XCOM 2

Pyre

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In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
 
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Pyre

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Over the next month IGN will reveal huge details about XCOM 2, uncovered during our visit to Firaxis’ Maryland studio. Tomorrow you’ll get an in-depth overview and interview with Creative Director Jake Solomon that’ll highlight the major new features, including new soldier classes, new aliens, stealth-infused tactics, procedurally generated maps, and more. Following that, we’ll have a Rewind Theater examination of all the details in today’s trailer reveal with Solomon and Lead Producer Garth DeAngelis.

And, later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work.
http://ca.ign.com/articles/2015/06/01/xcom-2-announced-ign-first
 

Babel fish

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WHAT! so this means earth still lost in the first game? now we are isis? :s13:
 

silencer13

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Loved the recent Xcom but it was really not re-playable because it always follows the same rigid storyline.

Hope Xcom2 improves on that.
 

wadsad

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Loved the recent Xcom but it was really not re-playable because it always follows the same rigid storyline.

Hope Xcom2 improves on that.

i played enemy within when i should have gone for enemy unknown. end up played enemy unknown for only 30 mins then stop liao :(

opps i think i got the order wrong. is play unknown when within was out. i thought different story line. :(
 

silencer13

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i played enemy within when i should have gone for enemy unknown. end up played enemy unknown for only 30 mins then stop liao :(

opps i think i got the order wrong. is play unknown when within was out. i thought different story line. :(

Enemy Within is the latest expansion.
Main difference was the introduction of Meld, which made gameplay more gan cheong.

Before that, the games were much too easy. Basically you could take your own sweet time and lure the aliens out into a kill zone and destroy them. With Meld, you had limited time so got to take risks to capture the Meld.
 

wadsad

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Enemy Within is the latest expansion.
Main difference was the introduction of Meld, which made gameplay more gan cheong.

Before that, the games were much too easy. Basically you could take your own sweet time and lure the aliens out into a kill zone and destroy them. With Meld, you had limited time so got to take risks to capture the Meld.

yeah. but i didnt have the mood or enthu to play within after i completed unknown. like no diff leh. :s13:
 

silencer13

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yeah. but i didnt have the mood or enthu to play within after i completed unknown. like no diff leh. :s13:

Yah loh! That was the problem with the Xcom games. Storyline basically the same, so not very re-playable.
 

Pyre

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so far, we shall wait for news, but looks like maybe PC exclusive.
 

blong

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Loved the old xcom games. However, I always wanted to play the alien side.
 

wadsad

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so far, we shall wait for news, but looks like maybe PC exclusive.
very long never follow your steam threads liao, u still doing right? now im damn free liao. :s13:
fun or nottt??
i never play b4 old x com, but only the latest one. even if u are not a role based player, u will still like it. this game suits basically anyone.

edit: not role based, turn based rather.
 
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Pyre

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very long never follow your steam threads liao, u still doing right? now im damn free liao. :s13:

steam thread? not sure which u referring to. but yeah i'm looking forward to XCOM 2.

best part there was a mod that helps to collect your facebook friends list and adds them into the name list of XCOM 1 soldiers. very nice touch as u 'guide' your friends in each battle. or if you're evil - see them all die - then share it on facebook. :D
 

Pyre

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Confirmed is PC EXCLUSIVE!

For Firaxis’ second XCOM, Creative Director Jake Solomon and his team are going in an entirely different direction: instead of changing the setting, they’re changing history to make XCOM the underdog again. How? Surprise: You didn’t beat the aliens – they steamrolled you.

Solomon painted an alternate version of how the war unfolded: “When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surrender. Then, the Earth was quickly overrun. And so, 20 years into the future, the world is a very different place. The aliens rule Earth from giant shining megacities where all the people of Earth are flocking; that’s where they’re promised an easy life, a secure life free of disease.“

And here’s another shocker: though XCOM: Enemy Unknown and XCOM: Enemy Within came out on PlayStation 3, Xbox 360, and PC, XCOM 2 is a PC-exclusive game.

The situation is desperate: Earth is enemy territory, and in this reality XCOM never acquired the advanced weapons and armor technology that allowed us to go head-to-head with powerful aliens. We’re outmatched – even more so than before, as we’ve lost the home-field advantage, and the aliens have become even more powerful. To avoid being pinpointed and obliterated, the old subterranean headquarters has been abandoned in favor of a mobile base, built on the frame of a captured and retrofitted alien cargo ship rechristened as the Avenger. (This is a reference to the Avenger interceptor/troop carrier in 1994’s X-COM: UFO Defense, not Nick Fury’s helicarrier in Marvel’s 2012 Avengers movie.)

First of all, we have a new team of battle-hardened XCOM soldier classes that are similar to Enemy Unknown’s, but distinct. The Sharpshooter shares a lot of DNA with EU’s Sniper, but can also specialize in using a pistol as a primary weapon instead of a last resort. The Ranger is the evolution of the Assault class, still specializing in close combat with shotguns and the like, but now comes equipped with XCOM’s first lethal melee weapon: a machete-like blade. The Grenadier? He (or she) blows things up, much like the Heavy. The Specialist replaces Support, and uses a hovering drone called a Gremlin both in combat to stun enemies and buff allies, and out of combat to pull off tricks like long-range hacking. There’s also a fifth mystery class that Firaxis is saving for reveal closer to launch.

and alot more @ http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords
 

Pyre

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http://www.ign.com/articles/2015/06/03/xcom-2-reveal-trailer-rewind-theater?watch
0:00:32 - Alien cities are traps to lure in citizens for mysterious purposes; they're built on top of real-world cities.

0:02:47 - XCOM appears, starting concealed. Civilians might be alarmed by you sneaking around and alert the aliens to your presence.

0:03:30 - The idea behind the statue is that you can't be quite sure if the alien is picking the human up or leaving him behind.

0:04:15 - Ethereal sighted! Sort of.

0:04:38 - You'll have to avoid street scanners.

0:05:12 - Sectoids and Advent troopers communicate.

0:06:03 - Our intro to the XCOM classes and their robot pal, the Gremlin drone.

0:07:07 - Sharpshooter is using an upgraded weapon. Weapons are scavenged and upgraded with parts acquired from looting.

0:09:09 - How ambushes work to counteract the scamper. "We heard the scamper stuff loud and clear. There are actually a lot of ways around scamper."

0:10:06 - Advent use magnetic weapons, aliens use plasma.

0:10:22 - Vipers are the "true form" of the Thin Men. "Earth is their planet, so they don't have to hide anymore."

0:11:34 - "These weapons will wreck the environments. We've even gone so far that floors and ceilings are destructible."

0:11:54 - The Gremlin's stun is an area-of-effect weapon that also does minimal damage.

0:12:09 - "That's her bind. But the dangerous thing about the Viper is she doesn't need to find you. She can reach out with her tongue and pull her to you."

0:13:00 - "Aliens are much stronger - you really can't go toe-to-toe soldier-to-alien."

0:14:00 - Sectoid appears. "These are game assets...What the player is going to see in-game, these models are reflective of that."

0:14:36 - Melee combat. "The Ranger's great. They can deal a ton of damage with their sword, but that's a really risky move." "The Sectoid can mind-control you early."

0:15:30 - "You can carry your squadmates, and you have to carry your squadmates sometimes if they're hurt badly." "If there's a mission where you have to evac at the end, you're not going to want to leave your soldiers and their gear behind."

0:16:34 - You can call a Skyranger in anywhere on the map in most mission types. "As long as it's in a space where the Skyranger can hover." You can still be killed as you try to reach the exit.

0:17:16 - "The player gets to play in a wide variety of environments, and some of them are out in the wilderness where people probably wisely don't want to move into the cities, and XCOM often operates on the edges."

0:17:58 - The Avenger rises out of the canyon. "The idea is that the player's on the run, and they have a base now that is mobile."

0:18:55 - "The idea is that XCOM games have had so many subtitles, we felt it was time to clarify that this was the next step for the franchise, so it made sense to put a 2."
 
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