[OFFICIAL] The Playstation VR2 owners thread

lordlad0

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This is the official thread for Playstation VR2 owners or would-be owners or people interested on it, a separation from the main PS5 thread.

What is PlayStation VR2?

PSVR2 is Sony's latest virtual reality headset made for the PS5 console. It is the successor to the PSVR1 which launched in October of 2016 and over the course of its lifespan had more than 600 games released for it. PSVR2 will enable you to play PSVR2 games running on the PS5. The headset is connected to the front USB-C port on the console via a 4.5m/14.7 feet cable.

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Release date: February 22nd 2023

Singapore MSRP: SGD869

What's in the box?

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Headset, controllers, earbuds, USB-A to USB-C charging cable for Sense controller, and wrist straps (use them, trust me).

If you do not wish to use the included ear buds you can use any headphones with a 3.5mm minijack cable or any wireless headset that is PS5 compatible.
Why only one charging cable? You already have one – it came with your Dual Sense.


Headset specs

Panels: OLED HDR panels with a resolution of 2000 x 2040 per eye.

Refresh rate: 90hz and 120hz.

Lenses: Custom Fresnel lenses with a field of view of 110 degrees. (10 more than PSVR1 and 20 more than Quest 2)

Tracking solution: Inside-out tracking with four front facing cameras on the headset which see your room and controllers. No external sensors needed. Gyroscope and accelerometer provide additional data.

Headset feedback: The headset has built in rumble to aid in game immersion as well as reducing risk of motion sickness.

Eye-tracking: Tiny sensors around the edges of the lenses detect your eye movements – in essence, the headset knows exactly where on the screen panel you are looking all the time. This has two uses:

  • Gameplay: The developers can use it as a gameplay device. Menu selection, aid with throwing, enemy targeting, social interactions ("eyes up here, Mister!") etc. Some of the cooler implementations in the launch lineup are Song in the Smoke (precise jumping), Switchback (enemies move when you blink), Rez Infinite (enemy targeting) and Before Your Eyes (scene changes when you blink).
  • Eye-tracked foveated rendering: By only rendering what your eyes are focused on in full resolution, precious resources can be saved by rendering the remaining portions of the image in a lower resolution. The eyetracking is so fast that you never notice it. Everything you look at will always be sharp. This is primarily what enables the PS5 to output visuals in the headset which are just as good as what it can output to your TV screen.

Controller features

Like the Dual Sense that comes with the PS5, the new VR Sense controllers have adaptive triggers. Game developers can simulate you pulling a bowstring or pulling a trigger with different levels of resistance. Or make picking something up even more tactile. No other consumer headset has controllers with these features.

On both controllers, the face buttons, thumb stick, trigger and grip button are capacitive. That means, the controller knows when you rest your fingers on them or lift them. Make a fist, open your hand, do thumbs-ups or point with your index finger – it's possible if the game developers incorporate it.

Setup and play space

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PSVR2 like its predecessor employs a halo design with a soft cushion cupping the back of your neck and your forehead. The vizor part can be pulled out in increments to help with putting it on as well as making space for glasses in the headset. Sitting lightly on your face will be a soft rubber gasket called the Light Shield which makes sure no outside light gets in and spoils the image quality. The light shield can be removed and is washable. Do not use soap or alcohol – water will be just fine.

PSVR2 will support both sitting and standing playstyles as well as full roomscale. The majority of games will not require more space than being able to stretch out your arms in all directions, but check the requirements for any given game on the PSN store before buying. During the setup process, the headset will scan your room to determine where your floor is and its dimensions. You can then use the controllers to make any corrections. This includes enlarging the play space beyond the headset's estimation if you feel it was too conservative.

During playing, when getting too close to the edge of your play space, a Holodeck-like grid will popup in the game to let you know you are getting dangerously close to your wall. The grid will disappear again when you move away from it.

For advice regarding wearing glasses and how to avoid motion sickness, check out the FAQ at the end of the OT.


The social screen (TV output)

If you have the TV on while gaming in VR, what you see and hear in VR will be shown on the tv. This is handy if you have guests over who want to try VR. Nothing is more frustrating than trying to guide someone who are in VR when you can't see what they see. Since PSVR1 supported it, it should also be possible to do local multiplayer games where different views are shown in the headset and on the TV.

After having setup the PSVR2 for the first time, you do not need a TV to use it if you don't care about the social screen.


Audio

While PSVR2 comes with ear buds, that type of audio solution is not for everyone and it's not optimal if more than one person is going to use the headset. Enter headphones. You might have seen the term "Tempest 3D Audio" thrown around. This is something done in software on the PS5. Any stereo headphones connected to the audio jack on the PSVR2 will support 3D audio just fine. The same goes for any PS5 compatible wireless headphones.


If you want to have the sound play back on your speaker system instead, this is possible too, though the directionality will be less precise than headphones. You can designate a sound anchor ("my TV is here!") which means the headset will know roughly where you are in relation to your front speakers and therefore let the PS5 know which speaker to use when you turn around. Sounds coming from higher and lower elevations will not be correct though. You'll get a somewhat accurate 360 degree sound experience but not a 3D one.

There are no volume controls on the headset itself apart from the See-through button which can be optionally reconfigured as "Mute microphone", so you might want to get headphones with integrated volume controls if you don't want to adjust volume via the PS5 device menu.

The headset also has an integrated microphone for multiplayer chat.


Cinema Mode

Did you know that apart from VR games, you can also watch any 2D content in your PSVR2 headset? Why would you do that though?

  • How about watching Netflix, Disney, Apple Plus, Amazon Prime or HBO Max on a 120" OLED HDR screen?
  • Or playing God of War Ragnarok on a 120" OLED HDR Screen in 120fps framerate?
  • Or a Blu-ray of Thor 2: The Dark World?
Anything your PS5 can output to a TV can be shown in the headset on a screen which has a user customizable size. Expect a range of 75"-250" perceived screensize. The video portion itself is limited to 1920x1080 resolution which might sound low, but it makes sense considering the dynamic resizability of the virtual screen. The social screen and therefore external audio is disabled in cinema mode – it's headphones only.

John Linnemann from Digital foundry said cinema mode was "infinitely more viable than on PSVR1" and in some ways comparable to a nice (but giant) 120hz OLED TV.

When in Cinema mode, the game or media part is like a giant screen situated in a perfectly black void. Combined with the light blocker on your face, you will be immersed like in the darkest of cinemas.


The Notable Launch Window games

Horizon: Call of The Mountain

Resident Evil 8: Village
(free for owners of the PS5 version
Gran Turismo 7 (free for owners of the PS5 version)
Song in The Smoke (free for owners of the PSVR1 version)
Kayak VR: Mirage
Star Wars: Tales from The Galaxy's Edge
No Man's Sky (free for owners of the PS5 version)
The Walking Dead: Saints & Sinners Chapter 2 – Retribution
(March 21st)
Crossfire: Sierra Squad (summer 2023)
The Dark Pictures: Switchback (March 16th)



Among many others.....
 

lordlad0

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FAQ:

Motion sickness: This is going to be my first VR headset. I'm worried about motion sickness. How should I prepare myself?
-Short answer, start with lighter games and don't use the sticks to turn. Long answer.

Glasses: I wear glasses. Will they even fit in the headset? Is it safe? Will the experience be ok?
-Short answer, they should fit no problem with most sizes. Check out Dan Ryckert from Giantbomb. His huge frames fit with no issue. Long answer, be careful (and get lens inserts).

IPD range: What is the IPD range on the PSVR2?
-The IPD range is 58-72mm and can be set via a dial on the outside of the headset. The software in conjunction with the eye-tracking will guide you and tell you when you’ve set it correctly. IPD stands for Inter Pupilary Distance and is the distance between your eyes.

Backwards compatibility: Can I play PSVR1 games on a PSVR2? Since they are PS4 games should they not work?
-Due to the different tracking solutions and controllers, PSVR1 games can't be played on the PSVR2. Lot's of games are getting ports to PSVR2 though and most of them are free for owners of the PSVR1 versions.

PS5 or PSVR2 games: Are PSVR2 games the same as PS5 games?
-Yes and no. PSVR2 games are PS5 games that only work via the connected PSVR2 headset. Disc-based releases will be marked like this.


Performance: I've seen some pretty good looking videos of PSVR2 footage. Do the games really run at that framerate with those visuals in the headset?
-No, often better. Games can either run at 60fps reprojected, 90fps native, or 120fps native. Reprojected means the game renders at 60fps, but headset movement renders at 120fps. It makes it feel like you are playing a 120fps game but gives the devs the resources to go nuts in the visual department. There are no 30fps or 40fps games in console VR. Most games will run at 90fps or above on the PSVR2.

Specs: How does the PSVR2 compare to other headsets?
-Very favorably. Almost no manufacturer makes consumer headsets with OLED panels anymore. The resolution is much higher than the 1,000 dollar Valve Index and slightly higher than the Quest 2. No other consumer VR headset has HDR panels, headset rumble or controllers with resistive triggers. From reviews and impressions, this is the brightest and highest contrast headset on the market. Eyetracking is also a feature so far reserved for headsets costing more than twice what PSVR2 retails for. Compared to PSVR1 it's like going from PS3 directly to PS5.

Controller battery: What's the battery like on the controllers? How long can I play for?
-This will vary on a per game basis, but reports suggest between 4 and 7.5 hours.

Peripherals: Are there any peripherals I need to get the most out of my PSVR2?
-None. While a charging dock for your controllers is quite handy, it's not obligatory. Connect your two USB-A to USB-C cables (one with PSVR2, one with PS5) to the back of your PS5 and set it in Rest Mode. It will now charge any connected controllers. You should also be able to use a phone or tablet USB-C charger



The wire: Why isn't this wireless like the Quest 2 or Pico 4?
-While having a wireless option would have been great, it does come with drawbacks which Sony deemed not worth it at this time:

  • The headset would have been more heavy due to needing a battery.
  • The cost would have been much higher due to battery, wifi chip, more cooling needed.
  • Battery life would be severely compromised due to the high power draw of eye tracking.
  • Image quality would suffer due to the compression.
  • The stability of the connection is very dependent on local factors which Sony can not predict or mitigate.
Extending the wire: The length isn't long enough for my setup. Can it be extended?
-Yes, but not by much. USB-C cables with the kind of bandwidth needed for VR rarely go over the length of the PSVR2 cable. Some reviewers have successfully extended it by 1-2 metres/3-6 feet, but more than that is not something you should count on. Look in this thread for recommendations regarding cable extenders that work reliably.

Replacing the wire: Can the wire be replaced? My cat loves chewing on the damn things.
-Replace the ca…. ahem, I mean, while it IS strictly speaking replaceable, it is not something most users would want to do. Since it's proprietary it is doubtful you would be able to buy a new cable. Sony support should be able to do it easily though. See the official teardown video to get an idea of the complexity.

Comparison with other wired headsets: I've played Quest or Pico wired to a gaming PC. Will this be comparable image quality wise?
-While the fidelity (resolution, shadows, lighting, textures etc.) depends on the specs of the PC, colours, clarity, sharpness, and perceived resolution will be higher on PSVR2. While the stand-alone headsets use a normal USB-C data connection to transmit a compressed image, the PSVR2 uses the Displayport-protocol over USB-C. What this means is an uncompressed image like what you get via the more bulky cables high-end PCVR headsets use. It's like streaming versus a real video connection. And that's without even taking the OLED HDR panels into account which will look vastly better than the LCDs of the standalone headsets.


Lenses: I've heard a lot about pancake lenses. Why does PSVR2 have Fresnel lenses?
-It's a tradeoff since there is no perfect solution. Pancake lenses are thinner/lighter with a better sweetspot for clarity. But they are much dimmer, requiring brighter display panels so they rarely get used with OLEDs. Pancake lenses are also much more difficult to get a wide field of view (so far). Sony prioritized FOV, OLEDs and panel brightness. Judging by early impressions and reviews, it was not a bad bet. These are also custom lenses which should have a better sweetspot and less glare (god rays) than the PSVR1 and Quest 2.


Field of view: I see the FOV is 110 degrees which is at bit better than the 100 degrees of the PSVR1 and a lot better than the 90 of the Quest 2. Why not go even bigger like some PCVR headsets do?
-The bigger the FOV, the lesser the pixels per inch become. Think of it as hurting the perceived resolution if you increase the FOV. There is also some distortion at the edges of the display in very high FOV headsets. It's a tradeoff and 110 degrees is a very good compromise between high FOV, no distortion and good sharpness. Had the FOV been 120, the screendoor effect would have been more pronounced.

Cinema mode and 3D: Since a VR headset is also a 3D display, can I watch 3D movies on the PSVR2?
-Sony hasn't enabled 3D Blu-ray playback on the PS5 yet (they haven't paid the license, it's purely software) but it is possible they will do so in the future. Nothing is stopping Netflix and other streaming providers from doing 3D streams but it seems unlikely to happen.

Cleaning the headset: How do I clean the headset – I don't want to damage it.
-The rubber portions of the headset can be cleaned using a damp cloth or in the case of the light shield, it can be removed completely and rinsed under a tap. Do not use soap or alcohol. The lenses themselves should be wiped using a microfiber cloth of the same type used for glasses. Do not use sprays or any cleaning liquid. Just breathe on the lenses to get a tiny bit of moisture on the surface and then wipe in circular motions with the cloth.

Safe for kids: Will it be ok to let my kids use the PSVR2?
-Depends on their age. Until the age of 12, kids' eyes are still developing so prolonged VR use is not recommended by headset makers. A child will also have other things hindering their enjoyment. Due to having smaller heads, the headset might be too heavy or simply too large to be able to sit firmly on their heads. Their IPD might also be smaller than the headset's lowest value of 58mm. In that case they will strain their eyes and get headaches. Parents, be cautious.
 

lordlad0

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Games that I already got for PSVR2 (because i already got the PS5/PSVR1 version):

No Man's Sky
Resident Evil Village
Job Simulator
The Walking Dead: Saints & Sinners


Will be buying:
Horizon: Call of the Mountain
Switchback VR
Kayak VR
 

velcry

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Games that I already got for PSVR2 (because i already got the PS5/PSVR1 version):

No Man's Sky
Resident Evil Village
Job Simulator
The Walking Dead: Saints & Sinners


Will be buying:
Horizon: Call of the Mountain
Switchback VR
Kayak VR
I missed out on PSVR1, so this is the first time I'm getting into VR. Super excited!

Getting Horizon and Kayak too, thinking of Tentacular since that has been getting good reviews too. Don't forget to pre-order from PSN in time to get a small discount!
 

popeyes

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Anyone PO from Sony store? Have u gotten any delivery status?
 

Oranger

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Been anticipating its arrival. Gotten Horizon, GT7 and After The Fall ready. Tomorrow can't come soon enough!
 

popeyes

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Seems like I can't purchase after the fall, do I have to purchase ps4 version instead?
 

swifter78neo

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Did anyone here pre-order the PSVR 2? I pre-ordered from Sony Store Singapore back in November but have not received any delivery notification.
 

lordlad0

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Did anyone here pre-order the PSVR 2? I pre-ordered from Sony Store Singapore back in November but have not received any delivery notification.
Dunno about sony store but I pre-ordered from qisahn and they emailed me to go collect tomorrow afternoon..
 

lordlad0

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Resident Evil Village and Gran Turismo 7 just got a patch to enable PSVR2 support.

Just installed them and the PSVR2 icon appears on the game title now on your PS5
 

velcry

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Resident Evil Village and Gran Turismo 7 just got a patch to enable PSVR2 support.

Just installed them and the PSVR2 icon appears on the game title now on your PS5
Slightly regretting not getting GT7 on sale during the December period now =D
 
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