by the inability of the GPU chipset to deal with the graphic demands of the game and is seldomly caused by insufficient VRAM unless you are playing something like Watch Dogs.

If not lagging, means your GPU can handle the game at current graphic settings and you can raise the graphics settings until it starts to lag or settings are maxed out, whichever comes first.

Monitor resolutions plays a great role in determining the amount of graphics processing power and screen size has got nothing to do with it. For example, it will take a far stronger GPU to run Crysis on a 14 inch 4K resolution monitor than with a 65 inch ancient monitor that can only display a resolution of 400X300.
 

deepblue_82

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VRAM would still make a difference if running multiple monitor setups like Eyefinity or if gaming at higher resolutions.

Gaming lags are normally caused more by the inability of the GPU chipset to deal with the graphic demands of the game and is seldomly caused by insufficient VRAM unless you are playing something like Watch Dogs.

If not lagging, means your GPU can handle the game at current graphic settings and you can raise the graphics settings until it starts to lag or settings are maxed out, whichever comes first.

Monitor resolutions plays a great role in determining the amount of graphics processing power and screen size has got nothing to do with it. For example, it will take a far stronger GPU to run Crysis on a 14 inch 4K resolution monitor than with a 65 inch ancient monitor that can only display a resolution of 400X300.

so its how good ur monitor res is right?
 

Alternative X

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Yup, everything boils down to monitor resolution and the level of graphics in your games. If doing normal things like watching videos, you do not need 2GB VRAM, Intel HD graphics does not even have dedicated VRAM and relys on the system RAM (ie. your RAM sticks) for graphics processing.
 

micheloving

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VRAM would still make a difference if running multiple monitor setups like Eyefinity or if gaming at higher resolutions.

Gaming lags are normally caused more by the inability of the GPU chipset to deal with the graphic demands of the game and is seldomly caused by insufficient VRAM unless you are playing something like Watch Dogs.

If not lagging, means your GPU can handle the game at current graphic settings and you can raise the graphics settings until it starts to lag or settings are maxed out, whichever comes first.

Monitor resolutions plays a great role in determining the amount of graphics processing power and screen size has got nothing to do with it. For example, it will take a far stronger GPU to run Crysis on a 14 inch 4K resolution monitor than with a 65 inch ancient monitor that can only display a resolution of 400X300.

That he said .Unless ya a hardcore ultra settings gamer or running alot of monitors at once ,2GB is the way to go .
 

deepblue_82

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how about if i run 2 monitors will the vram amount make the diff..
like 512,768,1gb....
or will 512 do the job?
 

royfrosty

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how about if i run 2 monitors will the vram amount make the diff..
like 512,768,1gb....
or will 512 do the job?

That will depends on what you are doing to it.

On a 1440p monitor on idle im using 384mb just by surfing web nothing intensive.

512mb may be enough to run it. But definitely you wont be able to game on it.
 

deepblue_82

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That will depends on what you are doing to it.

On a 1440p monitor on idle im using 384mb just by surfing web nothing intensive.

512mb may be enough to run it. But definitely you wont be able to game on it.

ok understand... so if i watch movies on 1 and game on 1..
give or take 1gb should be ok..?
 

wkweewee

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Haha actually this qns is tied very heavily to your monitor maximum resolution. For eg, if I have a 1080p monitor running in 32-bit colour config, then:

1920x1080=2.07mil pixels
2.07mil pixels x 32 = 66mil bits
66mil bits / 8 = 8.2mil bytes (bit byte con)
8.2mil bytes / 1024 / 1024 = 7.9MB

So theoretically speaking, an 8MB card might be able to display that image. All the extra memory is used to store internal and xformed copies of textures for rendering (like a cache). Hence more memory = your card can hold more high res textures without having to send the same textures over and over again esp in 3d gaming.

But since your use is of not a very intensive nature, 1GB is more enough for non stuttering performance.

Actually for many people, they would not really pay attention to the lots of values listed online as it is too cumbersome to even calculate. However, if you are really interested, I can summarise it here. Memory bandwidth is in fact, the most impt thing here.

Memory bandwidth = Memory Clock (people are most interested in this lol)*Bus Width (only a handful is interested in this)*Ddr Multiplier (no one is interested in this lmao)

Like the popular online analogy, memory clock can be treated like the speed of a car while the bus width can be represented by the no. of lanes on a expressway. The above value is converted from bit to byte by dividing by 8. Theoretically, the higher this number is, the better the card (purely based on figures). However, there is quite a handful of people who purchase cards/monitors and demanded to play aaaaaaaa titles on high freq monitors (above 100hz) at max out settings without really paying attention to monitor resolution and the current hardware limitations. Esp if one is on a certain budget.

*Pardon my constant editing as I am using my phone to access hwz lol.
 
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ykgoh

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Haha actually this qns is tied very heavily to your monitor maximum resolution. For eg, if I have a 1080p monitor running in 32-bit colour config, then:

1920x1080=2.07mil pixels
2.07mil pixels x 32 = 66mil bits
66mil bits / 8 = 8.2mil bytes (bit byte con)
8.2mil bytes / 1024 / 1024 = 7.9MB

So theoretically speaking, an 8MB card might be able to display that image. All the extra memory is used to store internal and xformed copies of textures for rendering (like a cache). Hence more memory = your card can hold more high res textures without having to send the same textures over and over again esp in 3d gaming.

But since your use is of not a very intensive nature, 1GB is more enough for non stuttering performance.

I dunno if double or triple buffering might requires 2x or 3x of the 8MB you've calculated, and still nowhere near 512MB or 1GB. But like what you said, majority would be for caching high-resolution textures for 3D rendering.
 

royfrosty

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ok understand... so if i watch movies on 1 and game on 1..
give or take 1gb should be ok..?

Like I've said. It is still very much depends on what you wanna play.
Just like rams. The more you have it allows your applications to have access to memories needed at any one point of time.

If you run out of vrams you simply can't do much with it.

To answer your question, it can be yes it can be a no to run 2 screens. Assuming it is 1080p max display.

Yes it will run 2 screens if no gaming is done.

Yes it will run 2 screens if 1 of it is light gaming and no AA turned on and everything at a so call toned down settings while the other is on desktop watching YouTube or a movie playback.

No if you intend to run both screens on gaming.

No it will not be enough to even game properly if it is an AA title game with vrams hogger. Such as watchdogs.
 
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