Zenless Zone Zero

rrr2015

Arch-Supremacy Member
Joined
Nov 29, 2015
Messages
13,284
Reaction score
4,870
lvl 15 in which sense?
Inter knot lvl?
Or the NECF lvl?

abit confusing :s13:
u don't play G? how could u confused with BP? of coz interknot lvl. being hoyo they not going let u get "FREE" rolls that easily, minimum 2 weeks before get all :ROFLMAO:
 

JAson1980

High Supremacy Member
Joined
Feb 27, 2006
Messages
43,248
Reaction score
3,050
u don't play G? how could u confused with BP? of coz interknot lvl. being hoyo they not going let u get "FREE" rolls that easily, minimum 2 weeks before get all :ROFLMAO:
My first hoyo game. I am lvl 29 on inter knot now..maybe I need to go pull some.
 

Humster

Arch-Supremacy Member
Joined
Jul 15, 2000
Messages
23,409
Reaction score
2,619
My first hoyo game. I am lvl 29 on inter knot now..maybe I need to go pull some.

Don't up your level after Lv30.
Do the completed "Hard" content first. I go up my Lv now those content up 10levels.
 

Sauzan

Master Member
Joined
Jan 5, 2002
Messages
2,910
Reaction score
259
I can only play on PC. No space on phone lol and I control better with keyboard too.

Level 30 so far..
 

evildoer

Arch-Supremacy Member
Joined
Mar 11, 2007
Messages
23,570
Reaction score
4,053
this game designed to be easy to control on hp also so its ok
yeah ... genshin is really difficult to play with handphone.. but zzz is manageable... (Give up on dodging but relay on assist instead. cause the dash button is block by my thumb.) if the battle is not too hard..
 

evildoer

Arch-Supremacy Member
Joined
Mar 11, 2007
Messages
23,570
Reaction score
4,053
i am 35 Inter knot now.. still loving it..

A lot of people hate the tv , but i think it's the core of their rogue like mechanical . very difficult to implement changes... when the game is already in this stage.
 

rrr2015

Arch-Supremacy Member
Joined
Nov 29, 2015
Messages
13,284
Reaction score
4,870
A lot of people hate the tv , but i think it's the core of their rogue like mechanical . very difficult to implement changes... when the game is already in this stage.
i read somewhere they ready to change if needed. no problem for rich gacha company with big budgets. also IMO these dungeons aren't as difficult to create as open world since most scenery are repetitive & randomly generated, can be done by AI too i think.

so for now i believe they making dungeons easier to navigate so at least players will stay longer & don't rage quit at this early stage.
 

JAson1980

High Supremacy Member
Joined
Feb 27, 2006
Messages
43,248
Reaction score
3,050
i read somewhere they ready to change if needed. no problem for rich gacha company with big budgets. also IMO these dungeons aren't as difficult to create as open world since most scenery are repetitive & randomly generated, can be done by AI too i think.

so for now i believe they making dungeons easier to navigate so at least players will stay longer & don't rage quit at this early stage.
Agree, the fights are quite nicely done up. Guess i will leave after i get stuck somewhere or when more money is required :s13:
 

evildoer

Arch-Supremacy Member
Joined
Mar 11, 2007
Messages
23,570
Reaction score
4,053
Agree, the fights are quite nicely done up. Guess i will leave after i get stuck somewhere or when more money is required :s13:
money will never be required.. if you were to just play. there is no pvp.. For the story progression and events , they are design to be easy for the casual players... coming from Genshin, i think they will go with the same design for the event as Genshin. like the Polychrome rewards will need the minimum effort to earn. the hardest reward is using currency and others resources.


the only thing is there is always a hardest end game content (Shiyu defense in ZZZ) in these games.. that do provide Polychrome for pull, and it reset at a fixed time.. you may not able to clear the last few stages early in your game ...unless people found is a god team just using A ranks. but as you play longer.. your s rank accumulated.. you might get a shot..
 

evildoer

Arch-Supremacy Member
Joined
Mar 11, 2007
Messages
23,570
Reaction score
4,053
For the TV .. for me , i like it. this actually save me alot of time then open world... My sense of direction is horrible.. i often get lost in Genshin and WW.. especially the layer map in sumeru tombs. i always wandering in circle.. like i was farming for the golem for the 4.7 event bow..

and in WW waypoint are so far away from the bosses.. it's annoying.

So ZZZ's navigation + rogue element actually more enjoyable for me.. but i understand everyone different.

for now... the 3 games i played.. i may consider to drop 1.. just too time consuming
 

rrr2015

Arch-Supremacy Member
Joined
Nov 29, 2015
Messages
13,284
Reaction score
4,870
For the TV .. for me , i like it. this actually save me alot of time then open world... My sense of direction is horrible.. i often get lost in Genshin and WW.. especially the layer map in sumeru tombs. i always wandering in circle.. like i was farming for the golem for the 4.7 event bow..

and in WW waypoint are so far away from the bosses.. it's annoying.

So ZZZ's navigation + rogue element actually more enjoyable for me.. but i understand everyone different.

for now... the 3 games i played.. i may consider to drop 1.. just too time consuming
better drop one fast before your sunken costs goes up. if ease of navigation is important why not play HSR?

for dungeons gameplay like these think i rather go play division underground. no gacha no need to farm like mad.
 

evildoer

Arch-Supremacy Member
Joined
Mar 11, 2007
Messages
23,570
Reaction score
4,053
i reach battlepass 30.. don't know which weapon should i choose..
 
Important Forum Advisory Note
This forum is moderated by volunteer moderators who will react only to members' feedback on posts. Moderators are not employees or representatives of HWZ Forums. Forum members and moderators are responsible for their own posts. Please refer to our Community Guidelines and Standards and Terms and Conditions for more information.
Top