Pascal in trouble with Asynchronous Compute code

ondooy

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Pascal in trouble with Asynchronous Compute code


According to our sources, next GPU micro architecture Pascal from NVIDIA will be in trouble if it will have to heavly use Asynchronous Compute code in video games.

Broadly speaking, Pascal will be an improved version of Maxwell, especially about FP64 performances, but not about Asyncronous Compute performances. NVIDIA will bet on raw power, instead of Asynchronous Compute abilities. This means that Pascal cards will be highly dependent on driver optimizations and games developers kindness. So, GamesWorks optimizations will play a fundamental role in company strategy. Is it for this reason that NVIDIA has made publicly available some GamesWorks codes?

rumors okay... :D
 

wwenze

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Does intel support async compute?

There is a reason I ask this question
 

Meteor84

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they taking a leaf out of android's book? when in doubt, more power. optimizations are so in the 90s :D
 

Humster

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Game Developers kindness.

Since when that is a problem? When enough $$$ you can get Developers crawl all over you.
 
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