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wudiyamazaki

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Ya. Last time red terminal too hard. Normal red mob 2 shots every heroes. People complain. Then they make easier.... Then... People complain too easy. LOL!
 

Reignxy

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Ya. Last time red terminal too hard. Normal red mob 2 shots every heroes. People complain. Then they make easier.... Then... People complain too easy. LOL!

Ya then now they increase the boss HP. they say take too long to kill. really wtf sia LOL
 

WaSiSGKia

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Odin mark for wat ah? I lvl 27 still at the 1st difficulty lol.. But i see thor like damn power.. I walk there mob die liao
 

Reignxy

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what is smite ?

Smite is like dota but 3rd person view one with a lot of diff mode.
Is like World of warcraft pvp. God vs God. god chang er, sun wu kong, thor , loki all this. from chinese god to ang mor god to indian god. sibei fun one.

SMITE Home
 

OrLengJuz

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Smite is like dota but 3rd person view one with a lot of diff mode.
Is like World of warcraft pvp. God vs God. god chang er, sun wu kong, thor , loki all this. from chinese god to ang mor god to indian god. sibei fun one.

SMITE Home

why no allah and jesus? :s13:
 

Swordsman

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Smite is like dota but 3rd person view one with a lot of diff mode.
Is like World of warcraft pvp. God vs God. god chang er, sun wu kong, thor , loki all this. from chinese god to ang mor god to indian god. sibei fun one.

SMITE Home

i don't play pvp 1.
 

OrLengJuz

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A second look at the Free to Play ARPG Marvel Heroes - PC & Tech Authority

A second look at the Free to Play ARPG Marvel Heroes
by John Gillooly | Thursday 7 November 2013 | 9 Comments

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With the game about to hit version 2.0, we return to this rapidly evolving online game, and like what we see.
We last looked at the free to play Action RPG Marvel Heroes as it exited its beta phase, and while we were generally impressed by its direction, we had some fairly serious worries about the game in the longer term.

Our major issue, that we were experiencing some fairly serious lag when using the beta servers, disappeared by launch time, while other worries about the long term viability of the game have been put to rest with ongoing work put into the title by developer Secret Identity Studios.

This weekend marks the first major milestone for the game since its launch, with the release of patch 2.0, timed to coincide with Thor: The Dark World hitting cinemas globally. This new patch not only brings with it new content set in Norway and Asgard, but also a raft of long promised UI changes, new item types and the most villainous playable hero so far, Loki (There has been talk of introducing more villains from the marvel universe in the future, after all, the nature of comic books means that pretty much every villain turns magento-like into a hero at times, briefly forgetting the crimes of the past).

But before we look at this new content, it is worth stopping and taking a look at the game as it stands. One of a growing number of Action RPGS being released as free to play titles, Marvel Heros thrusts players into the Marvel comics universe with a chance to play as many of the iconic heroes from the comics. This involves a huge mix of characters, from the iconic ones like Wolverine, Hulk, Thor, Iron Man and Spiderman, all the way down to more obscure members of the Marvel pantheon, like the recently released Squirrel Girl and the “soon to be movie famous” Rocket Raccoon.

Since the game’s launch, it has recieved numerous new characters to play, and the developers are currently working on releasing at least one every month (this month will start with Loki, which was a surprise announcement last week, and should also include X-Men’s Gambit as well). But more than this, the team is in the middle of a long process of going back through the initial roster of heroes and revamping them, tweaking abilities and playstyle to make them all feel like the superheroes they are supposed to be.

Not only is this being done to ensure that all the characters are fun to play, but also to ensure they stay up to date with the vast number of changes made to the underlying mechanics of the game since release. One of the most refreshing things about marvel heroes is the interaction between developers and players. Not only does the team actively seek out player feedback when making changes, but in some notable cases it has implemented suggestions from forum users in spite of what seemed rigid stances being taken against design philosophies.

Generally speaking the changes made to marvel heroes since launch have led to positive quality of life improvements to the game. New heroes can be unlocked through the cash store, or through the collection of ‘Eternity Splinters’, ingame drops that happen with fair regularity. Low amounts can be gambled on a random hero, or you can save more to unlock specific heroes at different pricing teirs. This has led to a much more enjoyable system than the original one, which had heroes as drops with an incredibly low drop rate.

This has also led to such things as a revamped defense system, which now uses a percentage damage reduction, despite the fact that lead designed David Brevik (of Diablo 2 fame) was vocally against percentage based systems. The initial defense mechanic just wasn’t working for a lot of melee heroes at maximum level, so it was changed, and done so in a pretty quick timeframe.

In many ways this quick turnaround from concept to implementation is the most impressive thing about the ongoing evolution of Marvel Heroes. Things are announced, discussed, and then often pop up in a patch a week or two later. It happens to everything from content to game systems, and has led to it rapidly becoming one of the most enjoyable ARPGS out there. Things aren’t perfect, and there are still some big holes when it comes to end game enjoyment, but more is on the way with the Asgard patch, with the promised introduction of group content like raids (in which the philosophy is to encourage short blasts of team-focused gameplay, rather than get players to commit serious chunks of their lives, Wow-style, to the experience).

Asgard also brings in a bunch of improvements to itemisation. In recent months this has been expanding through the inclusion of unique, character specific items with very low drop rates, but with Asgard players received slots to equip more artifacts (trinkets that boost specific build types), up to four from the initial two, as well as new legendary items which level up over time. These reward players for continuing to play as their toons after hitting level cap, rewarding those who focus down on a single character, and work alongside the synergy system that was recently introduced for the more alt-focused players. Synergies give your characters small boosts based off the other characters you have levelled.

The process of unlocking Asgard is set to run for several weeks, with content slowly trickling out through patches and player activity. When it launches this weekend, it will be a refreshing content boost for players, and will continue to build upon the already impressive body of content added to the game since launch. It has been quite some time since we have experienced a title that has evolved at such a rapid pace, one that has focused on making things more fun rather than constantly nerfing characters to a homogenised state. If you are a fan of the Marvel universe this is a game that is well worth a look, even if you tried it at launch and were put off.
 

Reignxy

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Can open your steam to update patch already.

effing 2.1gb patch. LOL
 

Swordsman

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Marvel Heroes 2.0 Patch Notes


New Playable Hero: Loki

A brand new playable hero has been added to Marvel Heroes! Thor’s deceitful brother uses his powers of sorcery to create illusions, wield ice magic, and cast deadly debuffs on enemies! The question is – why is he working with the heroes to defeat Doctor Doom?
New Chapter 9 Content: Norway

Travel to the frozen Fjords of Norway and battle Frost Giants, Dark Elves and more! Help Reed Richards uncover the mystery of how and why these enemies from another realm are invading Earth by donating items that have been exposed to the energy of the Cosmic Cube! Doing so will unlock a brand new zone!

Norway can be unlocked by bring a hero who has defeated Doctor Doom on the present difficulty mode to the S.H.I.E.L.D. Helicarrier and speaking with the transport S.H.I.E.L.D. agent near Nick Fury.

Over the next 4 months, new areas of Asgard will become available, including a raid zone, PVP zone and Siege challenge.

Design Review: Colossus

Colossus has been reviewed by the design team and brings many new powers and abilities, including the devastating Siberian Express! This design review brings Colossus all the way to level 52 and gives him both a new Ultimate ability and a new Signature Power!

General Changes

Various optimizations and improvements have been made (with much more coming).

Fixed an issue which caused auto-party to fail. You should now be able to use this option and join other players in various instances.

Fixed an issue that caused XP orbs to become invisible when a player was defeated.


Hero Changes

Thor’s Storm Strike and Storm’s Chain Lightning should now increase number of bounces immediately after ranking up or when having rank influenced by gear/buffs The hero stat page (Strength, Durability, etc.) has been expanded to include an 8th and 9th point. These points currently give very little return as we will be revamping the stat system in the future.

Fixed an issue that was causing summon powers to be affected by both power duration affixes and summon duration, rather than just summon duration.

Summon powers now display a Summon keyword in the tooltip.

Black Panther


Panther Slash - Damage increased ~15%.

Knockdown Strike - Damage increased ~33%.

Black Widow

Stinging Shot: Damage increased ~10%.

Agile Strike: Damage increased ~20%.

Snap Shot: Damage increased ~5%.

Rolling Grenades: Damage increased ~60%.

Captain America


Opening Strike: Damage increased ~18%.

Shield Bash: Damage increased ~8%.

Colossus


Colossus has received a design review! We felt that Colossus initially had an initial lack of very fun power options but did very well at taking little damage. We've given him a handful of brand new abilities and changed many others on the way. Colossus' powers now unlock up to Level 52!

New powers:

Siberian Express - Hold down the hotkey to charge into enemies with colossal momentum, knocking down any who stand in your way. (May want to include this power was inspired by community suggestions)

Titanic Slam - Leap forward, using your monumental mass to create massive crater on landing, knocking down nearby enemies. This power has replaced Steel Splash.

Fissure - Smash the ground to create a seismic shockwave that knocks enemies into the air.

Bond of Bloodline - Call upon your sister, Illyana Rasputina - the powerful mutant known as Magik - to fight at your side. Fastball Special, Colossus' former Ultimate, is now a normal power.

Colossal Roar (signature power) - Deafen, damage, and knock down nearby enemies with a supersonic battlecry from your resonant Osmium body. This knockdown cannot be resisted by bosses.

Heavy Metal (Ultimate power) - You become impervious to harm and roar an unresistable challenge to all nearby enemies. Allies are inspired by your colossal fortitude and bravery.

New mechanics:

Colossus' armor is now a focal point for more than just survivability. Several of his powers gain bonuses based on your remaining armor, making them most effective if you keep your armor at maximum capacity. In addition, Colossus has gained mechanics involving his stats, such as powers that deal bonus damage based on your defense rating or maximum health.
 

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Hawkeye

Forceful Kick now unlocks at level 3. Getaway Roll now unlocks at level 1. Hawkeye players have received a free respec of their power points due to this change.

Quick Arrow - Damage increased ~20%.

Taser Arrow - Damage increased ~35%.

Freeze Arrow - Damage increased ~20%.

Forceful Kick - Damage increased ~50%.

Human Torch

Burning Volley: Damage increased ~40%

Bug fixed: Fuel for the Flame was gaining twice as much damage from gear as intended.

Jean Grey

Bug Fixed: Kinetic Wave no longer unintentionally deals both Mental and Energy damage post-transformation.

Bug Fixed: Mind Crush now correctly switches between Mental and Energy damage when in different forms.

Luke Cage

Heroes for Hire cooldowns reduced to 3 seconds.

Dempsey Roll can no longer be interrupted by crowd control effects.

Punisher

Rifle Shot: Damage increased ~7.5%.

Explosive Rocket: Damage increased ~25%.

Quick Escape: Damage increased ~65%.

Steel-Toed Kick: Damage increased ~20%.

Rocket Raccoon

Groot should now speak!

Big Flarkin' Gun's wind up and wind down animation speeds have been made twice as fast.

Tactical Destruction: Now eats 5% shield capacity to boost damage instead of a flat 20 shield points.

Gravity Mine: Damage type changed to Energy from Physical, damage rating multiplier increased by ~10%

Burrowing Escape: Now usable in hub regions.

Forceful Shot: Damage rating multiplier increased by ~5%, knockback removed in favor of a slowing effect, now called "Neutron Shot" and unlocks at level 11.

Cunning Shot: Slow removed in favor of a stunning effect that scales with rank.

Pistol Whip: Damage rating multiplier increased by ~5%, hits now grant a temporary defense bonus.

Energy Barrage: Damage rating multiplier increased by ~20%.

Turret Powers (Non-Ultimate): Health scaling increased by ~20%.

Blaster Turret: Base damage scaling increased by ~10%.

Wily Scavenger: Now increases rare item find in addition to buffing orb pickups.

Stun Grenade: Animation sped up by ~10%, now deals some energy damage in addition to stunning and unlocks at level 9.

Groot: Increased health scaling by ~10%, now unlocks at level 10.

Squirrel Girl


Fixed a bug where Squirrel Girl's dodge counter-attack proc was triggering on non-melee attacks

Spider-Man

Wrecking Ball can no longer be used in hubs.

Fixed an issue where Web Shield would stop Spider-Man’s movement.

Fixed an issue where the vulnerability from Web Spray was not applying for the correct duration.

Storm

Lightning Bolt: Damage increased ~10%.

Buffeting Zephyr: Damage increased ~20%
 

Swordsman

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Enemy Changes

Many new enemy types have been added such as Frost Giant Ice Shaper, Shamans, Dark Elf Assassins, Fae Callers, and more!

Doop has been changed so that he will only flee once attacked or approached (preventing him from disappearing before you saw him.) Attack him quickly, he’s quite slippery! Maggia in Midtown Manhattan discoveries can no longer be mind controlled by Emma Frost. This prevents Emma players from interrupting other players’ Legendary Quests.

Item Changes

There are several new item types (and inventory slots!) for players to utilize! Players can now equip up to four artifacts on their character sheet (with more slots becoming unlocked as reach high levels), a Ring, and a Legendary item.

Legendary Items


Legendary Items are items of power from Marvel Lore that heroes can obtain by trading in 300 Odin Marks to the Legendary Items vendor (located beyond the Reed Richards event). Legendary items have five ranks which can be obtained by gaining experience, each of which unlocks a new rank. Each rank grants a predetermined (non-random) new affix. Legendary Items should take approximately 3-4 weeks to rank up all of the abilities.

Rings

Rings are a new type of item in Marvel Heroes that appear in various rarities and give the player additional affixes to choose from. For PvP’s release, players will be able to purchase special PvP-focused rings.

Other Item Changes


Various new unique have been added including Dragonfang, a community-created Unique!

There are six new relics to be found, here are a few examples:

• Relic of Wakanda

• Relic Skrullos

• Relic of Chandil

In order to help make room for these new Relics, SHIELD Medi-Kits now stack to 50. In the next patch, a dedicated pet slot on the UI will also help free up an additional space. There is a new item that can be found in the world: the Spirit of Ymir. Collect these items to donate to Reed Richards, or use them to craft Matrix of Ymir’s to further assist Reed in his experiments!

Fixed an issue where most DoTs on items were dealing extremely high bugged damage. Items were tuned upwards afterwards in some cases. Further review will be needed for some items. Please post in the item section of the forums if something seems extremely inappropriate.

Mandarin Medal/Medallion: Fixed a bug that caused the burn effect to deal full damage each second. Updated the tooltip to clearly explain how much damage is dealt by the burn effect. Converted all "when you are hit" triggers to "when you are attacked", except for Thorns and Spirit When Hit effects. This makes items more forgiving for dodge and block heavy characters.

Fixed an issue that prevented numerous items such as the Relic of Lemuria from showing floating healing numbers.

New crafting recipe: Upgrade Unique to X Level. This recipe costs credits and allows a player to take a unique item of any level and “upgrade it” to level 40, 50, or 60. This recipe does not reroll the items stats, but instead scales them to the level of choice.

Removed crafting time from Fantastic Force Field, Bannertech Accelerator, Portal to Confidential Bovine Section, and Transform Epic Item (49-60).

Blessings of Asgard will no longer have variance in their stats, and will instead be locked at the highest possible value. If a player received a blessing that was weaker than this new value, their Blessing will be upgraded to the new amount.

Maht's Arrowhead spirit regeneration has been adjusted to officially proc whenever you deal damage with a bleed power or bleed effect. A 2-second cooldown has been added instead of nerfing the spirit regeneration amount.

Gloves of the Twelve: Fixed a bug where the damage rating being awarded was lower than intended. Damage rating has been increased by 50%.

Cosmic Demonspawn have lost their patience with humans. They will no longer stick around as long after fights but will deal 50% more damage than previously.

Removed size increase from Cosmic Might affix

Fixed an issue where Unstable Molecules from different versions of the game would not stack.

Fixed bug where pets will no longer speak after another pet is summoned.

We’ve changed how some bonuses are worded: any item that benefits “pets” or “summons” will now say that they benefit “summoned allies” to prevent confusion.
 
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