XCOM 2

_dXter

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This game is PC only. If u like buy la. Wait till steam sale like <$7.50, the developers boh earn money de.
 

Soulhacker

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This game is PC only. If u like buy la. Wait till steam sale like <$7.50, the developers boh earn money de.

Would have bought it in a heart beat if it ish <$50 but with the $79 price tag moi think moi have to wait. Still cannot adjust to the fact that more and more PC games are releasing at console game pricing. :(

And saw that don't know wat digital pack for additional $20. Ish that only give you some additional cosmetic armor nia? If so really felt that they are taking the fansee as carrot head. :(
 

Pyre

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https://xcom.com/news/en-the-sectopod-towers-over-all-in-xcom-2

ADVENT’s advanced technology has yielded a new unmanned threat in XCOM 2, Commander: the Sectopod. It’s an incredibly mobile, bipedal robot that is quite advanced when compared to the initial Sectopods seen in the first war. And, like other robotic units (such as the MEC and Andromedon), it is immune to fire, poison and mental attacks. Psi Operatives, take note!
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Dangerous area-of-effect and focused attack capabilities make the Sectopod a formidable foe to all of XCOM. Its Lightning Field attack, automatically triggered once an enemy comes into melee attack range, emits a forceful blast in a circular area surrounding the unit. Its Wrath Cannon is an extremely high-energy weapon that deals damage in a long line, and can penetrate multiple targets, but must be charged first. When you see its emitters charging, run and hide!
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The Sectopod is at its most dangerous when in High Stance mode – the Sectopod extends its legs and stands two stories tall, providing improved range and weapon reach. We should also note that buildings won’t necessarily protect you from the Sectopod, as it’s fully capable of simply walking through any obstacle in its path.
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Pyre

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https://xcom.com/news/en-the-multiple-horrors-of-the-gatekeeper-in-xcom-2

We have intel on a new kind of alien threat, Commander – and your soldiers aren’t going to like it. This is the Gatekeeper, a powerful psionic floating entity with surprisingly strong offensive and defensive capabilities in XCOM 2.

In its closed state, the Gatekeeper’s offensive capabilities are limited; however, it’s extremely resistant to damage. Once it opens up, though, that’s when it becomes an incredible threat to your squad.
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Here’s the worst part about the Gatekeeper: while the Sectoid is able to resurrect one fallen unit (ADVENT, XCOM soldiers or civilians) at a time, the Gatekeeper is able to revive multiple units at once. And, unlike the Sectoid, even if the Gatekeeper dies after resurrecting any units, its zombies don’t die with it.
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The Gatekeeper is able to open psionic rifts to damage nearby soldiers or can fire directly at any unit with its Fire Beam attack. Finally, its Consume ability allows it to touch any nearby unit to sap its life and heal itself. If the target is slain by this attack, it may be reanimated as a psi zombie.
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Pyre

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The Long Road to Long War Studios

The following interview was done with John Lumpkin, the original modder who started the development of Long War.

1. To begin with, for people who haven’t heard of Long War Studios or the Long War mod, could you tell us a little bit about how you guys got started?

Long War started when I finished XCOM: EU in 2012 and wanted to keep playing, so I started modding it. Rachel “Amineri” Norman, approached me a few months later with some ideas, and she quickly made great strides in understanding how to mod XCOM code at the hexidecimal level, and we became partners in developing the mod. Last year, after some encouragement from players and game industry pros, we started the studio with the intention of developing original games.

2. The Long War Mod for XCOM is one of the most sizable mods we’ve seen in terms of changes to the base experience of a game. What made you guys decide to work on it in the first place?

It started off as a simple campaign extension that I talked myself into throwing up on the Nexus to see if anyone else might enjoy. We got enough interest and positive feedback for us to keep improving it and adding content.

Over the months, we also had a great team of contributors — coders, voice actors and artists — volunteer their time to make the mod happen.
Xcom EW 300x168 The Long Road to Long War Studios
XCOM Enemy Within was a great game, but the team at Long War Studios had their own vision of expanding the gameplay and content

Part of the mod’s success is due to the great raw material we had to work with — EU and EW are great games, but we still found design space to add a lot more for players who wanted to keep playing in the XCOM world.

One goal was to make it feel more like a war, with both setbacks and glorious victories, rather than a steady climb to near-godlike capabilities ending with a victory lap.
more @ http://game-wisdom.com/guest/long-war-studios
 

Alphidius

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Seems like the enemy units have huge variety types meaning it's going to be a tough battle.
Feels more fun to play than Xcom 1...
Likely put on my wishlist!
 

Malice07

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Long war mod has singlish voice for the SE Asian soldiers...if the soldier misses, he actually says "kanna sai" at times lol...
 

wadsad

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knn xcom 2 damn expensive. xcom was like only 30% of this price. somemore it was available for free for a period of time.
 

Mzeria

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Would have bought it in a heart beat if it ish <$50 but with the $79 price tag moi think moi have to wait. Still cannot adjust to the fact that more and more PC games are releasing at console game pricing. :(

And saw that don't know wat digital pack for additional $20. Ish that only give you some additional cosmetic armor nia? If so really felt that they are taking the fansee as carrot head. :(

cdkeyplus had the pre-order set at S$44 but limited to first 20 only:s22:
 

silencer13

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A bit too expensive lor, for a PC game.

And XCom had no replay value at all.... the script was always exactly the same. The difficulty levels only difference was that at higher difficulties you miss more and the aliens more accurate. I hope XCom 2 not the same.
 
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