JAson1980
High Supremacy Member
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- Feb 27, 2006
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lvl 15 in which sense?reach lvl 15 u should enough mastertape for one time 50 rolls guaranteed standard S
Inter knot lvl?
Or the NECF lvl?
abit confusing

lvl 15 in which sense?reach lvl 15 u should enough mastertape for one time 50 rolls guaranteed standard S

u don't play G? how could u confused with BP? of coz interknot lvl. being hoyo they not going let u get "FREE" rolls that easily, minimum 2 weeks before get alllvl 15 in which sense?
Inter knot lvl?
Or the NECF lvl?
abit confusing![]()
My first hoyo game. I am lvl 29 on inter knot now..maybe I need to go pull some.u don't play G? how could u confused with BP? of coz interknot lvl. being hoyo they not going let u get "FREE" rolls that easily, minimum 2 weeks before get all![]()
My first hoyo game. I am lvl 29 on inter knot now..maybe I need to go pull some.
this game designed to be easy to control on hp also so its okI can only play on PC. No space on phone lol and I control better with keyboard too.
Level 30 so far..
yeah ... genshin is really difficult to play with handphone.. but zzz is manageable... (Give up on dodging but relay on assist instead. cause the dash button is block by my thumb.) if the battle is not too hard..this game designed to be easy to control on hp also so its ok
OK thanksDon't up your level after Lv30.
Do the completed "Hard" content first. I go up my Lv now those content up 10levels.
yeah at least clear that one time discounted banner first.My first hoyo game. I am lvl 29 on inter knot now..maybe I need to go pull some.
gacha best played on PC, help control your curbs tooI can only play on PC. No space on phone lol and I control better with keyboard too.
Level 30 so far..
i read somewhere they ready to change if needed. no problem for rich gacha company with big budgets. also IMO these dungeons aren't as difficult to create as open world since most scenery are repetitive & randomly generated, can be done by AI too i think.A lot of people hate the tv , but i think it's the core of their rogue like mechanical . very difficult to implement changes... when the game is already in this stage.
Agree, the fights are quite nicely done up. Guess i will leave after i get stuck somewhere or when more money is requiredi read somewhere they ready to change if needed. no problem for rich gacha company with big budgets. also IMO these dungeons aren't as difficult to create as open world since most scenery are repetitive & randomly generated, can be done by AI too i think.
so for now i believe they making dungeons easier to navigate so at least players will stay longer & don't rage quit at this early stage.

money will never be required.. if you were to just play. there is no pvp.. For the story progression and events , they are design to be easy for the casual players... coming from Genshin, i think they will go with the same design for the event as Genshin. like the Polychrome rewards will need the minimum effort to earn. the hardest reward is using currency and others resources.Agree, the fights are quite nicely done up. Guess i will leave after i get stuck somewhere or when more money is required![]()
better drop one fast before your sunken costs goes up. if ease of navigation is important why not play HSR?For the TV .. for me , i like it. this actually save me alot of time then open world... My sense of direction is horrible.. i often get lost in Genshin and WW.. especially the layer map in sumeru tombs. i always wandering in circle.. like i was farming for the golem for the 4.7 event bow..
and in WW waypoint are so far away from the bosses.. it's annoying.
So ZZZ's navigation + rogue element actually more enjoyable for me.. but i understand everyone different.
for now... the 3 games i played.. i may consider to drop 1.. just too time consuming
i felt the same 75 . hard pity still at 90have hoyo dropped the pity to 70 < 80?