Good for u....
I'm only praying for slight nerf and major buff... but nerf is income opportunity so I guess my prayers won't be met....
And they had already silent nerf Serendi, Jenny and bearman a fair bit... anymore and I won't have units liao...
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Oh.... I need to eat my words....
https://www.reddit.com/r/FantasyWarTactics/comments/438sug/upcoming_changes_to_fwt_translation/
Hello, this is developer JK i will get straight to the point as there is a lot to be covered in todays notes.
Character Remake
There will be 16 characters getting an overhaul with 32 skills being changed. These will be mostly buffs rather than nerfs.
Rather than changing numbers to stats, so that characters can be used in more variety of ways, we will make sure other characters will be in spotlight as well.
Our motives for the changes are: 1. Not make players think leveling up characters a waste of time 2. Players should be able to grow any characters without hesitation
(Note: i will only post changes, not skill stats that are current. I will also be expressing numbers in maximum skill level 10 for now.)
Chris: - Skill 1 attacks diagonally - Skill 3 increased aoe effect, reduce defense by 4080 max level for 2 turns and redirect 29.8% of dmg taken by nearby allies
Ian: - movement increased to 4 - skill 3: reduce defense by 4080 for 2 turns and applies weakening for 14%
Sraka: - skill 4: if he kills an enemy, recovers 85% of MP and increases attack by 24% for two turns.
Lance: - skill 2: if he uses the skill while not moving, increases defense by 1900 and 100% chance to taunt enemies
Sonic Boom: - skill 4: increaes crit rate by 940 for each tile moved, and 4% crit damage. - skill 2: increases movement by 1. Stacks up to three times. Increases movement by 3 at max level. No more insta death

Poni: - skill 1: adds 34% dot - skill 2: increases defense by 1580 and HP by 4350 for 2 turns - skill 3: ignores armor and deals additional dmg. Habe not decided on final numbers but lvl 1 is 4400! - skill 4: remains same, but also recovers 19% hp each turn if you used another skill at least twice.
Lily: - skill 1: reduces movement by 1 for 2 turns. 100% chance at all lvls - skill 2: 100% chance to push enemies away by 3 tiles and stuns for 2 turns if enemy has movement decrease debuff
Dominic: - skill 3 now reduces armor by 5100 at max lvl
Henry: - skill 1: increases dmg by 7.5% for each enemy in range - skill 2: increases dmg by 33% if there are 2 or more enemies nearby - skill 3: now moves henry to the location of the furtherst target. I..e charrrrrge! - passive: increases dmg by 19% and def by 3750 if there are 2 or more enemies nearby
Fruel: - skill 1: imcreases dmg by 19% if doing a coop attack - skill 3: ignores armor by 2400,and does 38% more dmg against paper heroes (lol)
Shark: - skill 2: 55% chance to remove buffs and debuffs from enemies and allies (assuming 100% at max lvl) - skill 3: 100% chance to confuse for 2 turns and 15% confuse to himself.
Muaaaang: - nerfed dmg to allies for all skills
Jin: - skill 3: adds extra 28% dmg if doing coop attack - passive: increases crit rate by 1400 for each coop attack, up to 7000 and crit dmg by 8.5%
Lilid: skill 3 pulls enemy to him 100% chance at max lvl
Moa: - skill 2: gives 20% dot and decreases enemies mastery by 29% - skill 4: now triggers at all times no HP requirement
Jack: nerf passive heal
Furthermore, we will fix the defense ignore bug - it was being applied as a % rather than absolute value. We will continue working hard to allow players to use a variety of characters by publishing content to allow this etc etc etc...
ToD Hard Mode
We will decrease the overall difficulty of the normal mode from february onwards.
Normal mode tower will have 110 levels, with 5 additional mirror dungeons and 5 story levels. I.e. More rewards. You can attempt the hard mode if you clear the normal mode.
Upon clearing the hard mode, you can obtain the new hero, Yakaterina. (Spelling) she utilises her power by using charging attacks. image shows bidirectional attack like serendi, and second skill puts enemies to sleep??
Guild System
You will be able to create guilds, join guilds and have check in rewards. Initially there will be a maximum of 20 members. Will keep you updated on the new guild content "fortress of darkness"
New Costumes
See pictures on site - Zeus Alfred, valentine kiss Jenny, Steel Rabbit Momo, dragon fighter Lance, Sky Knight Kai.
Will be changes to how costumes work: - buffs will be cumulative for all costumes including lord costumes - you can retain your original look
miscellaneous
set item effects will be reflected on a player's combat power
enemy's set items will not proc in dimensional breakthrough (yay!)
no more ending battles for random effects to happen (?)
equipment will have the lock function so you dont accidently destroy it
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