Do not click if u are apple die-hard fans....
https://www.pcworld.com/article/3606592/intel-benchmarks-say-apples-m1-isnt-faster.html

https://www.pcworld.com/article/3606592/intel-benchmarks-say-apples-m1-isnt-faster.html


Is this the cherry picked benchmark using their top of the line i7 against apple’s 1st gen entry m1 chip?
So who’s th target audience of these benchmarks? MacBook buyers?
once again... shouldnt they be aiming at their contemporary~?In transcoding, apps compatibility and gaming domain, no way M1 can beat intel+Nvidia combo... common sense i7+3090 win hands down...
On the other hand, in terms of fan noise and heat generated M1 wins hands down.....
Battery hours tie... very convincing....
once again... shouldnt they be aiming at their contemporary~?
let me help you out...
psst psst *AMD*
their target sure is real low aiming at some ARM CPU~
once again... shouldnt they be aiming at their contemporary~?
let me help you out...
psst psst *AMD*
their target sure is real low aiming at some ARM CPU~
In Laptop arena, intel have an army of engineers optimizing and building chipsets drivers... AMD although gaining ground in terms of raw power, many areas they are still lacking. e.g, battery power management, I/O... worst AMD is at the mercy of TSMC... any large scale volume increase is impossible, as it's already running at capacity..... whereas intel can any time double the productions and lower the price by 50%..... If i run intel, by simply Quadruple productions and cut price by 75%... AMD gg
Intel targeting AMD is short-term and short-sighted.
Intel targeting Apple (and ARM in general) is looking further ahead.
Coz if ARM becomes more popular, both Intel and AMD will lose...together.
Nvidia using ARM for their car driving systems
But Nvidia using x86 for their DGX supercomputers
One advantage that x86 still has over ARM, and this even shows up in gaming consoles as well, is that x86 has been built over the years to focus on speed to "dumb" code. And majority of code done by human is very dumb.
Dumb here just means very sequential with lots of dependencies in the lots of branching.
You will find that if you try to run the same game at zero graphics and unlimited fps, you will tend to get few hundreds to thousands FPS with x86 and far from that with ARM.
Intel change boss mah, confirm got direction change![]()
Personally I believe full parallelization can never be possible when it comes to decision making. A combination of something as a dumb overseer to assign tasks to embarassingly-parallel GPUs is likely the future. Even AI network computing doesn't help here, since we are getting bottlenecked by the signal propagation speed (which also shows itself as the memory speed wall), but x86 has had lots of features to ownself speculate the execution ownself. Although M1 has improved itself by a lot over the original ARM.
The question however is, how often do we need final results at the rate of more than 200 results per second. Once a certain amount of speed for simple code is reached, we don't really need it to be faster, while we need complex tasks to be faster but those can be parallelized. Of course, Wirth's law will manage to undo any speed advances so the arms race remains. And from personal experience, I think Wirth's law is winning. I mean look at how bad game ports can be.