Ragnarok Origin

jigglymochineko

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Enchants:

The ongoing debate between MATK and MAGIC usually boils down to personal preference and playstyle. Here's a quick comparison:

MAGIC gains value in PVP as faster casting time provides better control compared to having high MATK but slower cast time. Remember, the longer you stay static casting, the more vulnerable you are. If you're opting for an offensive AoE, you are inherently putting yourself in danger and making your cast more prone to cancellation.

MATK, on the other hand, is more suitable for situations like PvE where your need for quick reactions isn't as high (aside from dodging MVP/Boss AoEs). It can also be an option for PVP if you're defending a chokepoint in War of Emperium, though faster cast time typically means more Gravity stacks on the ground.

For heavily invested (or "whaled") Wizard accounts, MAGIC is typically the preferred option since damage isn't an issue - the cast time is.

When it comes to substats, they aren't as crucial for non-whale players. However, if you're striving to min-max, then Matk % should be your priority, supplemented by Dex/Int stats or Ignore Mdef if you plan on playing Sage in the future.

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Eventually, enchant levels can go up to level 10 which means you can, in due time, instant-cast your Gravity Field. You can do this much sooner with the help of a T3 Dunnel and Co-Processor Activation.

Feathers:

The most common question with feathers, is: Is 4 yellow 1 Purple a good idea even if your Dark and Light feathers are only Tier 1-3. Short answer: For PVP yes it is.

Raven’s Hour is the only set that gives PVP Bonus.

For PvE however, with how accessible Time/Space feathers are now with the War of Emperium shop and other events, it wont be an issue if you go for those feathers instead of Dark/Light if you’re a low spender who doesn’t really care to compete in PvP.

For our Purple Offensive option, I prefer to use Glory to get my VCT values up as soon as possible.

For Defensive, I use Grace Tier until I accumulate enough extra feathers to transition over to Truth feathers which are pretty expensive to upgrade for a new player. I choose Grace because the HP bonus gets multiplied in PVP situations.

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jigglymochineko

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Verus:

OFFENSIVE CORES

Psychokinesis Boost is our #1 Priority.



Co-processor activation is next.




Then DPS cores are a good combination like:

Core Overload pretty self-explanatory, has more upsides than downsides.
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Bloodthirst helpful especially towards mobs that you can 1-hit or almost one-hit with the combination of Megaton Bash and Fierce Bash sigils.



Cold Blood acts as an execute-type core. Not the best for us, but still a good option if you can get it on a dual-skill core.



Mana Length Reversal can be very good as well, since everything that’s melee range whether in pvp or pve will want to get close to you to kill you. Like when you’re tanking a Mini-boss. Or in PVP when Sacri Paladins are trying to kill you.



Mana Length Boost is good for situations where you’re either on defense in PVP or not getting aggro/tanking a boss. A good example is when you’re defending a chokepoint, it’s good to have this core because you should always be max-ranging, and during MVP fights where you’re not the one tanking, you can still do max damage to the boss even if you just let the edge of your Gravity Field hit the boss.



Deadly Swamp not the most crucial, but decent to have on a dual-skill core, but never as a main core skill.



Sould Draining Module provides a decent stackable buff that only expires upon death. Good to have as part of a dual-skill core.



DEFENSIVE CORES

Holy Light Shield
counts as a defensive and offensive core, but is valued more for it’s anti-burst properties especially against Asura. This gives your defensive sigils more leeway to activate and keep you alive if people cant just burst you down.



Chanting Barrier is good if you’re still on the slower cast-time side. Can also be a play-making core to mitigate damage if you’re expecting it to come like Asura/Soulbreaker etc. but that requires more towards mechanical skill so it is not as reliable as it will be for some.
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Muscle Block is good to have as a dual-skill as well, because of the added mitigation which also helps you survive huge bursts.



Crisis Resistance works really well with Deadlock Aurora because it helps you mitigate damage so you dont get bursted down faster than the sigil activation.



Statue:

Statues will vary for some, since people who spend will get them sooner, but for F2P/Low-spenders, you wont be able them quick, but as the game progresses the option opens up for you as well after you max out your early statues.

Valkyrie Duel is a must max because the parts you need to level it up can be easily gained through killing Minis. Be sure to check if the Mini-boss you are about to hunt can drop Shield of Duel.



The other statue you should max alongside Duel is Valkyrie - Rune:

It’s the go-to for Magic users as opposed to Wisdom for PATK users.
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As for the yellow statues, you will at least open every single one besides Omni, which is for pets only.

As for the red statue, it can be quite expensive, but it is one of the best sources for PVP/PVE stats.

Medals:

For Glory Medals

Max out



Defensive Medals you can get if you feel like you need more mitigation for different types of content, and also because at earlier levels, they are much cheaper than your offensive medals that you most likely leveled up first.



Medal of Gratitude and Loyalty are for Pets only. Eventually when you have your Utility pets, it will be worth leveling Medal of Gratitude to give them some extra survivability. But do not take these as of yet.



FAITH MEDALS



Green medal is kept at level 5, because it is only for pets, and beyond level 5, it gets too expensive.If you enjoy PVP and want to focus on that more, spend your



Flower Seeds on Fire Medal instead of the Spring Water medal, after you level it up a bit so you dont fall too far behind in the PvE side of the game(you still need to grind and do dungeons, after all.)But this way, you can enhance more damage using this resource outside of Snowflakes when it comes to PVP.



Snowflakes will be split between Storm Medal and Medal of Innocence. Frost Medals you can leave at 10 for the timebeing because it does get expensive after 10, but still worth getting it there for the extra mitigation.Thunder Medal we completely ignore because it is a pet only medal and we dont need scaling on Pet damage.
 

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Sigils:

Sigils I will give a very general outlook, in certain scenarios where people can afford to buy or are lucky enough to get sigils like Frozen World, then feel free to use them. Otherwise, not everybody can afford or is lucky enough to get this sigil.



Active Sigils:

a.) Blue Sigils


Primal is good to have, especially because it is so easy to level, that the passive stats that come along with it, tend to be more valuable than the buff itself because of its consistency.

b.) Purple Sigils

Primal - If you can reliably get top 20 every week in Juperos, you can use the red version. Otherwise, Blue Primal is easier to level and will give you more passive stats for less. Otherwise, if Zeny is not an issue and this sigil is available in your server, max this one out.

Radiant Guardian - Easier to level, and very crucial during clutch moments in PvE or during PVP when you’re going for a push or countering a push.

Divine Sword - Decent DPS, if leveled, might be able to net you a free kill during Arena to decrease their life by 1. Otherwise, I would generally not use this sigil.

Yellow Sigils:

a.) Primal - Use the Red sigil instead if you have it, or level your blue/purple one.

b.) Photon Burst - Same as Radiant Guardian, but harder to level. Can be used if RG is still low level.

c.) Descending Swords - Same as Divine Sword but with higher base damage.

Red Sigils:

a.) Primal - If you can get top 20 every week to level this sigil, use this one.

b.) Frozen World - The only thing bad about this sigil is the fact that you either have to be really lucky or you have to whale out to get it. Otherwise this sigil is amazing at mass-pvp. Holds a higher value at pushes or counter-pushes than RG/

c.) Holy Light Descending - Red version of Radiant Guardian, also really good for pushes or counter-pushing another stack.

d.) Sword Ultimate - Can probably net you a kill everytime its off cooldown unless you’re up against somebody really geared.

Class Sigils:Our class sigils do not cater to Gravity Field at all, unlock other class sigils first for collection bonus. Then you can upgrade your current class sigil moreso for the passive stats.

Passive Sigils:My go-to is a combination of

Immortal Body



Deadlock Aurora



Flowing Shield



And

Silver Soul:



All of these besides Deadlock Aurora, give you PVP stats, which is crucial. Seeing as ROO is mostly a PVP game with huge benefits tied to PVP game modes, you should focus on these sigils.

You can substitute Deadlock Aurora for Silent Escape because it gives PVP DMG Reduction as well. There are other Purples that give PVP DMG Reduction, but they are either too expensive, or too limited at the moment.

Having a good foundation of Blue Sigils is a better move. That way, the sooner you max them out, the sooner you can use the extras as a additional source of zeny, while enjoying the benefits of maxed out sigils.

Mounts:

Any mount that adds damage will do, or you can use the Luna Trojan Mount for GCD if you have the budget for it.

Pets:



Bapho Jr. for the heals. Can be used in conjunction Choice Fate sigils to sustain the damage it deals to you, which also helps with healing done when doing your Team Reward runs.
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Dunnel - This pet is useful for dealing with low-level mobs due to its Magic Resistance (MR). However, its utility in the late game is somewhat limited unless you can elevate it to at least Tier 3 for the enhanced buff. After this point, you should shift its equipment from offense to defense, while still retaining Cooldown (CD) Reduction substats. The primary aim is to ensure its survival for the maximum possible duration, enabling it to consistently provide you with its buff.
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Earth Lord is good for luring mobs, and is required especially for spots like the quadruple Dark Frame spot in Glast Heim.



Child of Earth - This should be the only pet you buy from the pet store. It is basically a requirement if you want additional survivability in PvP.



Volcanic Bulldog is a largely underrated pet for PvP. The shield it gives you can usually be the difference between you getting bursted down and the enemy not doing enough damage to take you down before you sigils kick in.



Having Munak on your team when doing TSA adds 8% more magic damage thanks for Magic Power Halo that it gets when it his Tier 9.



Fire Elemental is good for the surprise meteors and especially when fighting Earth monsters like in TSA. If the boss is earth element, Fire Elemental deals very good damage to it.
 

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Leveling Spots:

FAQs

1.) Is Magic Crasher viable?

In PvP against organized guilds, not as much, especially in War of Emperium. It has similar problems to ADL Snipers, where getting close enough to deal damage without dying is a challenge. However, it's a fun build, but it's not very effective unless your target is a stationary mob.

2.) How to lower Cast time?

Cast time is influenced by two factors: Variable Cast Time (VCT), which can be reduced by DEX and INT, and Fixed Cast Time (FCT), which is harder to reduce. However, it is still possible to achieve instant cast with a combination of co-processor activation, gacha costume bonuses, high level MAGIC Enchants, T3 or T8 Dunnel buffs, and certain cards.

3.) Best methods for leeching Pallies as Wiz?

Gravity Field is your best bet.

4.) MDMG or MATK?

Both are important. There's no ultimate stat between the two as they complement each other.

5.) Pvp and PvE builds?

Refer to the details posted above.

6.) Does Core Overload affect Gravity Field considering its built-in slow?

Yes, Core Overload still affects Gravity Field damage.

7.) Meteor or Gravity Field?

Meteor is good if you have enough ignore magic damage and particularly if you're countering the element you're up against. Notably, the Meteor Prediction red core effectively eliminates Meteor's delay. One difference, though, is that Gravity Field can be used at maximum range more easily. With Meteor, if the meteor itself doesn't physically hit the target, it won't deal damage, even if the target is in the meteor circle's supposed area of effect.

8.) Does Fatal/Resilience work outside of Temple of Nightmare?

Without more specific information about these mechanics, it's challenging to provide a definitive answer. Please refer to the specific in-game descriptions or seek advice from experienced players.
 

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Sage (lv70+)​

Written by Marvz#7663 from ROO Discord Tavern
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Sage Class Guide​

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Are you eager to explore the Sage class in Ragnarok Origin? This comprehensive guide will equip you with a deep understanding of the Sage class, its abilities, potential builds, and strategies.

Becoming a Sage:​

To embark on the Sage path, adventurers must reach the necessary level and fulfill specific prerequisites. This decision is pivotal, as it demands a profound comprehension of various aspects and their interplay.

Versatile Abilities:​


  • The Sage class boasts a vast array of abilities suited for both offensive and supportive playstyles. Here are some notable abilities:
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  • Ice Bolts: Proficient in harnessing the power of ice, Sages can unleash freezing energy bolts at foes, inflicting frost damage.

  • Electric Arcs: Drawing from their mastery of lightning, Sages can cast electric arcs that stun and harm enemies, potentially paralyzing them.

  • Fire Bolts: By conjuring flames, Sages can fire burning bolts that deal damage over time and have the potential to ignite foes.

  • Magical Rod: Equipping a magical rod enhances spellcasting, granting greater potency to their magical abilities.
 

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Free Cast:​


  • Sages possess the "Free Cast" talent, enabling them to cast spells with swiftness and efficiency. Reduced casting time and diminished interruption risk make them formidable forces on the battlefield.
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Ground Magic Resistance:​


  • The Sage's ability to create an area where ground-targeted spells have no effect is invaluable. This power offers strategic advantages to both allies in PvE and PvP scenarios.

Cleansing Wave:​


  • With a wave of their hand, Sages can dispel negative effects and curses from themselves and their allies, fortifying the group's resilience in the face of adversity.


Conclusion:​


  • The Sage class requires a harmonious blend of strategic acumen, elemental awareness, and rapid reflexes.

  • By merging offensive spells with crowd control skills, Sage players possess the capacity to decisively influence the outcome of conflicts.

Continuous Learning:​


  • The Sage's journey is an ongoing quest for knowledge and development, akin to other classes in the realm of Rune Midgard.

  • Every encounter serves as an opportunity to refine abilities and deepen comprehension of the mystical elements that define Ragnarok Origin.

Embodying the Magic of Ragnarok Origin:​


  • The Sage class embodies the very essence of the enchanting world of Ragnarok Origin, where adventurers transform into legends through their actions and mastery of arcane arts.
As you step into the shoes of a Sage, remember that your choices regarding skills, builds, and tactics will shape your adventures and determine your triumphs in the extraordinary universe of Rune Midgard. Unleash your potential and become a legend through your mastery of the Sage class and the enchanting magic of Ragnarok Origin!

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Sage (lv70+) #2​

Written by PlayPost Team from ROO Discord Tavern
Sage / Professor is a profession that excels in single-target DPS, capable of inflicting serious damage. Besides, they also perform well in PvP, especially in modes with fewer players such as 5v5, where they can truly shine. With their ability to inflict heavy damage on single enemies, they are a suitable choice for hunting MVP bosses or for grinding. Sages can also create and sell elemental scrolls.

What we should know about Sage / Professor​


  1. The Sage/Professor profession primarily focuses on single-target attacks, with a limited range of skills.

  2. Sage/Professor can craft and sell Element Scrolls, which allow users to deliver attacks on the element they have imbued.

  3. Many skills of this profession are based on Max SP, so apart from MATK, SP is another factor that affects many skills.

Recommended Build for Sage / Professor​

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Triple Bolt Build​

If you enjoy dealing intense and continuous damage, the Triple Bolt path is one that can deliver powerful and persistent damage. This path allows you to inflict severe damage by using various elemental Bolt skills consecutively up to 3 times, thanks to the Double Casting skill and the effect of the Triple Casting cogwheel. The Triple Casting allows us to cast Bolt 3 additional times. It's fair to say that without it, our damage would significantly decrease. The gameplay is not complicated, you simply lay out the elemental ground and use the elemental Bolt to attack the chosen target.
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For basic equipment, Elemental Source is recommended for weapons to enhance the damage of various Bolt skills. For off-hand, the Book of Lies is suggested. For other slots, the Magic Master set is recommended. For accessories, it is suggested to find those that increase MATK and SP to boost the character's damage.
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Auto Spell Build​

This is a build that deals intense damage through various Bolt skills. It becomes highly efficient after upgrading to 3rd job because it gets the Auto Cast skill. The main gameplay involves activating Auto Cast > Chant Mastery > laying down the desired elemental skill on the ground, then normal attacking. After that, our normal attacks have a chance to deal damage according to the element of the skill we applied on the ground.For Auto Spell gear, it's recommended to use the Elemental Set for weapons. As for protection, Sprint or Rider's Suit is recommended. For accessories, it is suggested to find items that increase MATK and Max SP to boost character damage. If some believe they lack a considerable amount of ASPD, they may seek to invest into this aspect as well.

PVP mode for Sage​

The arrival of Sage has had a significant impact on PVP, especially in large-scale battles like Guild League or War of Emperium. This is because the profession has the Earth Element Domain skill, which makes almost all AoE skills unusable. In addition, it has the Chant Removal skill to increase casting speed and Dispel to remove buffs from the opposing side.

Element Scroll​

Element Scroll is a special item that a Sage / Professor can craft. Once activated, it provides a buff to the user for 300 seconds, transforming non-elemental attacks into the element of the used scroll. The available elements are Earth, Water, Wind, and Fire. A few key points to note are: 1. Wizards with the Magic Crasher build can attack with different elements. 2. ADL Snipers can have their birds attack with various elements. 3. Bard / Gypsy with the Fantasy Rhapsody skill can attack with different elements. 4. The buff times do not stack, so you need to activate it repeatedly. If you activate it again before the time runs out, the timer will reset.Finally, Sage/Professor class is suitable for players who particularly enjoy boss hunting as they can deal intense damage to single targets. They also perform well in PvP scenarios. However, they may not stand out in large-scale battles compared to classes with numerous AoE skills.
 

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Warlock(lv100+)​

Written by #weijin0993 from ROO Discord Tavern
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After reaching Base Lv.100 and Job Lv.40, adventures are able to change your job from High Wizard to Warlock.
As in previous times, adventurers need to go through a job change quest, getting through a series of scenarios to finally realize a job change.
Once you change to Warlock, there will be new skills, and leveling your job from Lv.1 to Lv.40 can learn new skills.
Since it's Wizard, the job is mastering four elements as well as ghost element.
Every time you upgrade your Job level by five levels, it will grant you passive stats to strengthen your character.
And when it comes to builds, it can be divided into 3 main builds:

  1. Blazing Spark: Fire/Wind build

  2. Glacial Quake: Earth/Water build

  3. Soul Buster: Ghost build
 

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  1. Blazing Spark: Fire/Wind build
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  1. Glacial Quake: Earth/Water build
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Marsh of Abyss - An ST Earth Damage skill

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Earth Strain - An empowered Earth skill dealing AoE Earth DMG with debuff

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Frost Nova - A ST Water skill

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Jack frost - An empowered AoE Water skill that causes debuff

 

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  1. Soul Buster: Ghost build
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Soul Barrage - A passive skill that deals ST Ghost DMG per 3 sec



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White Imprison - A ST Ghost damage skill that increases the DMG of subsequent Ghost DMG skills dealt on target

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Soul Strike - A skill that freely casts 3 energy balls to deal damage

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Soul Expansion - An empowered ghost skill that deals powerful ST DMG

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Teleport - A skill that sends you a short distance to the target direction, which can cross terrain.

==================================================================== Each 3rd job has its own unique charge-up gauge. For Warlock, it will be Tetra Vortex.

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For every 3rd job basic skill cast by Warlock, 2 orbs will be earned and stored in the spell book, which can be consumed to cast empowered skills. It also stores the spells you cast. When it is fully charged, you will be able to unleash multiple spells at a time for super burst damage.

For Warlock, all 3rd job skill-specific weapons are one-handed, so it's nice you can have the shield. The weapon choice will be available from S2 Divine Armament.

When your job is advanced to a 3rd job, it comes with the Nebula Path and Nexus Engine, and these 2 systems are strong enough to improve your character. Let's look forward to them!
 

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Warlock(lv100+)​

Written by #weijin0993 from ROO Discord Tavern
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After reaching Base Lv.100 and Job Lv.40, adventures are able to change your job from High Wizard to Warlock.
As in previous times, adventurers need to go through a job change quest, getting through a series of scenarios to finally realize a job change.
Once you change to Warlock, there will be new skills, and leveling your job from Lv.1 to Lv.40 can learn new skills.
Since it's Wizard, the job is mastering four elements as well as ghost element.
Every time you upgrade your Job level by five levels, it will grant you passive stats to strengthen your character.
And when it comes to builds, it can be divided into 3 main builds:

  1. Blazing Spark: Fire/Wind build

  2. Glacial Quake: Earth/Water build

  3. Soul Buster: Ghost build
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  1. Blazing Spark: Fire/Wind build
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  1. Glacial Quake: Earth/Water build
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Marsh of Abyss - An ST Earth Damage skill

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Earth Strain - An empowered Earth skill dealing AoE Earth DMG with debuff

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Frost Nova - A ST Water skill

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Jack frost - An empowered AoE Water skill that causes debuff
 

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  1. Soul Buster: Ghost build
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Soul Barrage - A passive skill that deals ST Ghost DMG per 3 sec



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White Imprison - A ST Ghost damage skill that increases the DMG of subsequent Ghost DMG skills dealt on target

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Soul Strike - A skill that freely casts 3 energy balls to deal damage

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Soul Expansion - An empowered ghost skill that deals powerful ST DMG

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Teleport - A skill that sends you a short distance to the target direction, which can cross terrain.

==================================================================== Each 3rd job has its own unique charge-up gauge. For Warlock, it will be Tetra Vortex.

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For every 3rd job basic skill cast by Warlock, 2 orbs will be earned and stored in the spell book, which can be consumed to cast empowered skills. It also stores the spells you cast. When it is fully charged, you will be able to unleash multiple spells at a time for super burst damage.

For Warlock, all 3rd job skill-specific weapons are one-handed, so it's nice you can have the shield. The weapon choice will be available from S2 Divine Armament.

When your job is advanced to a 3rd job, it comes with the Nebula Path and Nexus Engine, and these 2 systems are strong enough to improve your character. Let's look forward to them!
 

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Thief (lv1-70)​

Written by Mumei #4529 from ROO Discord Tavern
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Thieves are masters of cloak and dagger. Surprise attacks and ambushes can always turn the tide of battle. They are from Morroc, the desert town of Rune Midgard.
Thief is mainly known for stealth kills and Poison. If you want to approach the enemy unnoticed, Thief will be the exact job you need. This means that using this job will include a lot of melee physical damage, so you will need to increase your Agility to increase the dodge rate. This also means enhancing your attack speed becomes quite necessary so you can deal continuous fast damage.
In this guide, we will look into:

  • Possible Builds for Thief

  • Recommended Skill Points Allocation

  • Recommended Stat Points Allocation

  • Recommended Equipment for each Build

  • Thief Class Progression

  • Leveling Spots

  • Special Tips for your Thief

1. Recommend Builds:


  1. Trick Control Thief - This build highlights the Trick Control skill that deals AoE damage to all targets near the thief.

  2. Auto Attack Thief - This build focuses on sheer attack speed and deals continuous damage. With the thief's double attack passive skill, you can deal double damage to the target when doing a normal attack. You can also use this build to trigger Auto skill cards when doing normal attacks.

  3. Envenom Thief - This build focuses on the single-target damage skill Envenom. This skill deals Poison element single-target damage and has a chance to inflict Poison status that makes the targets lose their HP every second.

2. Skill Points Allocation

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>For Envenom Build, max out Envenom, Double Attack, Increase Dodge, and Shield Dodge. Then allocate the rest of the points to Hiding.
For Trick Control Build, max out Trick Control, Double Attack, Increase Dodge, and Shield Dodge. Then allocate the rest of the points to Hiding.
Envenom deals Poison damage to the target and has a chance to inflict Poison status.Trick Control deals AoE damage to targets around the Thief.Double Attack deals double damage to your target when doing normal attacks.
> Both Increase Dodge and Shield dodge increase your ability to dodge incoming damage.
> Hiding makes you invisible for a certain amount of time.
 

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3. Recommended Stat allocation

For the Trick Control Thief - Max out STR for more damage. No need to add AGI early. As for the hit rate, you can rely on your equipment.

For the Auto Attack Thief - Put points to both STR and AGI with a 2:1 ratio. This increases both the base DMG and the attack speed.(Recommendation from ROO Team: Max out AGI for later battles at higher levels.)

For the Envenom Thief - Same with the Auto Attack Build, put points to both STR and AGI with a 2:1 ratio. This increases both the base DMG and the attack speed.

(Recommendation from ROO Team: Max out AGI too.)



4. Recommended Equipment

1. Auto Attack Thief:

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Weapon: Sandstorm

Armor: Thief Clothes or Combat Uniform

Garment: Ancient Cloak (Recommendation from ROO Team: Morrigane's Cloak)

Shoes: Bunny Slipper (Recommendation from ROO Team: Morrigane's Boots)

Accessories: Silver Ring

Cards: Picky, Ninetails, Andre, (Racial, Element, Size) Cards

Note: You will be using continuous auto attack so equipment that either adds STR or AGI will be good for this build.

2. Envenom Thief:

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Weapon: Poison Knife

Armor: Combat Uniform

Garment: Wool Scarf or Ancient Cloak

Shoes: Tidal Shoes or Bunny Slipper

Accessories: Silver Ring

Cards: Picky, Ninetails, Andre, (Racial, Element, Size) Cards. You can also use Zenorc Card to increase the chance to inflict poison status on the target.

Note: Envenom deals a small amount of damage since this is a DOT skill. You may want to add this skill to your normal attacks.

3. Trick Control Thief:

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Weapon: Poison Knife or Refined Dagger

Armor: Combat Uniform

Garment: Ancient Cloak or Wool Scarf

Shoes: Tidal Shoes or Soft Leather Boots

Accessories: Silver Ring (Recommendation from ROO Team: Ring)

Cards: Picky, Ninetails, Andre, (Racial, Element, Size) Cards. You can also add status effect cards to inflict status effects on multiple targets.

Note: Since this is a skill-type build, all the equipment either adds STR which increases Base ATK, or increases skill DMG.
 

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5. Thief Class Progression

After graduating from the Novice Academy, you will begin your journey by traveling to Morroc, the desert city of Rune-Midgard Kingdom, to receive your Job Change quest from the Thief Guild.

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The first quest is to flip a coin to test your luck

Next is to find the treasure chest and provide the correct codeword

Then you need to recite the codeword and summon Kidd the thief

To where you will be asked to open the chest

And for the last trial, you need to get past obstacles while hiding

Find the mushroom maker and defeat it

And finally, report back to the trainer and toss the coin again



Congratulations! You are now a Thief.

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You will be given a Dagger.

1. Once you change your job to Thief, focus on completing the "Twilight Lotus" quest.

2. You will be Base Lv.15 and will be able to unlock the daily commission quest. Do not spend your daily tickets here and hunt monsters outside the town first, until you reach Base Lv.17 where you can complete the "Traces of Baphomet: Sub quest."

3. Once done, hunts some Rockers and Thief Bugs until you reach Base Lv.22.

4. Continue the Main quest "Spirit Pieces."

5. Complete the rest of your battle time grinding in the following leveling spots.

6. Leveling Spots

Since daggers have less damage to Medium and Large monsters due to the Weapon Size penalty, you may want to target small-size monsters to inflict full damage.



1. Prontera West Gate - For Base Lv.10-20. Target Savage Bebe and Thief Bug.

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  1. Desert Crossroad - For Base Lv.20 up. Target Desert Wolf Baby and Scorpion.
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  1. Byalan Island - For Base level 40 up. Target Vadon and Hydra for Card.
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7. Special Tips for the Thief Class:

Pros and Cons of playing as Thief:

Pros:
Able to deliver continuous single-target damage in a short time without getting hit much. This job can kill an enemy in the shortest amount of time, meaning faster leveling at higher levels. Though the job will start slow.

Cons: Due to low VIT, thieves will take heavy damage in the beginning when the flee is low and will die in mobs because flee is reduced as there are more monsters attacking. This means you will use many potions at lower levels until flee becomes sufficient, or slow leveling depending on if STR or AGI is the primary stat pumped.



You need to be careful when fighting in aggro areas since you will take high damage.
 

jigglymochineko

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Assassin(lv70+)​

Written by PlayPost Team from ROO Discord Tavern

Thief is a unique and fascinating Job in Ragnarok Origin, known for its intriguing and powerful skills, especially in PvP. It is incredibly difficult to resist the allure of playing as a Thief, which is why many players pick the Job as their first choice when entering ROO. Let me guide you through some playing styles and strategies commonly used among thieves~

1.Overview

The Thief Job in Ragnarok Origin is highly popular for its unique playstyle and versatile skill set, particularly in PvP. This Job offers a distinct and unparalleled experience compared to other Jobes. Although Thief does not stand out in the early stages, once it advances to the Assassin Job, players can choose between two popular builds: Red Cut and Soul Breaker. Another path worth mentioning is the Critical Build, which is more challenging to play but exceptionally stylish. Let's focus on the Red Cut and Soul Breaker builds, as they are relatively easier to execute.

2.Pros and Cons


ProsCons
Thieves in Ragnarok Origin excel in PvP modes and can deal high damage to players in almost every contentDuring the early stages of the game, leveling up can be challenging for the Thief Job due to their low damage output
The Thief Job in Ragnarok Origin has a poison skill that can be used to enhance powerful damage.Thieves in Ragnarok Origin may not excel in PvE content as they are more focused on single-target damage rather than area-of-effect damage. This can result in slower monster group clearing
Playing a Thief in Ragnarok Origin can be resource-intensive, especially when it comes to card and equipment upgrades
In general PvE gameplay, where partying and overall efficiency are important, investing heavily in card and equipment upgrades as a Thief may not be desirable, and for challenging boss hunts, having a Merchant Job in the party can be highly beneficial

3.Thief Skill

This is a basic skill build that can help you level up and take on the path to becoming an Assassin. As for stats, prioritize STR and AGI.

  • Double Attack Lv.10

  • Trick Control Lv.10

  • Increase Dodge Lv.10

  • Envenom Lv.5

  • Shield Dodge Lv.5
After advancing to Assassin, reset the skills and make some adjustments. Replace Trick Control with Hide/Stealth Lv.9 and Back Slide Lv.1 because Trick Control is no longer necessary for Assassins.Note: We can reset skills and stats for free 3 times. After that, we need to purchase a Skill Reset Stick from the Diamond Shop for 100 Diamonds.
 

jigglymochineko

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4.Assassin - Venom build:

You will still use dual daggers. However, you will have powerful poison-inflicting skills to enhance your damage. These skills will grant you strong poison effects right from the start. It is recommended to allocate your stat points slightly towards Agi, Str, and Dex. This build is suitable for players who enjoy boss hunting.


  • Double Attack Lv.10

  • Increase Dodge Lv.10

  • Envenom Lv.5

  • Shield Dodge Lv.5

  • Hide / Stealth Lv.9

  • Back Slide Lv.1

  • Dual Wield Mastery Lv.10

  • Red Cut Lv.10

  • Enchant Poison Lv.10

  • Venom Dust Lv.10
 
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