Elite: Dangerous

Pyre

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Hi Elite: Dangerous Newsletter,

Welcome to Elite: Dangerous Newsletter #24!

The Alpha process has been a real collaborative success story with our backers, as David Braben explains in his Progress Diary #12.

After the release of Alpha 4 last week, we highlight just a few of the very cool things it offers - its great to see people playing their own way and sharing what they discover.

The team is still hard at work so that in just one week’s time we can welcome thousands of new players to Premium Beta, and continue the great interaction with even more people to help us in the push on towards Beta itself!

Here’s a shot of the amazing double-decker ‘open’ cockpit of the Lakon Type 9. Note the doors back there, all ready for when you’re walking round…
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Going up even further in ship size is the multi-seat bridge of the awesome Anaconda:
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You can pack a serious amount weaponry as you blast off with your cargo…
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Meanwhile, we’ll just have to content ourselves with the views from the pilot’s seat, which are really quite something:
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Mostly Harmless Questions

insanephoton: Seeing as there should be some amazing visuals, will there be any in game screen grab /screen shot manager?
The game already supports screen capture, just press the F10 and it’s saved to your local hard drive. It’s unlikely that we’ll provide a game-specific screenshot manager, there are already plenty of image library apps available for this purpose.

Cathy: Will there be hidden societies such as secret orders to encounter in Elite: Dangerous?
Yes, there’ll be a range of characters representing a number of organisations ranging from the major power blocs, to crime syndicates and organisations with hidden agendas. Part of the appeal of the Elite: Dangerous galaxy is the breadth of human interaction that you can become involved in. The primary vehicle for this interaction will be the missions, and of course it’s something we will build on as we further expand the game, notably when you’re able to get out of the cockpit.

tluamiani: Will guilds/clans be supported and how?
Everyone is enrolled as a member of the Pilot’s Federation, and within that there will be ‘groups’ functionality that allows people to form organic associations. There are also the three major power blocs of Federation, Empire and Alliance of Independents that you can cosy up to (or act against) as you wish. Specifically created clans are something we will investigate after the first release of the game.

from Elite: Dangerous Newsletter #24

 

Pyre

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The premium beta build has now been released. Please make sure to report all bugs through the support tickets available through the launcher.

The build has a few changes from the last tested Alpha build:

- Commodity tweaks and balance pass
- Fix for some black market issues
- Additional cargo sanity checks
- Fix for jettisoning cargo
- Updated backdrop
Premium Beta Released - Frontier Forums
 

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and what happens when you turn off most of your ship systems.
eL7PloA.jpg
 

Pyre

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I sat down and grabbed a hold of the right joystick, and the left throttle control. One of the super backers of Elite Dangerous gave me a quick tutorial. My ship was in the hangar, and my first task was to pilot it out of space dock. The joystick was extremely sensitive at controlling pitch and yaw, and the throttle could be a bit twitchy, but after the launching system brought my ship out of the huge cylinder, I was indeed able to squeeze my way out of the small blue opening and got out into space. After I cleared the opening and the floating advertising billboards in space, it was incredibly satisfying to throw back the throttle and cruise.

Space is beautiful, and it is wonderful to just look at the planets, suns and asteroids in Elite Dangerous. Between systems, you can enter a faster than light travel mode which will let you traverse distances quickly, but you still have to pilot your ship. My handler said I should head to a mining facility inside the flat disk ring of a large gas giant planet. Dropping into combat speed, I was suddenly brought close to the rings, which became huge asteroids rolling and spinning. Glorious.

"Have you seen the star map?" the demonstrator asked. "No."

He called it up and explained that the 3D map includes stars that we know exist, such as Proxima Centauri and Barnard's star. Elite Dangerous has about 100,000 stars near the Sol system that our astronomers know about accurately represented in the game. It was incredible seeing these stars in three dimensions all around you. But then, we kept scrolling out, and scrolling out, scrolling out and the entire breadth of the Milky Way galaxy was finally revealed.

I felt infinity punch me in the gut.

Elite: Dangerous - Oculus Support Puts You in Infinity | e3 2014 | The Escapist
 

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E3 trailer again


peek_of_the_week_36.jpg


Elite: Dangerous in gaming media
RPS - Smuggling The E3 Trophy Home: Elite – Dangerous

PCGames - Fly through a letterbox in space in the Elite: Dangerous E3 trailer

Joystiq - E3 2014: Hands-on with Elite: Dangerous and the Oculus Rift

Escapist - Elite: Dangerous - Oculus Support Puts You in Infinity

more from Elite: Dangerous Newsletter #27

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Mostly Harmless Questions

Dinbar: Will you be building any specific "role play" emotes, tools etc.
We aren’t looking at using emotes as they don’t really fit the communications system (which is one of the features we’re currently working on). Beyond the Text and Voice communications we are looking at there will be pre-defined messages that have additional game play effects, such as the ability to “declare piracy” – an act that can affect your reputation and trigger specific AI responses.

Steve Taylor: Will it be possible to find our NPCs in the finished game?
Players will be able to find starports and systems that they have named by exploring the galaxy! Named NPCs will be encountered randomly during game play.

Duvand: I really like to explore in games, will there be rewards in the game for doing this and what form will they take?
We are looking at having a variety of rewards for exploration including straightforward credit payments, access to rare or restricted ship modules, and increases in reputation which open up new mission and event possibilities, as well as increase the likelihood of favourable outcomes when dealing with NPCs and factions.

Caribou: Will there be long range scanners, or some kind of small robot scanner that can hyperspace to a distant system and return some basic info on it?
One of the aspects of exploration we are working towards does indeed have hyperspace-capable “probes” that gather and transmit useful information back to the ship.
Veep: Which ships will get multiple independent shield sections?
Ships roughly the size of the Cobra or larger will have multiple shield zones, and the ability to “push” shield power between them.
 
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mocax

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keep getting mixed up between this and star citizen.... :o
 

Pyre

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http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ddf8da5f8b&e=9959d2b703
For those of you who are still unsure if you should join in at this stage you have until the 15th July to join the Premium Beta before we close it and start preparing for Beta. But don?t forget, as a Premium Beta player you also get the Lifetime Expansion pack included so the benefit is long lasting.

Here's a summary;

Premium Beta
Immediate Premium Beta Access + Lifetime Expansion Pass - To be withdrawn from sale 15th July.
Lifetime Expansion Pass
Access to all future paid-for expansions - To be withdrawn from sale 29th July.
Upgrade
From your current level to Premium Beta - To be withdrawn from sale 15th July.
Beta
Pre-Order open now - Beta available July 29th.
Elite: Dangerous full game
Pre-Order open now - Release date to be announced.

3.jpg


A Match Made in Heaven?

We are putting a lot of effort into creating engaging and fun multiplayer game-play. Elite: Dangerous is all about freedom, and you will of course have choices. Beta 1 will have the first stage of our functionality for matchmaking.

We hope and expect most people will choose to play with the full online community, but from Beta 1 you will have other options too. You will be able to create friend lists, and just play with a group you create from that list. Another new option is single player. From Beta 1 you will now be able to play on your own if you like. You will still encounter other ships in the game, but they will always be AIs.


Open Hailing Frequencies...
As we teased last week in our Peek of the Week, a big new feature in Beta 1 is player to player hailing (communications). We expect this to be a very popular addition.

Again there are a couple of options here, text and voice, and of course you will have the choice whether to accept, cut short or simply ignore any hail, and report what you consider to be any abuse. All hails, voice and text, may be affected by the state of your ship - for example if your systems start to overheat in battle, you?ll notice a degradation in audio quality of voice hails as a consequence.

In Beta 1, hailing is restricted to single ship to single ship. Voice communication is only available between ships in the same system. Text communication is available between ships regardless of the system each is in.

As the Beta progresses, we will extend voice hailing to include open-channel voice comms between friends in a ?wing?, and we plan to introduce a standard set of text hails to facilitate communication between ships whose pilots speak different languages.


Mostly Harmless Questions

Gimi: We already know that there will be area of the galaxy cut off for later use and no planetary landings at launch. Will these sort of limitations be incorporated into current Elite lore and fiction, and given plausible in game explanations?
Yes, to an extent. For the areas cut off, you will be prevented from going there ? the drive will simply not lock on. We may add a message if we feel we need it like ?Unable to lock on? or similar. For planetary landings, there may be a piece of equipment you will need to purchase, that will only become available later.
Nomadski: Will there be missions that ask questions of a pilot's flying skills that dont necessarily revolve around combat?
There will be missions that require quick transits. I like the idea of ones that amount to races between players not unlike the old Tea Clipper races from China back to Imperial Britain in the 19th century. In Elite Dangerous, it might be the first to get the latest harvest of Lavian Tree Grubs back to Earth (this way all players would start at the same time) ? but I think there will be tricky issues with this sort of thing ? people playing in different countries meaning the start time is at an awkward time of day.

SzarWilk: Will different types of ammunition be available for different weapons?
Yes. Many weapons like lasers don?t use ammunition, but we have already planned a wide range of missile types. It should also be possible to get ammo for other projectile weapons that is a little better, for significant extra cost.

Ben Ryder: Will we be able to buy books like the Art work of Elite and sketch books?
Yes, that would be a great thing to do, though such a book is not yet planned.

Rog: Will auto-generated missions involve interaction with, or even the destruction of actual *human* players?
Generally no, but there are some special cases. For example if a player defaults on a deal with a particularly dangerous NPC, he or she may put a contract on that player?s head. There is no reason that contract might not be taken by a player?
 
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Pyre

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omg its damn cool

well that's the old X52-pro model. the X55 is this year's model. it's expensive but should be better than the old X52s and X52-pros.

however I think the X52-pros are sufficient and should go cheaper since the X55s are out.
 
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