PierceLee
Master Member
- Joined
- Dec 8, 2005
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Remember one very simple fact: 4K resolution is 4x that of 1080 (2x the pixels in width, 2x in height). The GPU speed, CPU speed, RAM speed have not improved 4x (console or PC). And the improvement in speed is also used in new features like light tracing. So there is really no way of reaching real 4K significantly (unless the graphics is more simplistic).
Also consider that for 4K, you really need higher resolution texture, more detailed 3D modelling... it all means more time, more manpower, more resources needed, but game prices have not increased (directly anyway, of cos developers/publishers are using other tricks to increase the price, like DLCs etc.). For 4K, prices will have to go up a lot (it's rumored that next gen will go from US$60 to US$70) to have actual highly visible graphics improvements.
Also note that higher resolution texture, more detailed 3D modelling etc. will mean that more processing power (GPU, CPU) and RAM (size and speed) are needed. Again, there isn't 4x improvement in all that. So tricks will always be necessary, like checkerboarding, dynamic resolution, etc. And alternatives like going for art styles that are easier to render, that will still look very good without needing to aim for photorealism.
And that's not even considering that people expect higher fps (at least 60, stable). So 'fake' 4K will be here for a long time. No point thinking too much about that, just enjoy better and better graphics (hopefully game prices don't go up too much).
Also consider that for 4K, you really need higher resolution texture, more detailed 3D modelling... it all means more time, more manpower, more resources needed, but game prices have not increased (directly anyway, of cos developers/publishers are using other tricks to increase the price, like DLCs etc.). For 4K, prices will have to go up a lot (it's rumored that next gen will go from US$60 to US$70) to have actual highly visible graphics improvements.
Also note that higher resolution texture, more detailed 3D modelling etc. will mean that more processing power (GPU, CPU) and RAM (size and speed) are needed. Again, there isn't 4x improvement in all that. So tricks will always be necessary, like checkerboarding, dynamic resolution, etc. And alternatives like going for art styles that are easier to render, that will still look very good without needing to aim for photorealism.
And that's not even considering that people expect higher fps (at least 60, stable). So 'fake' 4K will be here for a long time. No point thinking too much about that, just enjoy better and better graphics (hopefully game prices don't go up too much).
but i do heard MS and Sony have their own implementation of it so we shall see