Will Graphics Settings Help Reduce Giddiness During Gameplay?

darkarn

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Can take motion sickness pills. Increase FOV, disable camera shake and head bobbing...:s22:

I did think about that, just not sure what brand to go for. Also, I scared I build tolerance to the medication and thus will need more and more for same effect.

Go 3840 x 1080 curved widescreen.
The bigger viewing area will solve your issue.

Hmm, similar logic to using wider FOV in games?

You folks never thought of better displays?
Save up and get a better quality LCD display monitor.
For those gaming on laptops, sorry you have to suffer for it.

I high chance will be gaming on a laptop seeing how my next move seems to be a new laptop (I will discuss this in a future thread), but anyway, what you mean by better display? Size, the tech behind it (e.g. IPS, TN, LED) or brand?

it is a scientifically sound reasoning, don't have to "hope". the biological reason why people get simulation/motion sickness from playing games is because the motion they see with their eyes do not correspond to the sensors in their inner ears. which is why people succumb to motion sickness from FPS type of games, rather than RTS type of games. with positional tracking VR, what you see and what you sense in your inner ears are the same, hence eliminating the cause of motion sickness. but the position tracking must be very timely, if not it will still be a problem, as can be seen from earlier versions of VR headsets. so far, the anecdotal evidence from Oculus Rift and HTC Vive are very positive, ultimately it also boils down to individual bodily tolerance to motion sickness. if you are the type that will get motion sickness from a carousel, even a perfect positional tracking VR will not solve your problem.

so for those of you who say better or bigger screens is going to help, please explain your scientific rationale, as I don't think there is any.

Yes, maybe I should have phrased that statement better but the parts in bold are a big concern of mine...
 

darkarn

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you probably lost tolerance, which can be built back over time and exposure. the human body can pretty much adapt to many things through constant practice.

True, didn't realise this too. But then again, why I cannot build tolerance by just watching Youtube gameplay videos? I thought me doing that will be sufficient to at least not lose the tolerance...

Probably, I stopped gaming for quite some time during studies before staring again.

We in the same boat :eek: Maybe this is part of it eh...
 

kandinsky

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Some additional info on VR sickness/cybersickness. Some research shows people of Asian descent may be more susceptible, lol. Makes me feel lucky that I don't have it (yet...)

Virtual reality sickness (also known as cybersickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms.[1] The most common symptoms are general discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy.[2] Other symptoms include postural instability and retching.[2] Virtual reality sickness is different from motion sickness in that it can be caused by the visually-induced perception of self-motion; real self-motion is not needed.[1] It is also different from simulator sickness; non-virtual reality simulator sickness tends to be characterized by oculomotor disturbances, whereas virtual reality sickness tends to be characterized by disorientation.

Individual differences in susceptibility
Individuals vary widely in their susceptibility to simulator and virtual reality sickness.[2] Some of the factors in virtual reality sickness are listed below:[2]

  • Age: Susceptibility to motion sickness is highest between the ages of 2 and 12. It then decreases rapidly until about age 21, and continues to decrease more slowly after that.[9] It has been suggested that virtual reality sickness might follow a similar pattern,[2] but more recent research has suggested that adults over the age of 50 are more susceptible than younger adults to virtual reality sickness.[6]
  • Postural stability: Postural instability has been found to increase susceptibility to visually-induced motion sickness.[20] Not surprisingly, it is also associated with increased susceptibility to nausea and disorientation symptoms of virtual reality sickness.[2][21]
  • Flicker fusion frequency threshold: Because flicker in the display has been associated with increased risk of virtual reality sickness, people with a low threshold for detecting flicker may be more susceptible to virtual reality sickness.[2]
  • Ethnicity: Asiatic people may be more susceptible to virtual reality sickness.[5] Chinese women appear to be more susceptible to virtual reality sickness than European-American and African-American women; research suggests that they are more susceptible to vision-based motion sickness.[22] Tibetans and Northeast Indians also appear to be more susceptible to motion sickness than Caucasian people,[23] suggesting that they would also be more susceptible to virtual reality sickness, since susceptibility to motion sickness predicts susceptibility to a wide range of motion-sickness related disturbances.[5]
  • Experience with the system: Users seem to become less likely to develop virtual reality sickness as they develop familiarity with a virtual reality system. Adaptation may occur as quickly as the second exposure to the virtual reality system.[24]
  • Gender: Women are more susceptible than men to virtual reality sickness.[25][26][27][28] This may be due to hormonal differences,[25][27] it may be because women have a wider field of view than men,[25] or gender differences in depth cue recognition.[28] Women are most susceptible to virtual reality sickness during ovulation[29] and a wider field of view is also associated with an increase in virtual reality sickness.[30]
  • Health: Susceptibility to virtual reality sickness appears to increase in people who are not at their usual level of health, suggesting that virtual reality may not be appropriate for people who are in ill health.[30] This includes people who are fatigued; have not had enough sleep; are nauseated; or have an upper respiratory illness, ear trouble, or influenza.[2][31]
  • Mental Rotation Ability: Better mental rotation ability appears to reduce susceptibility to virtual reality sickness, suggesting that training users in mental rotation may reduce the incidence of virtual reality sickness.[31]
  • Field Dependence/Independence: Field dependence/independence is a measure of perceptual style. Those with strong field dependence exhibit a strong influence of surrounding environment on their perception of an object, whereas people with strong field independence show a smaller influence of surrounding environment on their perception of the object. While the relationship between field dependence/independence and virtual reality sickness is complex, it appears that, in general, people without a strong tendency towards one extreme or the other are most susceptible to virtual reality sickness.[5]
  • Motion Sickness Sensitivity: Those who are more sensitive to motion sickness in reality are also more sensitive to virtual reality sickness.[12]

https://en.wikipedia.org/wiki/Virtual_reality_sickness
 

darkarn

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Problem is u sit too near screen

Maybe, but that one a bit harder to solve when using laptop though.

Some additional info on VR sickness/cybersickness. Some research shows people of Asian descent may be more susceptible, lol. Makes me feel lucky that I don't have it (yet...)

Thanks, looking into these too!

And now I going to test out a bit with DOOM Open Beta (subject to whether system can play or not)
 
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True, didn't realise this too. But then again, why I cannot build tolerance by just watching Youtube gameplay videos? I thought me doing that will be sufficient to at least not lose the tolerance...
kandinsky mentioned the following in a previous post:
I think so, I imagine watching someone else's gameplay might be even worse than your own play, since you have zero anticipation of the movement.
so that might explain why watching other ppl's youtube gameplay videos dont work for maintaining tolerance much less building it.
 

wacko

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means just keep playing FPSes, each time play until you throw up, haha! what doesn't kill you can only make you stronger.
 

darkarn

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kandinsky mentioned the following in a previous post:

so that might explain why watching other ppl's youtube gameplay videos dont work for maintaining tolerance much less building it.

Ah, I see, similar logic applies here eh...

means just keep playing FPSes, each time play until you throw up, haha! what doesn't kill you can only make you stronger.

:s13: True true, so far so good with DOOM, but it is on 720p and lowest detail. Gonna need to try other games that I can play on 1080p and see how...
 

darkarn

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Hmm ok, done with some testing using DOOM Open Beta and Unreal Tournament Pre-Alpha.

Headaches only started to come in after about 5 hours of playing non-stop... which is quite long I guess? FOV is about 100-120, depending on the game. All blurring effects disabled.
 
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