Pyre
Arch-Supremacy Member
- Joined
- Jan 1, 2000
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some ship wrecks we can explore
2.1.1a Published to PTU
https://forums.robertsspaceindustries.com/discussion/314572/2-1-1a-published-to-ptu
Some important call-outs:
We are aware that ArcCorp is still suffering from some texture problems and level of detail popping.
VFG Industrial has a small spot of missing collision in the floor, in front of the hangar bay doors to the elevator. It can be avoided by sprinting over it or using the Main Menu → Universe interface.
The Vanguard Warden can sometimes spawn in with one or more of its lasers floating inside of the ship.
Similarly, the Vanguard Warden lasers will rarely fire off-center.
Arena Commander Module:
Balance/Tweaks:
Ships
The Vanguard Warden has received a number of maneuverability tweaks, based on feedback and our own observations.
Simple movements should result in much less oversteer and sliding when doing simple movements.
Changes of direction when pitching and yawing should now come with improved acceleration.
It should no longer be able to get into unrecoverable spins unless severely damaged.
Fixes:
Ships
Fixed an issue where Vanguard Pilots would find their character eyes visible in the middle of their screen, after respawning in Arena Commander games.
Persistent Universe:
Additions:
Gameplay
The max player count for Crusader has been returned to 16.
We gathered a ton of great data during the time it was increased, thanks to everyone who jumped into for testing!
Fixes:
Environment
Removed an errant Devastator-12 Energy Shotgun that would spawn inside of one of rare wrecks in the Yela Asteroid Field.
This was removed because it would cause a client crash. If any player finds this still in-game on this new build, please report it to Issue Council ASAP. Thank you!
Technical
Made several FPS performance improvements to the Constellation Andromeda while in Crusader.