Looks like it since this information was not even shown on Creative or Super X-Fi's social media sites nor has there any link on the front page of SXFI website to point us in that direction.
But appreciate it Sagu for introducing this to us.
Know that I have good intentions in critiquing the SXFI Amp. Why stoop to a low standard when we can make Creative products great again by making a better product that fixes all the issues silencing all who dares to oppose them.
Like I recently made my way down to test out the Audeze Mobius. The guy says headphones can only drive 2 speakers mostly. There is no need to feed it more than 2 channels when I asked about whether the Bluetooth was restricted to 2 channels or 8 channels.
And he believes 6/8 channel DSP is a way for gaming companies to cash in on the clueless gamers.
So I simply showed the Overwatch video where everything is turned off so it was only a Stereo output to imitate how it will be like if the game can only output in Stereo to the Mobius. He said, "There, I can hear left and right."
But I said, you can't hear front to back. Even if the Mobius is making a 3D surround field around you, the source input is still Stereo. There's too little information to recreate exact positional cues that you can with 6/8 channel speakers.
Then I let him hear the Dolby Atmos for Headphones implementation of Overwatch and let him hear the game bot walk pass and he can hear that nice transition from front to back.
And that is the point. The game is receiving a 7.1 input and using the internal software DAC/DSP to process where the sound should be coming out of.
With an 8 channel input, the DSP has more information to work with to map out each speaker locations and cues.
Thus, the Mobius suffers from the same problem as the SXFI Amp where in Bluetooth mode, it is limited to 2 channels. If you want 8 channel surround, you will need to download the software and let the software do some DSP trickery where it outputs in Stereo with the virtual surround sound and feed it to the headset.
Problem is, this will limit its 8 channel input from a device to only the PC as well.
Some reviewers also compared it to the Astro wireless headset where thanks to the optical input, the DSP is done on that charging port/Amp combo and wirelessly transmit the virtualized surround Stereo to the headset. So all inputs will be actual surround be it TV, PS4, and all.
What I am hoping for this future generation of Amp/DACs is to have a HDMI input to get actual lossless 5.1/7.1/5.1.2 input. That would be a massive help to us. Looking forward to it in the X7 upgrade. Take note Sagu!
For those curious about the Mobius, 3D effect is convincing. And with the head tracking technology, it really feels like you are in a room with speakers where when you turn your head to the right, you will hear the sound more on your left ear as you were supposed to. Like there are actual speakers in front of you. There was a
tiny amount of echo.
Way less than SXFI. But the Ambisonics 'room' is customizable via the software to make it slightly bigger or smaller. Thus solving the "this room feels like a concert hall" issue with the SXFI.
Like for me personally, the default 'room' size in the Mobius 3D space is just right
for me. Speakers are around you too. Like really good speakers too thanks to Planar drivers.
But if you compare it to the E-MU Teak, the EMU Teak scores more points for the trebles and especially that impressive bass even though the EMU is still a dynamic driver. It is still the driver used in the $1900 T1s. So.... it makes this $599 planar drivers look lacking. But it really stands out in the mids.
That head tracking audio technology if done right, will actually be best implemented for AR where you are seeing the real world with an overlay on top. And this headset's 3D surround will make you hear sounds coming out of that overlay. That is the best execution for this technology.
The Mobius software has a setting for pitch, yaw and roll. Pitch is actually the height element. So by right, you can hear sounds above you. But as I did not have a 5.1.2 audio source or game to test that with, I can't say for sure if it is a good implementation. But since there is 3D head mapping, imagine looking up or down and you
can hear the enemy on the 3rd floor above you and another enemy looking for loot on the 1st floor below you. Wow. It does seem impressive if done right.
But as I said for the SXFI and now the Mobius, I'll believe it when I see it. As of now, the software doesn't work on a Mac. So no way to test the 8 channel algorithm.