Not as impressive as I had with Lies of P demo. The game need more polish imo. The camera is an issue for me.
The elemental damage and it's effects are so confusing 3hrs in I'm still not sure what's going on. It could simplify that or have a better explanations. Level design is pretty good.
Unfortunately, the stuttering is quite frequent and distracting. I even sent 2 error reports when closing off the game. At one point I got stuck in a dead spot and it killed my character off instantly and my exp points went down the drain. The elemental names are very foreign, Italian language perhaps? I'm also quite confused. I also had to decrease the right stick sensitivity to 20%. The camera is moving too fast for me. Really "Dizzy" (a status effect in the game) for me. Sometimes when I dodge, I can't see where my character is.
As for the good parts, I second that the level design is pretty good. And the addition of optional portal that limit itself to a small area where you defeat more powerful enemies for rewards. I really like the parries that fill up the stagger meter, in a way encourages you to parry than dodge. And the plethora of interesting items for you to utilise but not helping too much either to maintain its difficulty.
Do you feel the path of innovators points rack up too fast? Got one point I have like crazy 56 points to unlock many buffs at one go. Currently 5hrs+ and I am at the final boss of the demo already. 8 hours sound like like an overestimation, but that depends on individual skill level too. It will be on my radar, but if they don't fix the stuttering and other issues, maybe I'll only play when its discounted. Lotsa potential to be a great game though.