Disney Tsum Tsum

mikezuper

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I'm beginning to think it's impossible to complete 11 big tsums on B initial without Baymax.

250 combos but only 6 big tsums appeared in game.

This is retarded....

I need like super good luck to have 11 big tsums appear in 1 game.
Can Use Sully for Big Tsum
 

FroztSpectre

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this one is using macro to run script at ×3 speed if I remember correctly.... so basically the system records down movements and repeats at fast speed... that's why you see a lot of useless moves....

Sent from sinking ship using GAGT

Nah i've seen the script, got logic one.

1:

2: adaptOrientation(ORIENTATION_TYPE.PORTRAIT);

3:

4: -- ------------------------------------

5: --

6: -- ------------------------------------

7:

8: -- イベント

9: local SW_EVENT = false;

10:

11: -- 移動経路 circle, minicircle

12: local SW_ROUTE = "minicircle";

13:

14: -- スキルボタン

15: local LOC_SKILL = {90, 970}

16:

17: -- 回転ボタン

18: local LOC_ROTATION = {540,970}

19:

20: -- ツムのマス目設定

21: local TSUMUXMIN = 40;

22: local TSUMUXMAX = 580;

23: local TSUMUYMIN = 320;

24: local TSUMUYMAX = 800;

25: local TSUMUSTEP = 80;

26:

27: -- ------------------------------------

28: -- image tap:

29: -- ------------------------------------

30: function imagetap(result)

31: for i, v in pairs(result) do

32: tap(v[1], v[2]);

33: return true;

34: end

35: return false;

36: end

37:

38: -- ------------------------------------

39: -- image check:

40: -- ------------------------------------

41: function imagecheck(result)

42: for i, v in pairs(result) do

43: return true;

44: end

45: return false;

46: end

47:

48: -- ------------------------------------

49: -- skill_tap:

50: -- ------------------------------------

51: function skill_tap()

52: tap(LOC_SKILL[1], LOC_SKILL[2]);

53: usleep(16000)

54: end

55:

56: -- ------------------------------------

57: -- rotation_tap:

58: -- ------------------------------------

59: function rotation_tap()

60: tap(LOC_ROTATION[1], LOC_ROTATION[2]);

61: usleep(16000)

62: end

63:

64: -- ------------------------------------

65: -- tsumu class:

66: -- ------------------------------------

67: tsumu = {}

68: tsumu.new = function(xfr, xto, yfr, yto, step)

69: obj = {}

70: obj.rows = {}

71: obj.xfr = xfr;

72: obj.xto = xto;

73: obj.yfr = yfr;

74: obj.yto = yto;

75: obj.step = step;

76: obj.rowcount = 0;

77: obj.colcount = 0;

78:

79: for y = obj.yfr, obj.yto, obj.step do

80: local cols = {}

81: for x = obj.xfr, obj.xto, obj.step do

82: table.insert(cols, {x, y});

83: end

84: table.insert(obj.rows, cols);

85: end

86:

87: for y = obj.yfr, obj.yto, obj.step do

88: obj.rowcount = obj.rowcount + 1;

89: end

90:

91: for x = obj.xfr, obj.xto, obj.step do

92: obj.colcount = obj.colcount + 1;

93: end

94:

95: obj.row = function(self)

96: return self.rowcount;

97: end

98:

99: obj.col = function(self)

100: return self.colcount;

101: end

102:

103: return obj;

104:

105: end

106:

107: -- ------------------------------------

108: -- route class:

109: -- ------------------------------------

110: route = {}

111: route.select = function(self)

112: local i = math.random(self.ts:row());

113: local j = math.random(self.ts:col());

114: self.row = i;

115: self.col = j;

116: self.target = {i, j}

117: end

118:

119: route.up = function(self)

120: self.row = self.row - 1;

121: if (self.row > 0) and (self.row <= self.ts:row()) and

122: (self.col > 0) and (self.col <= self.ts:col()) then

123: table.insert(self.route, self.ts.rows[self.row][self.col]);

124: end

125: end

126:

127: route.right = function(self)

128: self.col = self.col + 1;

129: if (self.row > 0) and (self.row <= self.ts:row()) and

130: (self.col > 0) and (self.col <= self.ts:col()) then

131: table.insert(self.route, self.ts.rows[self.row][self.col]);

132: end

133: end

134:

135: route.down = function(self)

136: self.row = self.row + 1;

137: if (self.row > 0) and (self.row <= self.ts:row()) and

138: (self.col > 0) and (self.col <= self.ts:col()) then

139: table.insert(self.route, self.ts.rows[self.row][self.col]);

140: end

141: end

142:

143: route.left = function(self)

144: self.col = self.col - 1;

145: if (self.row > 0) and (self.row <= self.ts:row()) and

146: (self.col > 0) and (self.col <= self.ts:col()) then

147: table.insert(self.route, self.ts.rows[self.row][self.col]);

148: end

149: end

150:

151: route.run = function(self)

152: local x = self.ts.rows[self.target[1]][self.target[2]][1];

153: local y = self.ts.rows[self.target[1]][self.target[2]][2];

154: local w = 10000;

155: touchDown(0, x, y); usleep(w);

156: for key, val in pairs(self.route) do

157: x = val[1];

158: y = val[2];

159: touchMove(0, x, y); usleep(w);

160: end

161: touchUp(0, x, y); usleep(w);

162: end

163:

164: -- ------------------------------------

165: -- create route class: circle

166: -- ------------------------------------

167: route_circle = {}

168: route_circle.new = function(ts)

169: obj = {}

170: obj.route = {}

171: obj.row = 0;

172: obj.col = 0;

173: obj.ts = ts;

174: obj.target = {}

175: setmetatable(obj, {__index=route})

176:

177: obj:select();

178:

179: -- 1周目

180: obj:up();

181: obj:right();

182: obj:down();

183: obj:down();

184: obj:left();

185: obj:left();

186: obj:up();

187: obj:up();

188:

189: -- 2周目

190: obj:up();

191: obj:right();

192: obj:right();

193: obj:right();

194: obj:down();

195: obj:down();

196: obj:down();

197: obj:down();

198: obj:left();

199: obj:left();

200: obj:left();

201: obj:left();

202: obj:up();

203: obj:up();

204: obj:up();

205: obj:up();

206:

207: -- 3周目

208: obj:up();

209: obj:right();

210: obj:right();

211: obj:right();

212: obj:right();

213: obj:right();

214: obj:down();

215: obj:down();

216: obj:down();

217: obj:down();

218: obj:down();

219: obj:down();

220: obj:left();

221: obj:left();

222: obj:left();

223: obj:left();

224: obj:left();

225: obj:left();

226: obj:up();

227: obj:up();

228: obj:up();

229: obj:up();

230: obj:up();

231: obj:up();

232:

233: return obj;

234: end

235:

236: -- ------------------------------------

237: -- create route class: circle

238: -- ------------------------------------

239: route_minicircle = {}

240: route_minicircle.new = function(ts)

241: obj = {}

242: obj.route = {}

243: obj.row = 0;

244: obj.col = 0;

245: obj.ts = ts;

246: obj.target = {}

247: setmetatable(obj, {__index=route})

248:

249: obj:select();

250:

251: -- 1周目

252: obj:up();

253: obj:right();

254: obj:down();

255: obj:down();

256: obj:left();

257: obj:left();

258: obj:up();

259: obj:up();

260:

261: -- 2週目

262: obj:up();

263: obj:right();

264: obj:right();

265: obj:right();

266: obj:down();

267: obj:down();

268: obj:down();

269: obj:down();

270: obj:left();

271: obj:left();

272: obj:left();

273: obj:left();

274: obj:up();

275: obj:up();

276: obj:up();

277: obj:up();

278:

279: return obj;

280: end

281:

282: -- ------------------------------------

283: -- main

284: -- ------------------------------------

285: math.randomseed(os.time());

286:

287: local area_range = {}

288: local ts = tsumu.new(TSUMUXMIN, TSUMUXMAX, TSUMUYMIN, TSUMUYMAX, TSUMUSTEP);

289: local rt = {}

290:

291: while true do

292:

293: -- 「プレイ中」判別

294: area_range = {999, 999, 999, 999};

295: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

296: if imagecheck(result) then

297: if SW_ROUTE == "circle" then

298: rt = route_circle.new(ts);

299: rt:run();

300: skill_tap();

301: elseif SW_ROUTE == "minicircle" then

302: rt = route_minicircle.new(ts);

303: rt:run();

304: skill_tap();

305: end

306:

307: else

308: -- 「スタート」ボタン

309: area_range = {999, 999, 999, 999};

310: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

311: if imagecheck(result) then

312: usleep(5000000);

313: imagetap(result);

314: usleep(1000000);

315: end

316:

317: -- 「リトライ」ボタン

318: area_range = {999, 999, 999, 999};

319: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

320: if imagecheck(result) then

321: imagetap(result);

322: usleep(1000000);

323: end

324:

325: -- 「閉じる」ボタン

326: area_range = {999, 999, 999, 999};

327: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

328: if imagecheck(result) then

329: imagetap(result);

330: usleep(1000000);

331: end

332:

333: -- ハイスコア「閉じる」ボタン

334: area_range = {999, 999, 999, 999};

335: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

336: if imagecheck(result) then

337: imagetap(result);

338: usleep(1000000);

339: end

340:

341: -- 「続けてプレイしますか?」

342: area_range = {999, 999, 999, 999};

343: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

344: if imagecheck(result) then

345: -- 「キャンセル」

346: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

347: if imagecheck(result) then

348: imagetap(result);

349: usleep(1000000);

350: end

351: end

352:

353:

354:

355: if SW_EVENT then

356: -- 「あきらめる」ボタン

357: area_range = {999, 999, 999, 999};

358: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

359: if imagecheck(result) then

360: imagetap(result);

361: usleep(1000000);

362: end

363:

364: -- 「ダイスを振る」ボタン

365: area_range = {999, 999, 999, 999};

366: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

367: if imagecheck(result) then

368: imagetap(result);

369: usleep(1000000);

370: end

371:

372: -- 「閉じる」ボタン

373: area_range = {999, 999, 999, 999};

374: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

375: if imagecheck(result) then

376: imagetap(result);

377: usleep(1000000);

378: end

379:

380: -- ロゴ

381: area_range = {999, 999, 999, 999};

382: local result = findColors({{99999999,0,0}, {99999999,9,9}, {99999999,9,9}, {99999999,9,9}}, 0, area_range);

383: if imagecheck(result) then

384: imagetap(result);

385: usleep(1000000);

386: end

387:

388: end

389:

390: end

391:

392: end
 

mikezuper

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Dont use automater or cheat lah.

Once you gone that path, game not fun anymore.

Having said that, if use automator two minutes 1k coins, one hour 30k, over night 8hours is 240k by doing nothing!

Hmmm...

Today holiday, chiong 200k!!
 

MegatonNev

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hahha. :s13:

Unlike him, I don't have the time and energy to play Tsum tsum straight for 1hr kind. And i play for the collection tsums.

That's why i want to just bot and get all the tsums :(
all available here... choose the one you want...
eBc8dZXl.jpg


Sent from sinking ship using GAGT
 

FroztSpectre

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Omg seriously If i don't get Daisy or Donald from Happiness box within the next 3 boxes, I'm going to quit this game.

Bloody hell, already spend 120k on Happiness box today, didn't get Daisy or Donald. Could have used it to open 4 premium box...
 
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