Elite: Dangerous

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Cobra MkIII interior concept art.
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David Braben's description of the space station & details.


Docking
 

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A fan video & commentary


Nice video of when you forget to deploy the landing gears, the actual hangar animation and details within the space station (like cars & roads)
 

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Elite: Dangerous - Any Port in a Storm


another fantastic video from NeonRaven, this time showing off the Coriolis station
 

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Published on Apr 21, 2014
Inspired by the videos of Neon Raven! A tribute to the great Carl Sagan and Elite: Dangerous. Explore the galaxy May 30th!
 

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Sneak peak of the week #29
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Newsletter #20
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In Elite: Dangerous there are thousands of star systems with commodities markets – and some with multiple markets. Each of these markets exist in a starport – generally an orbital station or stations far above the planet surface.

Each star system has a different basic type of economy – for example Agricultural, Industrial, Hi-tech, Extraction, Refining or Service, and some have a mix of these basics – such as extraction and refining are often (but not always) in the same system. From a commodities perspective all but a service economy produce items for consumption. This creates an active trade network.

The core economies also have further variety, as there are more specialized sub-economies - for example an Aquatic Agricultural economy is focused on marine activities and will not produce Grain or Meat – though the locals may still consume it, so there will be demand for those goods.
Most markets will only produce a few of the many different possible types of core commodities – and in some places exotic variants of them – so of course you need to explore this fabulous galaxy and discover your own favourite trade runs!

The makeup of each market is governed by several factors: Its galactic location typically indicates which of the main factions the system belongs to; whether Federal, Imperial, Alliance or Independent.

The type of government in each system helps define the legality of individual goods in that particular market; ranging from anarchies where ‘anything goes’, to theocracies who have their own idiosyncratic strict proscriptions, and many points in between.

The kind of planets, chemical composition, temperature, presence of asteroid fields, and other celestial bodies govern the resources that are prevalent in system, and hence what drives the economy and what goods are produced.

The system population determines the scale of production and consumption and capacity of the market - this can be modified by the type of government, too.
more @ Elite: Dangerous Newsletter #20
 

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"The rules are, of course, simple and universal," write Frontier, "buy goods cheaply, where they are made and there is plentiful supply, and then sell them where prices are high, in a location that has a high demand for your cargo. Of course that may be easier said than done because of people who have honed their combat skills and are not averse to a little piracy as they spot you travelling from A to B."

The economy is powered by commodity markets, of which thousands exist throughout the game's many star systems. Each system has its own economy—the developers list Agricultural, Industrial, Hi-tech, Extraction, Refining and Service as examples—and each main type can be further specialised through sub-economies. As most markets will only produce a few specialised commodities, players are encouraged to explore for rare goods and low prices.

"As in today’s world, supply and demand drive prices," write Frontier. "Elite: Dangerous’ galactic market uses a server-based background trading simulation as a foundation. Initial supply and demand levels are influenced via trading between local systems. In this way, markets are not isolated but affect their near neighbours; if there is an increase or decrease in the supply of a particular commodity it will have a knock on effect on the pricing in other local systems too, as traders (AI or player) rapidly level the prices a little based on supply and demand."

Markets can also be affected by players. The smaller the economy, the more an individual can impact upon it, but even larger financial systems can feel pressure from groups working in tandem.

The system is further complicated by governments. "The type of government in each system helps define the legality of individual goods in that particular market; ranging from anarchies where ‘anything goes’, to theocracies who have their own idiosyncratic strict proscriptions." This is perhaps the thing I'm most looking forward to. Trade, by itself, isn't the most exciting prospect, but instantly takes on a different meaning when it's part of a black market smuggling run.
Elite: Dangerous's trading systems detailed by Frontier | PC Gamer
 

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Published on May 3, 2014
Executive producer, Michael Brookes, joins producer, Adam Woods, in the second twitch stream, showcasing highlights of Alpha 3.0, as well as answering questions from the community.
 
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