[Official] Star Citizen / Squadron 42

Pyre

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And even though it's vacation time for CIG... there' still some AtV


and for those keeping track on one of the in-game mission.

 

Pyre

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And even though it's vacation time for CIG... there' still some AtV


and for those keeping track on one of the in-game mission.

 

Pyre

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In formation
gVipFXl.jpg



4K image
Je3avWH.jpg


HB6QgrD.png


boPW6CC.jpg


Can name the ships? (not my hangar)
bnAn3Pf.jpg
 

Pyre

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In formation
gVipFXl.jpg



4K image
Je3avWH.jpg


HB6QgrD.png


boPW6CC.jpg


Can name the ships? (not my hangar)
bnAn3Pf.jpg
 

MysticalX

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Hello everyone,

to all that are interested in this game and reading up on this thread. I would like to share a short review on this game. I would'nt call it a game yet because it is still in its Alpha stage but to be honest it has already blown my mind with the graphics and the "size". In case your wondering if flying is difficult, I can't really judge but I come from a minimum flight sim background but I play alot of FPS games especially CSGO. I find the flying is not as difficult as it looks and I am comfortable flying with keyboard and mouse.

As for the features of the game, it is really versatile. One moment you can fly a spaceship, another moment you can be on ground shooting each other with guns and not mention you can also "float" around in Space which they called it EVA activity. I recommend watching more youtube videos of gameplay etc but please bare it mind its in Alpha stage therefore it is buggy but with that in mind try to experience the game play and at the same time tell yourself this game is not even "completed".

Feel free to approach Pyre as he is a very nice guy with loads of patience because he really took time to answer my questions and I had a long list of questions which I only realized later on.
fcmt8x.jpg
 
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Pyre

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Hey guys, got a Constellation Andromeda! Maybe next time can form a crew :D

:bandit:


sure, they just had a session last night in FF and Live. drop me your RSI handle and will contact u.





 
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Pyre

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In-game screenshot - check out the insane character detail!
omar-aweidah-gamestar-cover-05.jpg



Textured Mining Robot
MinebotV2.jpg


New Idris screenshot
bigimage.jpg


EMP in effect! Wow! Systems went offline!
 

Pyre

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In-game screenshot - check out the insane character detail!
omar-aweidah-gamestar-cover-05.jpg



Textured Mining Robot
MinebotV2.jpg


New Idris screenshot
bigimage.jpg


EMP in effect! Wow! Systems went offline!
 

Pyre

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some images from the weekend sessions

fgJ9BFl.jpg


no clue what this M50 is doing...
99myMUJ.jpg


PVdat0q.jpg


EwGd3W0.jpg


xvfE7dz.jpg


cJtVmBE.jpg


eMR42tY.jpg
 

Pyre

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Planet at Security Post Kareah
Constellation Andromeda
TrqblOu.jpg


Inside the cockpit on the Constellation Andromeda
IUAjtZw.jpg


Freelancer Cannons inside Hanger
tt4wasj.jpg


Port Olisar Interior
zPIsN4D.jpg


c9Ohj4G.jpg


Com Relay - Going In
f5eax7f.jpg


Inside Freelancer
ZuAFvBN.jpg


tJtMw81.jpg
 

Pyre

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some ship wrecks we can explore



2.1.1a Published to PTU
https://forums.robertsspaceindustries.com/discussion/314572/2-1-1a-published-to-ptu
Some important call-outs:
We are aware that ArcCorp is still suffering from some texture problems and level of detail popping.
VFG Industrial has a small spot of missing collision in the floor, in front of the hangar bay doors to the elevator. It can be avoided by sprinting over it or using the Main Menu → Universe interface.
The Vanguard Warden can sometimes spawn in with one or more of its lasers floating inside of the ship.
Similarly, the Vanguard Warden lasers will rarely fire off-center.
Arena Commander Module:
Balance/Tweaks:
Ships
The Vanguard Warden has received a number of maneuverability tweaks, based on feedback and our own observations.
Simple movements should result in much less oversteer and sliding when doing simple movements.
Changes of direction when pitching and yawing should now come with improved acceleration.
It should no longer be able to get into unrecoverable spins unless severely damaged.
Fixes:
Ships
Fixed an issue where Vanguard Pilots would find their character eyes visible in the middle of their screen, after respawning in Arena Commander games.
Persistent Universe:
Additions:
Gameplay
The max player count for Crusader has been returned to 16.
We gathered a ton of great data during the time it was increased, thanks to everyone who jumped into for testing!
Fixes:
Environment
Removed an errant Devastator-12 Energy Shotgun that would spawn inside of one of rare wrecks in the Yela Asteroid Field.
This was removed because it would cause a client crash. If any player finds this still in-game on this new build, please report it to Issue Council ASAP. Thank you!

Technical
Made several FPS performance improvements to the Constellation Andromeda while in Crusader.
 
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